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5fd921e9e6
Dialogs.h: remove static from redrawGUI and toggleTooltips. And changes because of this. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@4517 a592a061-630c-0410-9148-cb99ea01b6c8
213 lines
6.0 KiB
C
213 lines
6.0 KiB
C
/**
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* \file FormCharacter.C
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* Copyright 2001 The LyX Team.
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* See the file COPYING.
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*
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* \author Edwin Leuven, leuven@fee.uva.nl
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* \author Angus Leeming, a.leeming@ic.ac.uk
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*/
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#include <vector>
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include <config.h>
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#include "xformsBC.h"
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#include "ControlCharacter.h"
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#include "FormCharacter.h"
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#include "forms/form_character.h"
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#include "gettext.h"
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#include "combox.h"
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#include "helper_funcs.h"
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#include "xforms_helpers.h"
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#include FORMS_H_LOCATION
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#include "frnt_lang.h"
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#include "support/lstrings.h"
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using std::vector;
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using std::find;
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using namespace frnt;
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typedef FormCB<ControlCharacter, FormDB<FD_character> > base_class;
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FormCharacter::FormCharacter(ControlCharacter & c, Dialogs & d)
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: base_class(c, d, _("Character Layout"), false)
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{}
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void FormCharacter::ComboInputCB(int, void * v, Combox *)
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{
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FormCharacter * pre = static_cast<FormCharacter*>(v);
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// must use input() directly, to avoid treating the Combox
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// as an FL_OBJECT, leading to a crash (bug 406)
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pre->bc().input(pre->input(0, 0));
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}
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void FormCharacter::build()
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{
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dialog_.reset(build_character(this));
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vector<FamilyPair> const family = getFamilyData();
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vector<SeriesPair> const series = getSeriesData();
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vector<ShapePair> const shape = getShapeData();
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vector<SizePair> const size = getSizeData();
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vector<BarPair> const bar = getBarData();
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vector<ColorPair> const color = getColorData();
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vector<LanguagePair> const langs = getLanguageData(true);
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// Store the identifiers for later
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family_ = getSecond(family);
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series_ = getSecond(series);
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shape_ = getSecond(shape);
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size_ = getSecond(size);
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bar_ = getSecond(bar);
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color_ = getSecond(color);
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lang_ = getSecond(langs);
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// create a string of entries " entry1 | entry2 | entry3 | entry4 "
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// with which to initialise the xforms choice object.
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string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
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fl_addto_choice(dialog_->choice_family, choice.c_str());
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choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
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fl_addto_choice(dialog_->choice_series, choice.c_str());
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choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
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fl_addto_choice(dialog_->choice_shape, choice.c_str());
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choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
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fl_addto_choice(dialog_->choice_size, choice.c_str());
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choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
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fl_addto_choice(dialog_->choice_bar, choice.c_str());
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choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
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fl_addto_choice(dialog_->choice_color, choice.c_str());
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// xforms appears to need this to prevent a crash...
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fl_addto_choice(dialog_->choice_language, "prevent crash");
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// insert default language box manually
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fl_addto_form(dialog_->form);
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FL_OBJECT * ob = dialog_->choice_language;
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fl_hide_object(dialog_->choice_language);
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combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
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combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
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combo_language2_->shortcut("#L", 1);
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combo_language2_->setcallback(ComboInputCB, this);
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fl_end_form();
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// build up the combox entries
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vector<LanguagePair>::const_iterator it = langs.begin();
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vector<LanguagePair>::const_iterator end = langs.end();
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for (; it != end; ++it) {
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combo_language2_->addto(it->first);
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}
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combo_language2_->select(1);
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// Manage the ok, apply and cancel/close buttons
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bc().setApply(dialog_->button_apply);
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bc().setCancel(dialog_->button_close);
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bc().addReadOnly(dialog_->check_toggle_all);
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}
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void FormCharacter::apply()
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{
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if (!form()) return;
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int pos = fl_get_choice(dialog_->choice_family);
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controller().setFamily(family_[pos-1]);
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pos = fl_get_choice(dialog_->choice_series);
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controller().setSeries(series_[pos-1]);
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pos = fl_get_choice(dialog_->choice_shape);
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controller().setShape(shape_[pos-1]);
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pos = fl_get_choice(dialog_->choice_size);
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controller().setSize(size_[pos-1]);
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pos = fl_get_choice(dialog_->choice_bar);
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controller().setBar(bar_[pos-1]);
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pos = fl_get_choice(dialog_->choice_color);
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controller().setColor(color_[pos-1]);
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pos = combo_language2_->get();
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controller().setLanguage(lang_[pos-1]);
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bool const toggleall = fl_get_button(dialog_->check_toggle_all);
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controller().setToggleAll(toggleall);
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}
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void FormCharacter::update()
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{
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int pos = int(findPos(family_, controller().getFamily()));
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fl_set_choice(dialog_->choice_family, pos+1);
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pos = int(findPos(series_, controller().getSeries()));
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fl_set_choice(dialog_->choice_series, pos+1);
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pos = int(findPos(shape_, controller().getShape()));
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fl_set_choice(dialog_->choice_shape, pos+1);
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pos = int(findPos(size_, controller().getSize()));
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fl_set_choice(dialog_->choice_size, pos+1);
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pos = int(findPos(bar_, controller().getBar()));
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fl_set_choice(dialog_->choice_bar, pos+1);
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pos = int(findPos(color_, controller().getColor()));
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fl_set_choice(dialog_->choice_color, pos+1);
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pos = int(findPos(lang_, controller().getLanguage()));
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combo_language2_->select(pos+1);
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fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
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}
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ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
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{
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ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
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int pos = fl_get_choice(dialog_->choice_family);
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if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
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activate = ButtonPolicy::SMI_VALID;
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pos = fl_get_choice(dialog_->choice_series);
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if (series_[pos-1] != LyXFont::IGNORE_SERIES)
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activate = ButtonPolicy::SMI_VALID;
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pos = fl_get_choice(dialog_->choice_shape);
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if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
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activate = ButtonPolicy::SMI_VALID;
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pos = fl_get_choice(dialog_->choice_size);
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if (size_[pos-1] != LyXFont::IGNORE_SIZE)
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activate = ButtonPolicy::SMI_VALID;
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pos = fl_get_choice(dialog_->choice_bar);
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if (bar_[pos-1] != frnt::IGNORE)
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activate = ButtonPolicy::SMI_VALID;
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pos = fl_get_choice(dialog_->choice_color);
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if (color_[pos-1] != LColor::ignore)
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activate = ButtonPolicy::SMI_VALID;
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pos = combo_language2_->get();
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if (lang_[pos-1] != "No change")
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activate = ButtonPolicy::SMI_VALID;
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return activate;
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}
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