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271 lines
8.3 KiB
C++
271 lines
8.3 KiB
C++
/**
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* \file frontend/Application.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include "ColorCode.h"
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#include "FuncCode.h"
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#include "KeyModifier.h"
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#include "support/strfwd.h"
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#include <functional>
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#include <vector>
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namespace lyx {
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class BufferView;
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class Buffer;
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class DispatchResult;
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class docstring_list;
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class FuncRequest;
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class FuncStatus;
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class Inset;
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class Lexer;
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struct RGBColor;
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namespace frontend {
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class Clipboard;
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class FontLoader;
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class Selection;
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/// The main application class
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/**
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There should be only one instance of this class. No Qt object
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initialisation should be done before the instanciation of this class.
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Model/View/Controller separation at frontend level in LyX-qt4:
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BufferList (N Buffers)
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Buffer-a
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Buffer-b
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Buffer-c
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Buffer-d
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Application (this is the frontend really, should probably be renamed).
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GuiView-1 (one or more in case of split-view mode).
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| |
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| <tab-widget-1-1>
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| | |
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| | WorkArea-1-1-1 (M1-1 WorkAreas, M1-1 <= N)
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| | | |
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| | | BufferView <-----------> Buffer-c
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| | | |
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| | | Cursor
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| | |
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| | WorkArea-1-1-2
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| | | |
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| | | BufferView <-----------> Buffer-a
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| | | |
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| | | Cursor
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| <tab-widget-1-2>
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GuiView-2 (one or more in case of split-view mode).
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| |
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| <tab-widget-2-1>
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| | |
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| | WorkArea-2-1-1 (M2-1 WorkAreas, M2-1 <= N, M2-1 independent of M1-1)
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...
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1) The Model: \c Buffer
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The Buffer is the in-memory representation of a LyX file format. The
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Buffer does not (should not) have any information on what part of it
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is represented on screen. There is one unique Buffer per opened LyX
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file. A Buffer may or may not be represented on screen; typically, a
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child document does not have an associated BufferView unless the user
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choose to visualize it.
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2) The Controller: \c BufferView / \c Painter \c Cursor
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The BufferView is a tool used by the view (\sa WorkArea) that
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translates a part of the Buffer contents into drawing routines. The
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BufferView asks each inset of the Buffer to draw itself onto the
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screen using the Painter. There can be only one Buffer displayed in
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a BufferView and it is set on construction. Ideally, a BufferView
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should not be able to change the contents of its associated Buffer.
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A BufferView is instanciated and destroyed by a \c WorkArea; it is
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automatically destroyed by the parent WorkArea when its Buffer is
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closed.
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\todo Move all Buffer changing LFUN to Buffer::dispatch(),
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LyXFunc::dispatch() or Cursor::dispatch().
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\todo BufferView::buffer() should only offer const access.
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The \c Painter is just a virtual interface to formalize each kind of
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drawing routines (text, line, rectangle, etc).
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The \c BufferView also contains a Cursor which may or may not be
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visible on screen. The cursor is really just a bookmark to remember
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where the next Buffer insertion/deletion is going to take place.
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3) The View: \c WorkArea (and it's qt4 specialisation GuiWorkArea)
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This contains the real screen area where the drawing is done by the
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Painter. One WorkArea holds one unique \c BufferView. While it could
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be possible that multiple WorkArea share one BufferView, this is not
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something desirable because a BufferView is dependent of the WorkArea
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size.
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The WorkArea also provide a scrollbar which position is translated
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into scrolling command to the inner \c BufferView.
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The WorkArea use the BufferView to translate each keyboard or mouse
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events into terms that the Buffer can understand:
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- insert/delete char
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- select char
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- etc.
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4) The Window: \c GuiView
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This is a full window containing a menubar, toolbars and a central
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widget. A GuiView is in charge of creating and closing a View for a
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given Buffer.
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In the qt4 specialisation, \c GuiView, the central widget is a tab
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widget. Each tab is reverved to the visualisation of one Buffer and
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contains one WorkArea. In the qt4 frontend, one GuiView thus contains
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multiple WorkAreas but this number can limited to one for another
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frontend. The idea is that the kernel should not know how a Buffer
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is displayed on screen; it's the frontend business.
