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3cdfb42cce
This only makes a difference in HiDpi mode. Adaptation of the patch proposed by Daniel. Fix for bug #12336.
214 lines
5.9 KiB
C++
214 lines
5.9 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiPainter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author John Levon
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIPAINTER_H
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#define GUIPAINTER_H
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#include "Color.h"
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#include "frontends/Painter.h"
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#include <QPainter>
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#include <QPainterPath>
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#include <stack>
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namespace lyx {
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class FontInfo;
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namespace frontend {
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/**
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* GuiPainter - a painter implementation for Qt
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*/
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class GuiPainter : public QPainter, public Painter {
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public:
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GuiPainter(QPaintDevice *, double pixel_ratio, bool devel_mode);
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virtual ~GuiPainter();
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/// This painter paints
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bool isNull() const override { return false; }
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/// draw a line from point to point
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void line(
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int x1, int y1,
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int x2, int y2,
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Color,
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line_style ls = line_solid,
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int lw = thin_line) override;
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/**
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* lines - draw a set of lines
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param np size of the points array
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*/
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void lines(
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int const * xp,
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int const * yp,
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int np,
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Color,
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fill_style fs = fill_none,
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line_style ls = line_solid,
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int lw = thin_line) override;
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/**
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* path - draw a path with bezier curves
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param c1x array of first control points' x co-ords
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* @param c1y array of first control points' y co-ords
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* @param c2x array of second control points' x co-ords
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* @param c2y array of second control points' y co-ords
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* @param np size of the points array
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*/
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void path(int const * xp, int const * yp,
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int const * c1x, int const * c1y,
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int const * c2x, int const * c2y,
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int np, Color,
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fill_style = fill_none, line_style = line_solid,
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int line_width = thin_line) override;
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/// draw a rectangle
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void rectangle(
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int x, int y,
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int w, int h,
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Color,
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line_style = line_solid,
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int lw = thin_line) override;
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/// draw a filled rectangle
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void fillRectangle(
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int x, int y,
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int w, int h,
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Color) override;
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/// draw an arc
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void arc(
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int x, int y,
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unsigned int w, unsigned int h,
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int a1, int a2,
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Color) override;
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/// draw an ellipse
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void ellipse(
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double x, double y,
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double rx, double ry,
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Color,
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fill_style fs = fill_none,
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line_style ls = line_solid,
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int lw = thin_line) override;
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/// draw a pixel
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void point(int x, int y, Color) override;
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/// draw an image from the image cache
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void image(int x, int y, int w, int h,
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lyx::graphics::Image const & image, bool const darkmode = false) override;
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/// draw a string at position x, y (y is the baseline).
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void text(int x, int y, docstring const & str, FontInfo const & f) override;
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/// draw a char at position x, y (y is the baseline)
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void text(int x, int y, char_type c, FontInfo const & f) override;
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/** draw a string at position x, y (y is the baseline). The
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* text direction is enforced by the \c Font.
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*/
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void text(int x, int y, docstring const & str, Font const & f,
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double wordspacing, double textwidth) override;
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/** draw a string at position x, y (y is the baseline), but
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* make sure that the part between \c from and \c to is in
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* \c other color. The text direction is enforced by the \c Font.
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*/
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void text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to,
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double wordspacing, double textwidth) override;
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///
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void textDecoration(FontInfo const & f, int x, int y, int width) override;
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/// draw a string and enclose it inside a button frame
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void buttonText(int x, int baseline, docstring const & s,
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FontInfo const & font, Color back, Color frame, int offset) override;
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/// start monochrome painting mode, i.e. map every color a shade of \c blend.
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void enterMonochromeMode(Color const & blend) override;
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/// leave monochrome painting mode
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void leaveMonochromeMode() override;
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/**
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* Draw a string and enclose it inside a rectangle. If
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* back color is specified, the background is cleared with
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* the given color. If frame is specified, a thin frame is drawn
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* around the text with the given color.
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*/
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void rectText(int x, int baseline, docstring const & str,
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FontInfo const & font, Color back, Color frame) override;
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/// draw a character of a preedit string for cjk support.
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int preeditText(int x, int y,
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char_type c, FontInfo const & f, preedit_style style) override;
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void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) override;
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private:
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/// check the font, and if set, draw an underline
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void underline(FontInfo const & f,
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int x, int y, int width, line_style ls = line_solid);
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/// check the font, and if set, draw an dashed underline
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void dashedUnderline(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw an strike-through line
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void strikeoutLine(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw cross-through lines
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void crossoutLines(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw double underline
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void doubleUnderline(FontInfo const & f,
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int x, int y, int width);
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/// set pen parameters
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void setQPainterPen(QColor const & col,
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line_style ls = line_solid, int lw = thin_line,
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Qt::PenJoinStyle js = Qt::BevelJoin);
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// Direction for painting text
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enum Direction { LtR, RtL, Auto };
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// Real text() method
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void text(int x, int y, docstring const & s,
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FontInfo const & f, Direction const dir,
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double const wordspacing, double tw);
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QColor current_color_;
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Painter::line_style current_ls_;
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int current_lw_;
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///
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std::stack<QColor> monochrome_blend_;
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/// convert into Qt color, possibly applying the monochrome mode
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QColor computeColor(Color col);
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/// possibly apply monochrome mode
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QColor filterColor(QColor const & col);
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIPAINTER_H
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