lyx_mirror/src/insets/inset.C
Jürgen Vigna e07f7bcc50 This moves all LyXText related LyXFuncs to BufferView::Dispatch so that they
can also be called from inside the InsetText::LocalDispatch. Some small update
and repaint fixes for InsetText.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1610 a592a061-630c-0410-9148-cb99ea01b6c8
2001-02-23 16:10:03 +00:00

238 lines
4.6 KiB
C

/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-2000 The LyX Team.
*
* ====================================================== */
#include <config.h>
#ifdef __GNUG__
#pragma implementation "lyxinset.h"
#endif
#include "lyxinset.h"
#include "debug.h"
#include "BufferView.h"
#include "support/lstrings.h"
#include "Painter.h"
#include "commandtags.h"
#include "support/lstrings.h"
using std::endl;
/* Insets default methods */
bool Inset::Deletable() const
{
return true;
}
bool Inset::DirectWrite() const
{
return false;
}
Inset::EDITABLE Inset::Editable() const
{
return NOT_EDITABLE;
}
void Inset::Validate(LaTeXFeatures &) const
{
}
bool Inset::AutoDelete() const
{
return false;
}
void Inset::Edit(BufferView *, int, int, unsigned int)
{
}
LyXFont const Inset::ConvertFont(LyXFont const & font) const
{
return LyXFont(font);
}
string const Inset::EditMessage() const
{
return _("Opened inset");
}
LyXText * Inset::getLyXText(BufferView const * bv, bool const) const
{
if (owner())
return owner()->getLyXText(bv, false);
else
return bv->text;
}
/* some stuff for inset locking */
void UpdatableInset::InsetButtonPress(BufferView *, int x, int y, int button)
{
lyxerr.debug() << "Inset Button Press x=" << x
<< ", y=" << y << ", button=" << button << endl;
}
void UpdatableInset::InsetButtonRelease(BufferView *, int x, int y, int button)
{
lyxerr.debug() << "Inset Button Release x=" << x
<< ", y=" << y << ", button=" << button << endl;
}
void UpdatableInset::InsetKeyPress(XKeyEvent *)
{
lyxerr.debug() << "Inset Keypress" << endl;
}
void UpdatableInset::InsetMotionNotify(BufferView *, int x, int y, int state)
{
lyxerr.debug() << "Inset Motion Notify x=" << x
<< ", y=" << y << ", state=" << state << endl;
}
void UpdatableInset::InsetUnlock(BufferView *)
{
lyxerr.debug() << "Inset Unlock" << endl;
}
// An updatable inset is highly editable by definition
Inset::EDITABLE UpdatableInset::Editable() const
{
return HIGHLY_EDITABLE;
}
void UpdatableInset::ToggleInsetCursor(BufferView *)
{
}
void UpdatableInset::ShowInsetCursor(BufferView *, bool)
{
}
void UpdatableInset::HideInsetCursor(BufferView *)
{
}
void UpdatableInset::Edit(BufferView *, int, int, unsigned int)
{
}
void UpdatableInset::draw(BufferView *, LyXFont const &,
int /* baseline */, float & x, bool/*cleared*/) const
{
x += float(scx);
// ATTENTION: don't do the following here!!!
// top_x = int(x);
// top_baseline = baseline;
}
void UpdatableInset::SetFont(BufferView *, LyXFont const &, bool )
{
}
void UpdatableInset::scroll(BufferView * bv, float s) const
{
LyXFont font;
if (!s) {
scx = 0;
return;
}
if (((top_x - scx) > 0) &&
(top_x - scx + width(bv, font)) < bv->workWidth())
return;
if ((s > 0) && (top_x > 0))
return;
// int mx_scx=abs((width(bv,font) - bv->workWidth())/2);
int save_scx = scx;
scx = int(s*bv->workWidth()/2);
// if (!display())
// scx += 20;
if ((top_x - save_scx + scx + width(bv, font)) < (bv->workWidth()/2)) {
scx += (bv->workWidth()/2) - (top_x - save_scx + scx + width(bv,font));
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
void UpdatableInset::scroll(BufferView * bv, int offset) const
{
if (offset > 0) {
if (!scx && top_x >= 20)
return;
if ((top_x + offset) > 20)
scx = 0;
// scx += offset - (top_x - scx + offset - 20);
else
scx += offset;
} else {
LyXFont font;
if (!scx && (top_x+width(bv, font)) < (bv->workWidth()-20))
return;
if ((top_x - scx + offset + width(bv,font)) < (bv->workWidth()-20)) {
scx = bv->workWidth() - width(bv,font) - top_x + scx - 20;
} else {
scx += offset;
}
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
/// An updatable inset could handle lyx editing commands
UpdatableInset::RESULT
UpdatableInset::LocalDispatch(BufferView * bv,
kb_action action, string const & arg)
{
if (!arg.empty() && (action==LFUN_SCROLL_INSET)) {
if (arg.find('.') != arg.npos) {
float xx = static_cast<float>(strToDbl(arg));
scroll(bv, xx);
} else {
int xx = strToInt(arg);
scroll(bv, xx);
}
bv->updateInset(this, false);
return DISPATCHED;
}
return UNDISPATCHED;
}
int UpdatableInset::getMaxWidth(Painter & pain, UpdatableInset const *) const
{
if (owner())
return static_cast<UpdatableInset*>(owner())->getMaxWidth(pain, this);
return pain.paperWidth();
}