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f6b1c24b99
This commit does a bit more than fix selection, since it saves the full cursor state in the undo stack. This means that undo now restores: * the selection * the current font * transient mark (shall we keep this one?), logical position... In order to do that, it introduces an intermediate class between Cursor and DotIterator: CursorData. The new inheritance diagram is thus DocIteraator -> CursorData -> Cursor CursorData contains all the members of Cursor that define the current position, but not the stuff related to current view of dispatch mechanism. It may make sense in the future to move members between CursorData and Cursor and to move some member functions to CursorData. Now UndoElement uses CursorData for cur_before and cur_after, but not for the cell. The undo API uses also CursorData instead of DocIterator.
508 lines
15 KiB
C++
508 lines
15 KiB
C++
// -*- C++ -*-
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/**
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* \file Cursor.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef LCURSOR_H
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#define LCURSOR_H
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#include "DispatchResult.h"
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#include "DocIterator.h"
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#include "Font.h"
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#include "Undo.h"
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#include "mathed/MathParser_flags.h"
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#include <vector>
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namespace lyx {
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class Buffer;
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class BufferView;
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class FuncStatus;
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class FuncRequest;
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class Row;
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// these should go
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class InsetMathUnknown;
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class Encoding;
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/**
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* This class describes the position of a cursor within a document,
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* but does not contain any detail about the view. It is currently
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* only used to save cursor position in Undo, but culd be extended to
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* handle the methods that only need this data.
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**/
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class CursorData : public DocIterator
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{
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public:
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///
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CursorData();
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///
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explicit CursorData(Buffer * buffer);
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///
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explicit CursorData(DocIterator const & dit);
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protected:
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/// the anchor position
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DocIterator anchor_;
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/// the start of the new born word
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DocIterator new_word_;
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///
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mutable DispatchResult disp_;
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/// do we have a selection?
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bool selection_;
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/// are we on the way to get one?
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bool mark_;
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/// are we in word-selection mode? This is set when double clicking.
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bool word_selection_;
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/// If true, we are behind the previous char, otherwise we are in front
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// of the next char. This only make a difference when we are in front
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// of a big inset spanning a whole row and computing coordinates for
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// displaying the cursor.
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bool logicalpos_;
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// FIXME: make them protected.
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public:
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/// the current font settings
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Font current_font;
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/// the current font
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Font real_current_font;
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protected:
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//
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// math specific stuff that could be promoted to "global" later
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//
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/// do we allow autocorrection
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bool autocorrect_;
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/// are we entering a macro name?
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bool macromode_;
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};
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/// The cursor class describes the position of a cursor within a document.
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class Cursor : public CursorData
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{
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public:
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/// create the cursor of a BufferView
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explicit Cursor(BufferView & bv);
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/// returns true if we made a decision
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bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
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/// dispatch from innermost inset upwards
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void dispatch(FuncRequest const & cmd);
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/// get the resut of the last dispatch
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DispatchResult const & result() const;
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/// add a new cursor slice
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void push(Inset & inset);
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/// add a new cursor slice, place cursor at front (move backwards)
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void pushBackward(Inset & inset);
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/// pop one level off the cursor
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void pop();
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/// pop one slice off the cursor stack and go backwards
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bool popBackward();
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/// pop one slice off the cursor stack and go forward
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bool popForward();
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/// make sure we are outside of given inset
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void leaveInset(Inset const & inset);
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/// set the cursor data
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void setCursorData(CursorData const & data);
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/// sets cursor part
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void setCursor(DocIterator const & it);
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/// sets the cursor to the normalized selection anchor
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void setCursorToAnchor();
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///
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void setCurrentFont();
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//
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// selection
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//
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/// selection active?
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bool selection() const { return selection_; }
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/// set selection;
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void setSelection(bool sel) { selection_ = sel; }
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/// do we have a multicell selection?
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bool selIsMultiCell() const
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{ return selection_ && selBegin().idx() != selEnd().idx(); }
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/// do we have a multiline selection?
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bool selIsMultiLine() const
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{ return selection_ && selBegin().pit() != selEnd().pit(); }
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///
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void setWordSelection(bool set) { word_selection_ = set; }
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///
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bool wordSelection() { return word_selection_; }
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/// did we place the anchor?
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bool mark() const { return mark_; }
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/// did we place the anchor?
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void setMark(bool mark) { mark_ = mark; }
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///
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void setSelection();
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/// set selection at given position
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void setSelection(DocIterator const & where, int n);
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///
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void clearSelection();
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/// access start of selection
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CursorSlice selBegin() const;
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/// access end of selection
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CursorSlice selEnd() const;
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/// access start of selection
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DocIterator selectionBegin() const;
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/// access start of selection
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DocIterator selectionEnd() const;
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/**
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* Update the selection status and save permanent
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* selection if needed.
