lyx_mirror/src/insets/inset.h
Jürgen Vigna 45bd81a203 Added new FINISED states FINISHED_RIGHT, FINISHED_UP, FINISHED_DOWN.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@2518 a592a061-630c-0410-9148-cb99ea01b6c8
2001-08-16 08:52:30 +00:00

505 lines
13 KiB
C++

// -*- C++ -*-
/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995-2001 the LyX Team.
*
* ====================================================== */
#ifndef INSET_H
#define INSET_H
#ifdef __GNUG__
#pragma interface
#endif
#include <vector>
#include "LString.h"
#include <X11/Xlib.h>
#include "commandtags.h"
#include "LColor.h"
class LyXFont;
class BufferView;
class Buffer;
class Painter;
class LyXText;
class LyXLex;
class Paragraph;
class LyXCursor;
struct LaTeXFeatures;
/// Insets
class Inset {
public:
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an Inset::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE,
///
TOC_CODE, // do these insets really need a code? (ale)
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE, // 5
///
URL_CODE,
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE, // 10
///
IGNORE_CODE,
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE, // 15
///
GRAPHICS_CODE,
///
PARENT_CODE,
///
BIBTEX_CODE,
///
TEXT_CODE,
///
ERT_CODE, // 20
///
FOOT_CODE,
///
MARGIN_CODE,
///
FLOAT_CODE,
///
MINIPAGE_CODE,
///
SPECIALCHAR_CODE, // 25
///
TABULAR_CODE,
///
EXTERNAL_CODE,
#if 0
///
THEOREM_CODE,
#endif
///
CAPTION_CODE,
///
MATHMACRO_CODE, // 30
///
ERROR_CODE,
///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
INDEX_PRINT_CODE
};
///
enum {
///
TEXT_TO_INSET_OFFSET = 2
};
///
enum EDITABLE {
///
NOT_EDITABLE = 0,
///
IS_EDITABLE,
///
HIGHLY_EDITABLE
};
///
Inset();
///
Inset(Inset const & in, bool same_id = false);
///
virtual ~Inset() {}
///
virtual int ascent(BufferView *, LyXFont const &) const = 0;
///
virtual int descent(BufferView *, LyXFont const &) const = 0;
///
virtual int width(BufferView *, LyXFont const &) const = 0;
///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const = 0;
/// update the inset representation
virtual void update(BufferView *, LyXFont const &, bool = false)
{}
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
virtual void edit(BufferView *, int x, int y, unsigned int button);
///
virtual void edit(BufferView *, bool front = true);
///
virtual EDITABLE editable() const;
/// This is called when the user clicks inside an inset
virtual void insetButtonPress(BufferView *, int, int, int) {}
/// This is called when the user releases the button inside an inset
virtual void insetButtonRelease(BufferView *, int, int, int) {}
/// This is called when the user moves the mouse inside an inset
virtual void insetMotionNotify(BufferView *, int , int , int) {}
///
virtual bool isTextInset() const { return false; }
///
virtual bool doClearArea() const { return true; }
///
virtual bool autoDelete() const;
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Inset::Code) const { return false; }
/// wrapper around the above
bool insetAllowed(Inset * in) const;
///
virtual void write(Buffer const *, std::ostream &) const = 0;
///
virtual void read(Buffer const *, LyXLex & lex) = 0;
/** returns the number of rows (\n's) of generated tex code.
fragile == true means, that the inset should take care about
fragile commands by adding a \protect before.
If the free_spc (freespacing) variable is set, then this inset
is in a free-spacing paragraph.
*/
virtual int latex(Buffer const *, std::ostream &, bool fragile,
bool free_spc) const = 0;
///
virtual int ascii(Buffer const *,
std::ostream &, int linelen = 0) const = 0;
///
virtual int linuxdoc(Buffer const *, std::ostream &) const = 0;
///
virtual int docBook(Buffer const *, std::ostream &) const = 0;
/// Updates needed features for this inset.
virtual void validate(LaTeXFeatures & features) const;
///
virtual bool deletable() const;
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code lyxCode() const { return NO_CODE; }
virtual std::vector<string> const getLabelList() const {
return std::vector<string>();
}
///
virtual Inset * clone(Buffer const &, bool same_ids = false) const = 0;
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
/// Returns true if the inset should be centered alone
virtual bool display() const { return false; }
/// Changes the display state of the inset
virtual void display(bool) {}
///
/// returns true if this inset needs a row on it's own
///
virtual bool needFullRow() const { return false; }
///
void setInsetName(string const & s) { name_ = s; }
///
string const & getInsetName() const { return name_; }
///
void setOwner(Inset * inset) { owner_ = inset; }
///
Inset * owner() const { return owner_; }
///
void setBackgroundColor(LColor::color);
///
LColor::color backgroundColor() const;
///
int x() const { return top_x; }
///
int y() const { return top_baseline; }
//
// because we could have fake text insets and have to call this
// inside them without cast!!!
