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24a189b753
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1618 a592a061-630c-0410-9148-cb99ea01b6c8
190 lines
4.1 KiB
C++
190 lines
4.1 KiB
C++
// -*- C++ -*-
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#ifndef LYXFUNC_H
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#define LYXFUNC_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include FORMS_H_LOCATION
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#include "commandtags.h"
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#include "kbsequence.h"
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#include "insets/lyxinset.h"
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#include "LString.h"
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class LyXView;
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class auto_mem_buffer;
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/** This class encapsulates all the LyX command operations.
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This is the class of the LyX's "high level event handler".
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Every user command is processed here, either invocated from
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keyboard or from the GUI. All GUI objects, including buttons and
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menus should use this class and never call kernel functions directly.
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*/
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class LyXFunc {
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public:
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/// The status of a function.
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enum func_status {
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/// No problem
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OK = 0,
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///
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Unknown = 1,
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/// Command cannot be executed
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Disabled = 2,
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///
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ToggleOn = 4,
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///
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ToggleOff = 8
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};
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///
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explicit
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LyXFunc(LyXView *);
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/// LyX dispatcher, executes lyx actions.
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string const Dispatch(int action, string const & arg = string());
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/// The same but uses the name of a lyx command.
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string const Dispatch(string const & cmd);
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/// Same again but for xtl buffers. Still looking for better idea.
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bool Dispatch(int action, auto_mem_buffer &);
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///
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int processKeySym(KeySym k, unsigned int state);
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/// we need one internall which is called from inside LyXAction and
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/// can contain the string argument.
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func_status getStatus(int ac) const;
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func_status getStatus(int ac, string const & not_to_use_arg) const;
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/// The last key was meta
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bool wasMetaKey() const;
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// These can't be global because are part of the
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// internal state (ale970227)
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/// Get the current keyseq string
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string const keyseqStr() const;
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/// Is the key sequence uncomplete?
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bool keyseqUncomplete() const;
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/// get options for the current keyseq
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string const keyseqOptions() const;
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/// True if lyxfunc reports an error
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bool errorStat() const { return errorstat; }
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/// Buffer to store result messages
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void setMessage(string const & m);
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/// Buffer to store result messages
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void setErrorMessage(string const &) const;
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/// Buffer to store result messages
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string const getMessage() const { return dispatch_buffer; }
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/// Handle a accented char keysequenze
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void handleKeyFunc(kb_action action);
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/// Should a hint message be displayed?
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void setHintMessage(bool);
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private:
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///
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LyXView * owner;
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///
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static int psd_idx;
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///
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kb_sequence keyseq;
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///
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kb_sequence cancel_meta_seq;
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///
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unsigned meta_fake_bit;
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///
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void moveCursorUpdate(bool flag = true, bool selecting = false);
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///
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void setupLocalKeymap();
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///
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kb_action lyx_dead_action;
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///
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kb_action lyx_calling_dead_action;
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/// Error status, only Dispatch can change this flag
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mutable bool errorstat;
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/** Buffer to store messages and result data. Is there a
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good reason to have this one as static in Dispatch? (Ale)
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*/
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mutable string dispatch_buffer;
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/// Command name and shortcut information
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string commandshortcut;
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// I think the following should be moved to BufferView. (Asger)
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///
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void MenuNew(bool fromTemplate);
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///
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void MenuOpen();
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///
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void doImport(string const &);
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///
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void CloseBuffer();
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///
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void reloadBuffer();
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///
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// This return or directly text (default) of getLyXText()
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///
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LyXText * TEXT(bool) const;
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///
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// This is the same for all lyxfunc objects
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static bool show_sc;
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};
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/*-------------------- inlines --------------------------*/
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inline
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bool LyXFunc::wasMetaKey() const
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{
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return (meta_fake_bit != 0);
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}
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inline
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string const LyXFunc::keyseqStr() const
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{
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// Why not just remove this function
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string text;
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keyseq.print(text, true);
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return text;
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}
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inline
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string const LyXFunc::keyseqOptions() const
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{
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// Why not just remove this function
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string text;
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keyseq.printOptions(text);
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return text;
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}
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inline
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bool LyXFunc::keyseqUncomplete() const
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{
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return (keyseq.length > 0);
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}
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inline
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void LyXFunc::setHintMessage(bool hm)
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{
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show_sc = hm;
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}
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///
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inline
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void operator|=(LyXFunc::func_status & fs, LyXFunc::func_status f)
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{
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fs = static_cast<LyXFunc::func_status>(fs | f);
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}
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#endif
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