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* @param selecting the new selection status
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* @return whether the selection status has changed
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*/
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bool selHandle(bool selecting);
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///
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docstring selectionAsString(bool with_label) const;
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///
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docstring currentState() const;
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/// auto-correct mode
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bool autocorrect() const { return autocorrect_; }
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/// auto-correct mode
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bool & autocorrect() { return autocorrect_; }
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/// are we entering a macro name?
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bool macromode() const { return macromode_; }
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/// are we entering a macro name?
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bool & macromode() { return macromode_; }
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/// returns x,y position
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void getPos(int & x, int & y) const;
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/// return logical positions between which the cursor is situated
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/**
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* If the cursor is at the edge of a row, the position which is "over the
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* edge" will be returned as -1.
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*/
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void getSurroundingPos(pos_type & left_pos, pos_type & right_pos);
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/// the row in the paragraph we're in
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Row const & textRow() const;
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//
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// common part
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//
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/// move one step backwards
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bool posBackward();
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/// move one step forward
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bool posForward();
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/// move visually one step to the right
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisRight(bool skip_inset = false);
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/// move visually one step to the left
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisLeft(bool skip_inset = false);
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/// move visually to next/previous row
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/**
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* Assuming we were to keep moving left (right) from the current cursor
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* position, place the cursor at the rightmost (leftmost) edge of the
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* new row to which we would move according to visual-mode cursor movement.
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* This could be either the next or the previous row, depending on the
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* direction in which we're moving, and whether we're in an LTR or RTL
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* paragraph.
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* @note: The new position may even be in a new paragraph.
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* @note: This method will not move out of the current slice.
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* @return: false if not moved (no more rows to move to in given direction)
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* @return: true if moved
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*/
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bool posVisToNewRow(bool movingLeft);
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/// move to right or left extremity of the current row
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void posVisToRowExtremity(bool left);
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/// insert an inset
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void insert(Inset *);
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/// insert a single char
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void insert(char_type c);
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/// insert a string
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void insert(docstring const & str);
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/// FIXME: rename to something sensible showing difference to x_target()
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/// in pixels from left of screen, set to current position if unset
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int targetX() const;
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/// set the targetX to x
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void setTargetX(int x);
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/// return targetX or -1 if unset
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int x_target() const;
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/// set targetX to current position
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void setTargetX();
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/// clear targetX, i.e. set it to -1
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void clearTargetX();
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/// set offset to actual position - targetX
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void updateTextTargetOffset();
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/// distance between actual and targeted position during last up/down in text
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int textTargetOffset() const;
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/// access to normalized selection anchor
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CursorSlice normalAnchor() const;
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// FIXME: this can't be a const & and a const function because
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// LFUN_TAB_* wants to move the real anchor.
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/// access to real selection anchor
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DocIterator & realAnchor();
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/// sets anchor to cursor position
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void resetAnchor();
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/// access to owning BufferView
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BufferView & bv() const;
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/// get some interesting description of top position
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void info(odocstream & os) const;
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/// are we in math mode (2), text mode (1) or unsure (0)?
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int currentMode();
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/// reset cursor bottom to the beginning of the top inset
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// (sort of 'chroot' environment...)
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void reset();
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/// for spellchecking
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void replaceWord(std::string const & replacestring);
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/**
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* the event was not (yet) dispatched.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I, the doDispatch() method of InsetFoo, hereby declare that I am
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* not able to handle that request and trust my parent will do the
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* Right Thing (even if my getStatus partner said that I can do it).
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* It is sort of a kludge that should be used only rarely...
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*/
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void undispatched() const;
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/// the event was already dispatched
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void dispatched() const;
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/// Set which screen update should be done
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void screenUpdateFlags(Update::flags f) const;
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/// Forces an updateBuffer() call
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void forceBufferUpdate() const;
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/// Removes any pending updateBuffer() call
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void clearBufferUpdate() const;
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/// Do we need to call updateBuffer()?
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bool needBufferUpdate() const;
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/**
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* don't call update() when done
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I handled that request and I can reassure you that the screen does
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* not need to be re-drawn and all entries in the coord cache stay
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* valid (and there are no other things to put in the coord cache).
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* This is a fairly rare event as well and only some optimization.
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* Not using noScreenUpdate() should never be wrong.
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*/
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void noScreenUpdate() const;
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///
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Update::flags screenUpdate() const { return disp_.screenUpdate(); }
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/// fix cursor in circumstances that should never happen.
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/// \retval true if a fix occured.
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bool fixIfBroken();
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/// output
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friend std::ostream & operator<<(std::ostream & os, Cursor const & cur);
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friend LyXErr & operator<<(LyXErr & os, Cursor const & cur);
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///
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bool textUndo();
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///
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bool textRedo();
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/// makes sure the next operation will be stored
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void finishUndo() const;
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/// open a new group of undo operations. Groups can be nested.
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void beginUndoGroup() const;
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/// end the current undo group
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void endUndoGroup() const;
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/// The general case: prepare undo for an arbitrary range.
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void recordUndo(UndoKind kind, pit_type from, pit_type to) const;
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/// Convenience: prepare undo for the range between 'from' and cursor.
