lyx_mirror/src/Cursor.h
Richard Heck 5577e877bb Try to move all updateBuffer() calls to a central location. We now use
DispatchResult to store a flag that tells us whether we need a buffer
update or not. 

So: If you find a missing one, go to an appropriate place in the
dispatch and call cur.forceBufferUpdate() or, if you don't have a cursor
but do have a DispatchResult, call dr.forceBufferUpdate().

There is one remaining call I could not move, in
TextMetrics::redoParagraph. But this looks like an emergency call when
the macro context has not been set. There are also a couple calls that
are connected with buffer creation that I commented out, since the same
call is done again almost immediately. But I'm not positive about those.

Now the nice thing would be to do the same for updateMacros().


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34826 a592a061-630c-0410-9148-cb99ea01b6c8
2010-07-09 14:37:00 +00:00

468 lines
14 KiB
C++

// -*- C++ -*-
/**
* \file Cursor.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef LCURSOR_H
#define LCURSOR_H
#include "DispatchResult.h"
#include "DocIterator.h"
#include "Font.h"
#include "Undo.h"
#include "mathed/MathParser_flags.h"
#include <vector>
namespace lyx {
class Buffer;
class BufferView;
class FuncStatus;
class FuncRequest;
class Row;
// these should go
class InsetMathUnknown;
class Encoding;
/// The cursor class describes the position of a cursor within a document.
class Cursor : public DocIterator
{
public:
/// create the cursor of a BufferView
explicit Cursor(BufferView & bv);
/// returns true if we made a decision
bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
/// dispatch from innermost inset upwards
void dispatch(FuncRequest const & cmd);
/// get the resut of the last dispatch
DispatchResult const & result() const;
/// add a new cursor slice
void push(Inset & inset);
/// add a new cursor slice, place cursor at front (move backwards)
void pushBackward(Inset & inset);
/// pop one level off the cursor
void pop();
/// pop one slice off the cursor stack and go backwards
bool popBackward();
/// pop one slice off the cursor stack and go forward
bool popForward();
/// make sure we are outside of given inset
void leaveInset(Inset const & inset);
/// sets cursor part
void setCursor(DocIterator const & it);
/// sets the cursor to the normalized selection anchor
void setCursorToAnchor();
///
void setCurrentFont();
//
// selection
//
/// selection active?
bool selection() const { return selection_; }
/// set selection;
void setSelection(bool sel) { selection_ = sel; }
/// do we have a multicell selection?
bool selIsMultiCell() const
{ return selection_ && selBegin().idx() != selEnd().idx(); }
/// do we have a multiline selection?
bool selIsMultiLine() const
{ return selection_ && selBegin().pit() != selEnd().pit(); }
///
void setWordSelection(bool set) { word_selection_ = set; }
///
bool wordSelection() { return word_selection_; }
/// did we place the anchor?
bool mark() const { return mark_; }
/// did we place the anchor?
void setMark(bool mark) { mark_ = mark; }
///
void setSelection();
/// set selection at given position
void setSelection(DocIterator const & where, int n);
///
void clearSelection();
/// access start of selection
CursorSlice selBegin() const;
/// access end of selection
CursorSlice selEnd() const;
/// access start of selection
DocIterator selectionBegin() const;
/// access start of selection
DocIterator selectionEnd() const;
/**
* Update the selection status and save permanent
* selection if needed.
* @param selecting the new selection status
* @return whether the selection status has changed
*/
bool selHandle(bool selecting);
///
docstring selectionAsString(bool label) const;
///
docstring currentState() const;
/// auto-correct mode
bool autocorrect() const { return autocorrect_; }
/// auto-correct mode
bool & autocorrect() { return autocorrect_; }
/// are we entering a macro name?
bool macromode() const { return macromode_; }
/// are we entering a macro name?
bool & macromode() { return macromode_; }
/// returns x,y position
void getPos(int & x, int & y) const;
/// return logical positions between which the cursor is situated
/**
* If the cursor is at the edge of a row, the position which is "over the
* edge" will be returned as -1.
*/
void getSurroundingPos(pos_type & left_pos, pos_type & right_pos);
/// the row in the paragraph we're in
Row const & textRow() const;
//
// common part
//
/// move one step backwards
bool posBackward();
/// move one step forward
bool posForward();
/// move visually one step to the right
/**
* @note: This method may move into an inset unless skip_inset == true.
* @note: This method may move into a new paragraph.
* @note: This method may move out of the current slice.
* @return: true if moved, false if not moved
*/
bool posVisRight(bool skip_inset = false);
