lyx_mirror/src/frontends/controllers/ControlSpellchecker.C
Jean-Marc Lasgouttes 09b67226eb fix backwards search (bug 1666)
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8988 a592a061-630c-0410-9148-cb99ea01b6c8
2004-09-17 16:28:47 +00:00

310 lines
6.1 KiB
C

/**
* \file ControlSpellchecker.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Edwin Leuven
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "ControlSpellchecker.h"
#include "buffer.h"
#include "bufferparams.h"
#include "BufferView.h"
#include "cursor.h"
#include "CutAndPaste.h"
#include "debug.h"
#include "gettext.h"
#include "language.h"
#include "lyxrc.h"
#include "paragraph.h"
#include "ispell.h"
#ifdef USE_PSPELL
# include "pspell.h"
#else
#ifdef USE_ASPELL
# include "aspell_local.h"
#endif
#endif
#include "support/tostr.h"
#include "frontends/Alert.h"
using std::advance;
using std::distance;
using std::endl;
using std::string;
namespace lyx {
using support::bformat;
namespace frontend {
ControlSpellchecker::ControlSpellchecker(Dialog & parent)
: Dialog::Controller(parent),
oldval_(0), newvalue_(0), count_(0)
{}
ControlSpellchecker::~ControlSpellchecker()
{}
namespace {
SpellBase * getSpeller(BufferParams const & bp)
{
string lang = (lyxrc.isp_use_alt_lang)
? lyxrc.isp_alt_lang
: bp.language->code();
#ifdef USE_ASPELL
if (lyxrc.use_spell_lib)
return new ASpell(bp, lang);
#endif
#ifdef USE_PSPELL
if (lyxrc.use_spell_lib)
return new PSpell(bp, lang);
#endif
lang = (lyxrc.isp_use_alt_lang) ?
lyxrc.isp_alt_lang : bp.language->lang();
return new ISpell(bp, lang);
}
} // namespace anon
bool ControlSpellchecker::initialiseParams(std::string const &)
{
lyxerr[Debug::GUI] << "Spellchecker::initialiseParams" << endl;
speller_.reset(getSpeller(kernel().buffer().params()));
// reset values to initial
oldval_ = 0;
newvalue_ = 0;
count_ = 0;
bool const success = speller_->error().empty();
if (!success) {
Alert::error(_("The spell-checker could not be started"),
speller_->error());
speller_.reset(0);
}
return success;
}
void ControlSpellchecker::clearParams()
{
lyxerr[Debug::GUI] << "Spellchecker::clearParams" << endl;
speller_.reset(0);
}
namespace {
bool isLetter(DocIterator const & cur)
{
return cur.inTexted()
&& cur.inset().allowSpellCheck()
&& cur.pos() != cur.lastpos()
&& cur.paragraph().isLetter(cur.pos())
&& !isDeletedText(cur.paragraph(), cur.pos());
}
WordLangTuple nextWord(DocIterator & cur, ptrdiff_t & progress,
BufferParams & bp)
{
// skip until we have real text (will jump paragraphs)
for (; cur.size() && !isLetter(cur); cur.forwardPos());
++progress;
// hit end
if (cur.empty())
return WordLangTuple(string(), string());
string lang_code = cur.paragraph().
getFontSettings(bp, cur.pos()).language()->code();
string str;
// and find the end of the word (insets like optional hyphens
// and ligature break are part of a word)
for (; cur && isLetter(cur); cur.forwardPos(), ++progress) {
if (!cur.paragraph().isInset(cur.pos()))
str += cur.paragraph().getChar(cur.pos());
}
return WordLangTuple(str, lang_code);
}
} // namespace anon
void ControlSpellchecker::check()
{
lyxerr[Debug::GUI] << "spell check a word" << endl;
SpellBase::Result res = SpellBase::OK;
DocIterator cur = kernel().bufferview()->cursor();
ptrdiff_t start = 0, total = 0;
DocIterator it = DocIterator(kernel().buffer().inset());
for (start = 0; it != cur; it.forwardPos())
++start;
for (total = start; it; it.forwardPos())
++total;
for (; cur && isLetter(cur); cur.forwardPos())
++start;
BufferParams & bufferparams = kernel().buffer().params();
while (res == SpellBase::OK || res == SpellBase::IGNORE) {
word_ = nextWord(cur, start, bufferparams);
// end of document
if (getWord().empty())
break;
++count_;
// Update slider if and only if value has changed
float progress = total ? float(start)/total : 1;
newvalue_ = int(100.0 * progress);
if (newvalue_!= oldval_) {
lyxerr[Debug::GUI] << "Updating spell progress." << endl;
oldval_ = newvalue_;
// set progress bar
dialog().view().partialUpdate(SPELL_PROGRESSED);
}
// speller might be dead ...
if (!checkAlive())
return;
res = speller_->check(word_);
// ... or it might just be reporting an error
if (!checkAlive())
return;
}
lyxerr[Debug::GUI] << "Found word \"" << getWord() << "\"" << endl;
if (getWord().empty()) {
showSummary();
return;
}
int const size = getWord().size();
cur.pos() -= size;
kernel().bufferview()->putSelectionAt(cur, size, false);
// set suggestions
if (res != SpellBase::OK && res != SpellBase::IGNORE) {
lyxerr[Debug::GUI] << "Found a word needing checking." << endl;
dialog().view().partialUpdate(SPELL_FOUND_WORD);
}
}
bool ControlSpellchecker::checkAlive()
{
if (speller_->alive() && speller_->error().empty())
return true;
string message = speller_->error();
if (message.empty())
message = _("The spell-checker has died for some reason.\n"
"Maybe it has been killed.");
dialog().CancelButton();
Alert::error(_("The spell-checker has failed"), message);
return false;
}
void ControlSpellchecker::showSummary()
{
if (!checkAlive() || count_ == 0) {
dialog().CancelButton();
return;
}
string message;
if (count_ != 1)
message = bformat(_("%1$s words checked."), tostr(count_));
else
message = _("One word checked.");
dialog().CancelButton();
Alert::information(_("Spell-checking is complete"), message);
}
void ControlSpellchecker::replace(string const & replacement)
{
lyxerr << "ControlSpellchecker::replace("
<< replacement << ")" << std::endl;
BufferView & bufferview = *kernel().bufferview();
cap::replaceWord(bufferview.cursor(), replacement);
kernel().buffer().markDirty();
bufferview.update();
// fix up the count
--count_;
check();
}
void ControlSpellchecker::replaceAll(string const & replacement)
{
// TODO: add to list
replace(replacement);
}
void ControlSpellchecker::insert()
{
speller_->insert(word_);
check();
}
string const ControlSpellchecker::getSuggestion() const
{
return speller_->nextMiss();
}
string const ControlSpellchecker::getWord() const
{
return word_.word();
}
void ControlSpellchecker::ignoreAll()
{
speller_->accept(word_);
check();
}
} // namespace frontend
} // namespace lyx