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55c9bc218a
Fixes: #11508 Now there is the opposite case which needs to be addressed: If no translation is available for a shortcut in a non-latin-scripted document, we need to switch the language to English.
208 lines
5.8 KiB
C++
208 lines
5.8 KiB
C++
// -*- C++ -*-
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/**
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* \file KeyMap.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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* \author Jean-Marc Lasgouttes
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef KEYMAP_H
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#define KEYMAP_H
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#include "FuncRequest.h"
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#include "KeySequence.h"
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#include "support/strfwd.h"
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#include <memory>
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#include <vector>
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namespace lyx {
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namespace support {
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class FileName;
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}
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/// Defines key maps and actions for key sequences
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class KeyMap {
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public:
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enum ItemType {
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System, //< loaded from a bind file
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UserBind, //< \bind loaded from user.bind
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UserUnbind, //< \unbind loaded from user.bind, with corresponding
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//< entry in system bind file
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UserExtraUnbind //< \unbind loaded from user.bind, without
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//< corresponding entry in system bind file.
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};
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enum BindReadType {
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MissingOK, //< It's OK if this file is missing.
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Fallback, //< If missing, fallback to default "cua". This should only
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//< be used when attempting to read the user-secified bind file.
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Default //< Report error and return.
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};
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/**
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* Bind/Unbind a key sequence to an action.
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* @return 0 on success, or position in string seq where error
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* occurs.
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* See KeySequence::parse for the syntax of the seq string
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*/
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size_t bind(std::string const & seq, FuncRequest const & func);
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size_t unbind(std::string const & seq, FuncRequest const & func);
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/**
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* Define/Undefine an action for a key sequence.
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* @param r internal recursion level
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*/
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void bind(KeySequence * seq, FuncRequest const & func,
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unsigned int r = 0);
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void unbind(KeySequence * seq, FuncRequest const & func,
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unsigned int r = 0);
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/// returns the function bound to this key sequence, or
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/// FuncRequest::unknown if no binding exists for it.
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/// @param r an internal recursion counter
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// FIXME Surely there's a better way to do that?
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FuncRequest getBinding(KeySequence const & seq, unsigned int r = 0);
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/// clear all bindings
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void clear();
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/** Parse a bind file. If a valid unbind_map is given, put \unbind
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* bindings to a separate KeyMap. This is used in the Shortcut preference
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* dialog where main and user bind files are loaded separately so \unbind
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* in user.bind can not nullify \bind in the master bind file.
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*
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* @param bind_file bind file
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* @param unbind_map pointer to a KeyMap that holds \unbind bindings
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* @param rt how to respond if the file can't be found
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*/
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bool read(std::string const & bind_file, KeyMap * unbind_map = 0,
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BindReadType rt = Default);
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/** write to a bind file.
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* @param append append to the bind_file instead of overwrite it
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* @param unbind use \unbind instead of \bind, indicating this KeyMap
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* actually record unbind maps.
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*/
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void write(std::string const & bind_file, bool append, bool unbind = false) const;
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/**
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* print all available keysyms
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* @param forgui true if the string should use translations and
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* special characters.
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*/
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docstring const print(bool forgui) const;
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/**
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* Look up a key press in the keymap.
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* @param key the keysym
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* @param mod the modifiers
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* @param seq the current key sequence so far
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* @return the action / LFUN_COMMAND_PREFIX / LFUN_UNKNOWN_ACTION
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*/
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FuncRequest const &
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lookup(KeySymbol const & key, KeyModifier mod, KeySequence * seq) const;
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///
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typedef std::vector<KeySequence> Bindings;
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/// Given an action, find all keybindings.
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Bindings findBindings(FuncRequest const & func) const;
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/// Given an action, print the keybindings.
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docstring printBindings(FuncRequest const & func,
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KeySequence::outputFormat format,
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bool const untranslated = false) const;
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struct Binding {
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Binding(FuncRequest const & r, KeySequence const & s, ItemType t)
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: request(r), sequence(s), tag(t) {}
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FuncRequest request;
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KeySequence sequence;
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KeyMap::ItemType tag;
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};
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typedef std::vector<Binding> BindingList;
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/**
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* Return all lfun and their associated bindings.
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* @param unbound list unbound (func without any keybinding) as well
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* @param tag an optional tag to indicate the source of the bindinglist
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*/
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BindingList listBindings(bool unbound, ItemType tag = System) const;
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/**
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* Given an action, find the first 1-key binding (if it exists).
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* The KeySymbol pointer is 0 is no key is found.
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* [only used by the Qt/Mac frontend]
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*/
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std::pair<KeySymbol, KeyModifier>
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find1keybinding(FuncRequest const & func) const;
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/**
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* Returns a string of the given keysym, with modifiers.
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* @param key the key as a keysym
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* @param mod the modifiers
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*/
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static std::string const printKeySym(KeySymbol const & key,
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KeyModifier mod);
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private:
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///
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typedef std::pair<KeyModifier, KeyModifier> ModifierPair;
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///
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struct Key {
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/// Keysym
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KeySymbol code;
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/// Modifier masks
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ModifierPair mod;
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/// Keymap for prefix keys
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std::shared_ptr<KeyMap> prefixes;
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/// Action for !prefix keys
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FuncRequest func;
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};
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enum ReturnValues {
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ReadOK,
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ReadError,
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FileError,
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FormatMismatch
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};
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///
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bool read(support::FileName const & bind_file, KeyMap * unbind_map = 0);
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///
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ReturnValues readWithoutConv(support::FileName const & bind_file, KeyMap * unbind_map = 0);
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/**
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* Given an action, find all keybindings
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* @param func the action
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* @param prefix a sequence to prepend the results
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*/
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Bindings findBindings(FuncRequest const & func,
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KeySequence const & prefix) const;
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void listBindings(BindingList & list, KeySequence const & prefix,
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ItemType tag) const;
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/// is the table empty ?
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bool empty() const { return table.empty(); }
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///
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typedef std::vector<Key> Table;
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///
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Table table;
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};
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/// Implementation is in LyX.cpp
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extern KeyMap & theTopLevelKeymap();
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} // namespace lyx
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#endif // KEYMAP_H
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