/// move visually one step to the left
/**
* @note: This method may move into an inset unless skip_inset == true.
* @note: This method may move into a new paragraph.
* @note: This method may move out of the current slice.
* @return: true if moved, false if not moved
*/
bool posVisLeft(bool skip_inset = false);
/// move visually to next/previous row
/**
* Assuming we were to keep moving left (right) from the current cursor
* position, place the cursor at the rightmost (leftmost) edge of the
* new row to which we would move according to visual-mode cursor movement.
* This could be either the next or the previous row, depending on the
* direction in which we're moving, and whether we're in an LTR or RTL
* paragraph.
* @note: The new position may even be in a new paragraph.
* @note: This method will not move out of the current slice.
* @return: false if not moved (no more rows to move to in given direction)
* @return: true if moved
*/
bool posVisToNewRow(bool movingLeft);
/// move to right or left extremity of the current row
void posVisToRowExtremity(bool left);
/// insert an inset
void insert(Inset *);
/// insert a single char
void insert(char_type c);
/// insert a string
void insert(docstring const & str);
/// FIXME: rename to something sensible showing difference to x_target()
/// in pixels from left of screen, set to current position if unset
int targetX() const;
/// set the targetX to x
void setTargetX(int x);
/// return targetX or -1 if unset
int x_target() const;
/// set targetX to current position
void setTargetX();
/// clear targetX, i.e. set it to -1
void clearTargetX();
/// set offset to actual position - targetX
void updateTextTargetOffset();
/// distance between actual and targeted position during last up/down in text
int textTargetOffset() const;
/// access to normalized selection anchor
CursorSlice normalAnchor() const;
// FIXME: this can't be a const & and a const function because
// LFUN_TAB_* wants to move the real anchor.
/// access to real selection anchor
DocIterator & realAnchor();
/// sets anchor to cursor position
void resetAnchor();
/// access to owning BufferView
BufferView & bv() const;
/// get some interesting description of top position
void info(odocstream & os) const;
/// are we in math mode (2), text mode (1) or unsure (0)?
int currentMode();
/// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
void reset();
/// for spellchecking
void replaceWord(std::string const & replacestring);
/**
* the event was not (yet) dispatched.
*
* Should only be called by an inset's doDispatch() method. It means:
* I, the doDispatch() method of InsetFoo, hereby declare that I am
* not able to handle that request and trust my parent will do the
* Right Thing (even if my getStatus partner said that I can do it).
* It is sort of a kludge that should be used only rarely...
*/
void undispatched();
/// the event was already dispatched
void dispatched();
/// Set which screen update should be done
void screenUpdateFlags(Update::flags f);
/// Forces an updateBuffer() call
void forceBufferUpdate();
/// Removes any pending updateBuffer() call
void clearBufferUpdate();
/// Do we need to call updateBuffer()?
bool needBufferUpdate() const;
/**
* don't call update() when done
*
* Should only be called by an inset's doDispatch() method. It means:
* I handled that request and I can reassure you that the screen does
* not need to be re-drawn and all entries in the coord cache stay
* valid (and there are no other things to put in the coord cache).
* This is a fairly rare event as well and only some optimization.
* Not using noScreenUpdate() should never be wrong.
*/
void noScreenUpdate();
/// fix cursor in circumstances that should never happen.
/// \retval true if a fix occured.
bool fixIfBroken();
/// output
friend std::ostream & operator<<(std::ostream & os, Cursor const & cur);
friend LyXErr & operator<<(LyXErr & os, Cursor const & cur);
///
bool textUndo();
///
bool textRedo();
/// makes sure the next operation will be stored
void finishUndo() const;
/// open a new group of undo operations. Groups can be nested.
void beginUndoGroup() const;
/// end the current undo group
void endUndoGroup() const;
/// The general case: prepare undo for an arbitrary range.
void recordUndo(UndoKind kind, pit_type from, pit_type to) const;
/// Convenience: prepare undo for the range between 'from' and cursor.
void recordUndo(UndoKind kind, pit_type from) const;
/// Convenience: prepare undo for the single paragraph or cell
/// containing the cursor
void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
/// Convenience: prepare undo for the inset containing the cursor
void recordUndoInset(UndoKind kind = ATOMIC_UNDO) const;
/// Convenience: prepare undo for the whole buffer
void recordUndoFullDocument() const;
/// Convenience: prepare undo for the selected paragraphs or cells
