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de6418f377
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@15462 a592a061-630c-0410-9148-cb99ea01b6c8
214 lines
7.2 KiB
C++
214 lines
7.2 KiB
C++
// -*- C++ -*-
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/**
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* \file InsetMath.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef MATH_INSET_H
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#define MATH_INSET_H
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#include "MathData.h"
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#include "insets/insetbase.h"
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namespace lyx {
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enum HullType {
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hullNone,
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hullSimple,
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hullEquation,
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hullEqnArray,
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hullAlign,
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hullAlignAt,
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hullXAlignAt,
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hullXXAlignAt,
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hullFlAlign,
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hullMultline,
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hullGather
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};
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HullType hullType(docstring const & name);
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docstring hullName(HullType type);
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/**
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Abstract base class for all math objects. A math insets is for use of the
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math editor only, it isn't a general LyX inset. It's used to represent all
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the math objects.
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Math insets do not know there parents, a cursor position or things
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like that. The are dumb object that are contained in other math insets
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(InsetMathNests, in fact) thus forming a tree. The root of this tree is
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always a InsetMathHull, which provides an interface to the Outer World by
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inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
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*/
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class OutputParams;
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class InsetMathArray;
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class InsetMathAMSArray;
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class InsetMathBrace;
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class InsetMathChar;
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class InsetMathDelim;
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class InsetMathFrac;
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class InsetMathFont;
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class InsetMathGrid;
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class InsetMathHull;
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class InsetMathMatrix;
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class InsetMathNest;
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class InsetMathParbox;
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class InsetMathScript;
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class InsetMathString;
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class InsetMathSpace;
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class InsetMathSymbol;
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class InsetMathUnknown;
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class RefInset;
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class NormalStream;
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class OctaveStream;
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class MapleStream;
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class MaximaStream;
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class MathematicaStream;
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class MathStream;
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class WriteStream;
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class InfoStream;
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class MathMacroTemplate;
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class MathMacro;
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class MathPosFinder;
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class Dimension;
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class LCursor;
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class TextPainter;
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class TextMetricsInfo;
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class ReplaceData;
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class InsetMath : public InsetBase {
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public:
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/// identification as math inset
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InsetMath * asInsetMath() { return this; }
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/// this is overridden in math text insets (i.e. mbox)
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bool inMathed() const { return true; }
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/// the ascent of the inset above the baseline
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/// compute the size of the object for text based drawing
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virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
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/// draw the object as text
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virtual void drawT(TextPainter &, int x, int y) const;
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/// return cell given its number
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virtual MathArray & cell(idx_type);
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/// return cell given its number
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virtual MathArray const & cell(idx_type) const;
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/// identifies certain types of insets
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virtual InsetMathAMSArray * asAMSArrayInset() { return 0; }
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virtual InsetMathAMSArray const * asAMSArrayInset() const { return 0; }
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virtual InsetMathArray * asArrayInset() { return 0; }
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virtual InsetMathArray const * asArrayInset() const { return 0; }
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virtual InsetMathBrace const * asBraceInset() const { return 0; }
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virtual InsetMathChar const * asCharInset() const { return 0; }
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virtual InsetMathDelim * asDelimInset() { return 0; }
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virtual InsetMathDelim const * asDelimInset() const { return 0; }
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virtual InsetMathFrac * asFracInset() { return 0; }
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virtual InsetMathFrac const * asFracInset() const { return 0; }
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virtual InsetMathFont * asFontInset() { return 0; }
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virtual InsetMathFont const * asFontInset() const { return 0; }
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virtual InsetMathGrid * asGridInset() { return 0; }
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virtual InsetMathGrid const * asGridInset() const { return 0; }
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virtual InsetMathHull * asHullInset() { return 0; }
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virtual InsetMathHull const * asHullInset() const { return 0; }
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virtual MathMacro * asMacro() { return 0; }
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virtual MathMacro const * asMacro() const { return 0; }
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virtual MathMacroTemplate * asMacroTemplate() { return 0; }
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virtual MathMacroTemplate const * asMacroTemplate() const { return 0; }
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virtual InsetMathMatrix const * asMatrixInset() const { return 0; }
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virtual InsetMathNest * asNestInset() { return 0; }
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virtual InsetMathNest const * asNestInset() const { return 0; }
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virtual InsetMathParbox * asParboxInset() { return 0; }
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virtual InsetMathScript * asScriptInset() { return 0; }
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virtual InsetMathScript const * asScriptInset() const { return 0; }
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virtual InsetMathSpace * asSpaceInset() { return 0; }
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virtual InsetMathSpace const * asSpaceInset() const { return 0; }
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virtual InsetMathString * asStringInset() { return 0; }
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virtual InsetMathString const * asStringInset() const { return 0; }
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virtual InsetMathSymbol const * asSymbolInset() const { return 0; }
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virtual InsetMathUnknown * asUnknownInset() { return 0; }
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virtual InsetMathUnknown const * asUnknownInset() const { return 0; }
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virtual RefInset * asRefInset() { return 0; }
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/// identifies things that can get scripts
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virtual bool isScriptable() const { return false; }
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/// is the a relational operator (used for splitting equations)
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virtual bool isRelOp() const { return false; }
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/// will this get written as a single block in {..}
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virtual bool extraBraces() const { return false; }
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/// return the content as char if the inset is able to do so
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virtual char_type getChar() const { return 0; }
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/// identifies things that can get \limits or \nolimits
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virtual bool takesLimits() const { return false; }
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/// char char code if possible
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virtual void handleFont(docstring const &) {}
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/// replace things by other things
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virtual void replace(ReplaceData &) {}
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/// do we contain a given subsequence?
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virtual bool contains(MathArray const &) const { return false; }
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/// access to the lock (only nest array have one)
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virtual bool lock() const { return false; }
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/// access to the lock (only nest array have one)
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virtual void lock(bool) {}
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/// write LaTeX and Lyx code
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virtual void write(WriteStream & os) const;
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/// write normalized content
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virtual void normalize(NormalStream &) const;
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/// write content as something readable by Maple
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virtual void maple(MapleStream &) const;
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/// write content as something readable by Maxima
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virtual void maxima(MaximaStream &) const;
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/// write content as something readable by Mathematica
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virtual void mathematica(MathematicaStream &) const;
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/// write content as something resembling MathML
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virtual void mathmlize(MathStream &) const;
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/// write content as something readable by Octave
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virtual void octave(OctaveStream &) const;
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/// dump content to stderr for debugging
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virtual void dump() const;
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/// LyXInset stuff
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virtual bool numberedType() const { return false; }
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/// hull type
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virtual HullType getType() const;
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/// change type
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virtual void mutate(HullType /*newtype*/) {}
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/// usually the latex name
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virtual docstring name() const;
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/// math stuff usually isn't allowed in text mode
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virtual bool allowedIn(mode_type mode) const { return mode == MATH_MODE; }
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};
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///
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std::ostream & operator<<(std::ostream &, MathAtom const &);
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///
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odocstream & operator<<(odocstream &, MathAtom const &);
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// initialize math
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void initMath();
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} // namespace lyx
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#endif
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