lyx_mirror/src/minibuffer.h
Angus Leeming d0a3af12d9 Synching my tree with cvs.
I'm committing all the little, but uncontroversial, changes that have
built up in my tree. This will result in an almost total recompilation for
you all but will mean that things are less painfull when the other changes
go in!

* Rename files syscall.[Ch] as systemcall.[Ch].

* Rename class Systemcalls as class Systemcall as one instance of the class
  represents a single child process. Remove the default constructor too.

* Add a running() method to class Timeout. Results in recompilation of almost
  the entire tree because pretty well everything depends on LyXView.h which
  #includes "frontends/Timeout.h", so...

* Make the Timeout instances in classes LyXView and minibuffer pointers,
  allowing us to forward declare class Timeout.

* Add LFUN_FORKS_SHOW and LFUN_FORKS_KILL to commandtags.h in anticipation
  of something wonderful!

* Add a signal showForks to Dialogs.h, again anticipating some real code.

* wrap the structs firster, seconder in frontends/controllers/helper_funcs.h
  in a namespace to prevent a clash with similarly named structs in
  support/lyxalgo.h

As you see, lots of irritating bits and pieces which don't make much sense in
themselves but do in light of the other changes I've got here.

I'll post the big changes to the list for proper perusal.

Angus


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3566 a592a061-630c-0410-9148-cb99ea01b6c8
2002-02-18 19:13:48 +00:00

115 lines
2.0 KiB
C++

// -*- C++ -*-
#ifndef MINIBUFFER_H
#define MINIBUFFER_H
#include <sigc++/signal_system.h>
#include <vector>
#include FORMS_H_LOCATION
#include "LString.h"
#ifdef __GNUG__
#pragma interface
#endif
class LyXView;
class DropDown;
class Timeout;
///
class MiniBuffer : public SigC::Object {
public:
enum State {
spaces,
nospaces
};
///
MiniBuffer(LyXView * o,
FL_Coord x, FL_Coord y, FL_Coord h, FL_Coord w);
/// destructor
~MiniBuffer();
/// create drop down
void dd_init();
///
void addSet(string const &,
string const & = string());
///
void message(string const & str);
///
void messagePush(string const & str);
///
void messagePop();
/** Makes the minibuffer wait for a string to be inserted.
Waits for a string to be inserted into the minibuffer, when
the string has been inserted the signal stringReady is
emitted.
*/
void getString(State space,
std::vector<string> const & completion,
std::vector<string> & history);
///
void redraw();
///
int peek_event(FL_OBJECT *, int, int);
///
SigC::Signal1<void, string const &> stringReady;
///
//SigC::Signal0<void> escape;
///
SigC::Signal0<void> timeout;
private:
///
void activate();
///
void deactivate();
///
void prepare();
///
void stored_slot();
///
void stored_set(string const &);
/// set the minibuffer content if str non-empty
void set_complete_input(string const &);
/// append c to the current contents
void append_char(char c);
/// set the minibuffer content
void set_input(string const &);
///
void init();
///
string stored_input;
///
bool stored_;
///
LyXView * owner_;
///
string text;
///
string text_stored;
///
FL_OBJECT * add(int, FL_Coord, FL_Coord, FL_Coord, FL_Coord);
///
Timeout * timer;
///
Timeout * stored_timer;
/// the dropdown menu
DropDown * dropdown_;
///
FL_OBJECT * the_buffer;
///
std::vector<string> completion_;
///
std::vector<string> * history_;
///
std::vector<string>::iterator hist_iter;
///
State state_;
};
#endif