void recordUndoSelection() const;
///
void checkBufferStructure();
public:
//private:
///
DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
///
void saveBeforeDispatchPosXY();
private:
///
BufferView * bv_;
/// the anchor position
DocIterator anchor_;
///
mutable DispatchResult disp_;
/**
* The target x position of the cursor. This is used for when
* we have text like :
*
* blah blah blah blah| blah blah blah
* blah blah blah
* blah blah blah blah blah blah
*
* When we move onto row 3, we would like to be vertically aligned
* with where we were in row 1, despite the fact that row 2 is
* shorter than x()
*/
int x_target_;
/// if a x_target cannot be hit exactly in a text, put the difference here
int textTargetOffset_;
/// do we have a selection?
bool selection_;
/// are we on the way to get one?
bool mark_;
/// are we in word-selection mode? This is set when double clicking.
bool word_selection_;
/// If true, we are behind the previous char, otherwise we are in front
// of the next char. This only make a difference when we are in front
// of a big inset spanning a whole row and computing coordinates for
// displaying the cursor.
bool logicalpos_;
/// position before dispatch started
DocIterator beforeDispatchCursor_;
/// cursor screen coordinates before dispatch started
int beforeDispatchPosX_;
int beforeDispatchPosY_;
// FIXME: make them private.
public:
/// the current font settings
Font current_font;
/// the current font
Font real_current_font;
private:
//
// math specific stuff that could be promoted to "global" later
//
/// do we allow autocorrection
bool autocorrect_;
/// are we entering a macro name?
bool macromode_;
///////////////////////////////////////////////////////////////////
//
// The part below is the non-integrated rest of the original math
// cursor. This should be either generalized for texted or moved
// back to the math insets.
//
///////////////////////////////////////////////////////////////////
public:
///
void insert(MathAtom const &);
///
void insert(MathData const &);
/// return false for empty math insets
bool erase();
/// return false for empty math insets
bool backspace();
/// move the cursor up by sending an internal LFUN_UP
/// return true if fullscreen update is needed
bool up();
/// move the cursor up by sending an internal LFUN_DOWN,
/// return true if fullscreen update is needed
bool down();
/// whether the cursor is either at the first or last row
bool atFirstOrLastRow(bool up);
/// move up/down in a text inset, called for LFUN_UP/DOWN,
/// return true if successful, updateNeeded set to true if fullscreen
/// update is needed, otherwise it's not touched
bool upDownInText(bool up, bool & updateNeeded);
/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
/// return true if successful
bool upDownInMath(bool up);
///
void plainErase();
///
void plainInsert(MathAtom const & at);
///
void niceInsert(MathAtom const & at);
///
void niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
bool enter = true);
/// in pixels from top of screen
void setScreenPos(int x, int y);
/// current offset in the top cell
/// interpret name a name of a macro. Returns true if
/// something got inserted.
bool macroModeClose();
/// are we currently typing the name of a macro?
bool inMacroMode() const;
/// get access to the macro we are currently typing
InsetMathUnknown * activeMacro();
/// get access to the macro we are currently typing
InsetMathUnknown const * activeMacro() const;
/// replace selected stuff with at, placing the former
// selection in given cell of atom
void handleNest(MathAtom const & at, int cell = 0);
///
bool isInside(Inset const *) const;
/// make sure cursor position is valid
/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
void normalize();
/// mark current cursor trace for redraw
void touch();
/// hack for reveal codes
void markInsert();
void markErase();
/// injects content of a cell into parent
void pullArg();
/// split font inset etc
void handleFont(std::string const & font);
/// display a message
void message(docstring const & msg) const;
/// display an error message
void errorMessage(docstring const & msg) const;
///
docstring getPossibleLabel() const;
/// the name of the macro we are currently inputting
docstring macroName();
/// where in the curent cell does the macro name start?
int macroNamePos();
/// can we enter the inset?
bool openable(MathAtom const &) const;
///
Encoding const * getEncoding() const;
/// font at cursor position
Font getFont() const;
};
/**
* Notifies all insets which appear in old, but not in cur. And then
* notify all insets which appear in cur, but not in old.
* Make sure that the cursor old is valid, i.e. all inset pointers
* point to valid insets! Use Cursor::fixIfBroken if necessary.
*/
bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
} // namespace lyx
#endif // LYXLCURSOR_H