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It is also possible to have multiple Workareas showing
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simultaneously in the same GuiView (ex: with split window), thus
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sharing the menubar and toolbars.
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In any case, there should be only one WorkArea that gets the focus
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at a time.
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With our current implementation using a QTabWidget, each Tab own its
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own \c WorkArea. Clicking on a tab switch a WorkArea and not really
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a Buffer. LFUN_BUFFER_SWITCH will tell the frontend to search the
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WorkArea associated to this Buffer. The WorkArea is automatically
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created if not already present.
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A WorkArea is connected to the Buffer::closing signal and is thus
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automatically destroyed when its Buffer is closed.
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*/
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class Application
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{
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public:
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///
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Application() {}
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///
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virtual ~Application() {}
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/// LyX dispatcher: executes lyx actions and does necessary
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/// screen updates depending on results.
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/// This method encapsulates all the LyX command operations.
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/// This is the class of the LyX's "high level event handler".
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/// Every user command is processed here, either invocated from
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/// keyboard or from the GUI. All GUI objects, including buttons and
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/// menus should use this class and never call kernel functions directly.
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virtual DispatchResult const & dispatch(FuncRequest const &) = 0;
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/// LyX dispatcher: executes lyx actions and returns result.
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virtual void dispatch(FuncRequest const &, DispatchResult & dr) = 0;
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///
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virtual FuncStatus getStatus(FuncRequest const & cmd) const = 0;
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/// Load files and restore GUI Session.
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virtual void restoreGuiSession() = 0;
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///
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virtual Buffer const * updateInset(Inset const * inset) const = 0;
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/// Start the main event loop.
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/// The batch command is programmed to be execute once
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/// the event loop is started.
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virtual int exec() = 0;
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/// Quit running LyX.
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/**
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* This may either quit directly or record the exit status
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* and only stop the event loop.
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*/
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virtual void exit(int status) = 0;
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/**
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* Given col, fills r, g, b in the range 0-255.
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* The function returns true if successful.
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* It returns false on failure and sets r, g, b to 0.
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*/
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virtual bool getRgbColor(ColorCode col, RGBColor & rgbcol) = 0;
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/// Like getRgbColor(), but static and slower
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static bool getRgbColorUncached(ColorCode col, RGBColor & rgbcol);
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/** Eg, passing Color_black returns "000000",
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* passing Color_white returns "ffffff".
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*/
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virtual std::string const hexName(ColorCode col) = 0;
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/**
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* add a callback for socket read notification
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* @param fd socket descriptor (file/socket/etc)
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*/
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typedef std::function<void()> SocketCallback;
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virtual void registerSocketCallback(int fd, SocketCallback func) = 0;
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/**
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* remove a I/O read callback
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* @param fd socket descriptor (file/socket/etc)
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*/
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virtual void unregisterSocketCallback(int fd) = 0;
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virtual bool searchMenu(FuncRequest const & func,
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docstring_list & names) const = 0;
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/// \return the icon file name for the given action.
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static docstring iconName(FuncRequest const & f, bool unknown);
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/// \return the math icon name for the given command.
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static docstring mathIcon(docstring const & c);
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/// Handle a accented char key sequence
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/// FIXME: this is only needed for LFUN_ACCENT_* in Text::dispatch()
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virtual void handleKeyFunc(FuncCode action) = 0;
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/// Start a long operation with some cancel possibility (button or ESC)
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virtual void startLongOperation() = 0;
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/// This needs to be periodically called to avoid freezing the GUI
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virtual bool longOperationCancelled() = 0;
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/// Stop the long operation mode (i.e., release the GUI)
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virtual void stopLongOperation() = 0;
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/// A started long operation is still in progress ?
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virtual bool longOperationStarted() = 0;
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};
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/// Return the list of loadable formats.
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std::vector<std::string> loadableImageFormats();
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} // namespace frontend
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frontend::Application * theApp();
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frontend::Application * createApplication(int & argc, char * argv[]);
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void hideDialogs(std::string const & name, Inset * inset);
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/// Set locale correctly using LyXRC::gui_language
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void setLocale();
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} // namespace lyx
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#endif // APPLICATION_H
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