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void recordUndo(UndoKind kind, pit_type from) const;
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/// Convenience: prepare undo for the single paragraph or cell
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/// containing the cursor
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void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
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/// Convenience: prepare undo for the inset containing the cursor
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void recordUndoInset(UndoKind kind = ATOMIC_UNDO,
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Inset const * inset = 0) const;
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/// Convenience: prepare undo for the whole buffer
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void recordUndoFullDocument() const;
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/// Convenience: prepare undo for the selected paragraphs or cells
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void recordUndoSelection() const;
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///
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void checkBufferStructure();
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/// hook for text input to maintain the "new born word"
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void markNewWordPosition();
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/// The position of the new born word
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/// As the user is entering a word without leaving it
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/// the result is not empty. When not in text mode
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/// and after leaving the word the result is empty.
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DocIterator newWord() const { return new_word_; }
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public:
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//private:
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///
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DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
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///
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void saveBeforeDispatchPosXY();
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private:
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/// validate the "new born word" position
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void checkNewWordPosition();
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/// clear the "new born word" position
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void clearNewWordPosition();
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private:
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///
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BufferView * bv_;
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///
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mutable DispatchResult disp_;
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/**
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* The target x position of the cursor. This is used for when
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* we have text like :
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*
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* blah blah blah blah| blah blah blah
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* blah blah blah
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* blah blah blah blah blah blah
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*
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* When we move onto row 3, we would like to be vertically aligned
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* with where we were in row 1, despite the fact that row 2 is
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* shorter than x()
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*/
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int x_target_;
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/// if a x_target cannot be hit exactly in a text, put the difference here
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int textTargetOffset_;
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/// position before dispatch started
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DocIterator beforeDispatchCursor_;
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/// cursor screen coordinates before dispatch started
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int beforeDispatchPosX_;
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int beforeDispatchPosY_;
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///////////////////////////////////////////////////////////////////
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//
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// The part below is the non-integrated rest of the original math
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// cursor. This should be either generalized for texted or moved
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// back to the math insets.
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//
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///////////////////////////////////////////////////////////////////
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public:
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///
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void insert(MathAtom const &);
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///
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void insert(MathData const &);
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/// return false for empty math insets
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bool erase();
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/// return false for empty math insets
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bool backspace();
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/// move the cursor up by sending an internal LFUN_UP
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/// return true if fullscreen update is needed
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bool up();
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/// move the cursor up by sending an internal LFUN_DOWN,
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/// return true if fullscreen update is needed
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bool down();
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/// whether the cursor is either at the first or last row
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bool atFirstOrLastRow(bool up);
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/// move up/down in a text inset, called for LFUN_UP/DOWN,
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/// return true if successful, updateNeeded set to true if fullscreen
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/// update is needed, otherwise it's not touched
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bool upDownInText(bool up, bool & updateNeeded);
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/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
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/// return true if successful
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bool upDownInMath(bool up);
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///
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void plainErase();
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///
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void plainInsert(MathAtom const & at);
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///
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void niceInsert(MathAtom const & at);
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/// return the number of inserted array items
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int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
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bool enter = true);
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/// in pixels from top of screen
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void setScreenPos(int x, int y);
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/// current offset in the top cell
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/// interpret name a name of a macro. Returns true if
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/// something got inserted.
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bool macroModeClose();
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/// are we currently typing the name of a macro?
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bool inMacroMode() const;
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/// get access to the macro we are currently typing
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InsetMathUnknown * activeMacro();
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/// get access to the macro we are currently typing
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InsetMathUnknown const * activeMacro() const;
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/// replace selected stuff with at, placing the former
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// selection in given cell of atom
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void handleNest(MathAtom const & at, int cell = 0);
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///
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bool isInside(Inset const *) const;
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/// make sure cursor position is valid
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/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
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void normalize();
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/// mark current cursor trace for redraw
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void touch();
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/// hack for reveal codes
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void markInsert();
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void markErase();
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/// injects content of a cell into parent
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void pullArg();
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/// split font inset etc
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void handleFont(std::string const & font);
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/// display a message
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void message(docstring const & msg) const;
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/// display an error message
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void errorMessage(docstring const & msg) const;
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///
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docstring getPossibleLabel() const;
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/// the name of the macro we are currently inputting
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docstring macroName();
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/// where in the curent cell does the macro name start?
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int macroNamePos();
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/// can we enter the inset?
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bool openable(MathAtom const &) const;
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///
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Encoding const * getEncoding() const;
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/// font at cursor position
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Font getFont() const;
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};
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/**
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* Notifies all insets which appear in old, but not in cur. And then
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* notify all insets which appear in cur, but not in old.
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* Make sure that the cursor old is valid, i.e. all inset pointers
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* point to valid insets! Use Cursor::fixIfBroken if necessary.
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*/
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bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
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} // namespace lyx
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#endif // LYXLCURSOR_H
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