///
virtual LyXText * getLyXText(BufferView const *,
bool const recursive = false) const;
///
virtual void deleteLyXText(BufferView *, bool = true) const {}
///
virtual void resizeLyXText(BufferView *, bool /*force*/= false) const {}
/// returns the actuall scroll-value
virtual int scroll(bool recursive=true) const {
if (!recursive || !owner_)
return scx;
return 0;
}
/// try to get a paragraph pointer from it's id if we have a
/// paragraph to give back!
virtual Paragraph * getParFromID(int /* id */) const {
return 0;
}
/// try to get a inset pointer from it's id if we have
/// an inset to give back!
virtual Inset * getInsetFromID(int /* id */) const {
return 0;
}
/// if this insets owns paragraphs (f.ex. InsetText) then it
/// should return it's very first one!
virtual Paragraph * firstParagraph() const {
return 0;
}
/// return the cursor if we own one otherwise giv'em just the
/// BufferView cursor to work with.
virtual LyXCursor const & cursor(BufferView * bview) const;
/// id functions
int id() const;
///
void id(int id_arg);
/// used to toggle insets
// is the inset open?
virtual bool isOpen() const { return false; }
/// open the inset
virtual void open(BufferView *) {}
/// close the inset
virtual void close(BufferView *) const {}
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &);
/// we need this here because collapsed insets are only EDITABLE
virtual void setFont(BufferView *, LyXFont const &,
bool toggleall = false, bool selectall = false);
protected:
///
mutable int top_x;
///
mutable bool topx_set; /* have we already drawn ourself! */
///
mutable int top_baseline;
///
mutable int scx;
///
unsigned int id_;
///
static unsigned int inset_id;
private:
///
Inset * owner_;
///
string name_;
///
LColor::color background_color_;
};
inline
bool Inset::insetAllowed(Inset * in) const
{
return insetAllowed(in->lyxCode());
}
inline
bool Inset::checkInsertChar(LyXFont &)
{
return true;
}
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
// [Alejandro 080596]
/** Extracted from Matthias notes:
*
* An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
* Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* Inset::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* UpdateInset(this).
*
* It's is completly irrelevant, where the inset is. UpdateInset will
* find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
class UpdatableInset : public Inset {
public:
/** Dispatch result codes
Now that nested updatable insets are allowed, the local dispatch
becomes a bit complex, just two possible results (boolean)
are not enough.
DISPATCHED = the inset catched the action
DISPATCHED_NOUPDATE = the inset catched the action and no update
is needed here to redraw the inset
FINISHED = the inset must be unlocked as a result
of the action
FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
the inset.
FINISHED_UP = FINISHED, but put the cursor UP of
the inset.
FINISHED_DOWN = FINISHED, but put the cursor DOWN of
the inset.
UNDISPATCHED = the action was not catched, it should be
dispatched by lower level insets
*/
enum RESULT {
UNDISPATCHED = 0,
DISPATCHED,
DISPATCHED_NOUPDATE,
FINISHED,
FINISHED_RIGHT,
FINISHED_UP,
FINISHED_DOWN
};
/// To convert old binary dispatch results
RESULT DISPATCH_RESULT(bool b) {
return b ? DISPATCHED : FINISHED;
}
///
UpdatableInset();
///
UpdatableInset(UpdatableInset const & in, bool same_id = false);
///
virtual EDITABLE editable() const;
/// may call ToggleLockedInsetCursor
virtual void toggleInsetCursor(BufferView *);
///
virtual void showInsetCursor(BufferView *, bool show = true);
///
virtual void hideInsetCursor(BufferView *);
///
virtual void fitInsetCursor(BufferView *) const;
///
virtual void getCursorPos(BufferView *, int &, int &) const {}
///
virtual void insetButtonPress(BufferView *, int x, int y, int button);
///
virtual void insetButtonRelease(BufferView *,
int x, int y, int button);
///
virtual void insetKeyPress(XKeyEvent * ev);
///
virtual void insetMotionNotify(BufferView *, int x, int y, int state);
///
virtual void insetUnlock(BufferView *);
///
virtual void edit(BufferView *, int x, int y, unsigned int button);
///
virtual void edit(BufferView *, bool front = true);
///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const;
///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///
virtual UpdatableInset * getLockingInset() const {
return const_cast<UpdatableInset *>(this);
}
///
virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual unsigned int insetInInsetY() { return 0; }
///
virtual bool updateInsetInInset(BufferView *, Inset *)
{ return false; }
///
virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(BufferView *, kb_action, string const &);
///
bool isCursorVisible() const { return cursor_visible_; }
///
virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
///
int scroll(bool recursive = true) const {
// We need this method to not clobber the real method in Inset
return Inset::scroll(recursive);
}
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
virtual void nodraw(bool b) const {
block_drawing_ = b;
}
///
virtual bool nodraw() const {
return block_drawing_;
}
///
// needed for spellchecking text
///
virtual string const selectNextWord(BufferView *, float & value) const;
///
virtual void selectSelectedWord(BufferView *) { return; }
///
virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {
return;
}
///
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
bool const & = true, bool const & = false);
///
virtual bool searchBackward(BufferView *, string const &,
bool const & = true, bool const & = false);
protected:
///
void toggleCursorVisible() const {
cursor_visible_ = !cursor_visible_;
}
///
void setCursorVisible(bool b) const {
cursor_visible_ = b;
}
/// scrolls to absolute position in bufferview-workwidth * sx units
void scroll(BufferView *, float sx) const;
/// scrolls offset pixels
void scroll(BufferView *, int offset) const;
private:
///
mutable bool cursor_visible_;
///
mutable bool block_drawing_;
};
#endif