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fc6ce7cd08
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@18095 a592a061-630c-0410-9148-cb99ea01b6c8
299 lines
7.8 KiB
C++
299 lines
7.8 KiB
C++
// -*- C++ -*-
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/**
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* \file LyXView.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef LYXVIEW_H
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#define LYXVIEW_H
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#include "frontends/Application.h"
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#include "frontends/Toolbars.h"
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#include "LyXFunc.h"
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#include <boost/scoped_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/signal.hpp>
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#include <boost/signals/trackable.hpp>
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#include <boost/utility.hpp>
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#include <vector>
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namespace lyx {
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namespace support { class FileName; }
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class Buffer;
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class Inset;
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class Menubar;
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class BufferView;
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class Dialogs;
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class LyXFunc;
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class Font;
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class Timeout;
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class FuncRequest;
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namespace frontend {
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class WorkArea;
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class ControlCommandBuffer;
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} // namespace frontend
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/**
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* LyXView - main LyX window
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*
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* This class represents the main LyX window and provides
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* accessor functions to its content.
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*
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* The eventual intention is that LyX will support a number
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* of containing LyXViews. Currently a lot of code still
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* relies on there being a single top-level view.
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*
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* Additionally we would like to support multiple views
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* in a single LyXView.
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*/
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class LyXView : public boost::signals::trackable, boost::noncopyable {
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public:
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LyXView(int id);
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virtual ~LyXView();
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int const id() const { return id_; }
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virtual void close() = 0;
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virtual void setFocus() = 0;
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std::vector<int> const & workAreaIds() const { return work_area_ids_; }
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/// FIXME: rename to setCurrentWorkArea()
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void setWorkArea(frontend::WorkArea * work_area);
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/// return the current WorkArea (the one that has the focus).
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frontend::WorkArea const * currentWorkArea() const;
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/// FIXME: This non-const access is needed because of
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/// a mis-designed \c ControlSpellchecker.
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frontend::WorkArea * currentWorkArea();
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/**
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* This is called after the concrete view has been created.
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* We have to have the toolbar and the other stuff created
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* before we can populate it with this call.
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*/
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virtual void init() = 0;
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enum Maximized {
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NotMaximized,
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VerticallyMaximized,
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HorizontallyMaximized,
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CompletelyMaximized
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};
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///
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virtual void setGeometry(
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unsigned int width,
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unsigned int height,
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int posx, int posy,
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int maximize,
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unsigned int iconSizeXY,
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const std::string & geometryArg) = 0;
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/// save the geometry state in the session manager.
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virtual void saveGeometry() = 0;
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/// show busy cursor
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virtual void busy(bool) = 0;
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virtual Toolbars::ToolbarPtr makeToolbar(ToolbarInfo const & tbinfo, bool newline) = 0;
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//@{ generic accessor functions
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/** return the current buffer view
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Returned as a shared_ptr so that anything wanting to cache the
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buffer view can do so safely using a boost::weak_ptr.
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*/
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BufferView * view() const;
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/// return the buffer currently shown in this window
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Buffer * buffer() const;
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/// return the toolbar for this view
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Toolbars & getToolbars() { return *toolbars_.get(); }
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///
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Toolbars const & getToolbars() const { return *toolbars_.get(); }
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/// return the menubar for this view
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Menubar & getMenubar() { return *menubar_.get(); }
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///
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Menubar const & getMenubar() const { return *menubar_.get(); }
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/// get access to the dialogs
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Dialogs & getDialogs() { return *dialogs_.get(); }
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///
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Dialogs const & getDialogs() const { return *dialogs_.get(); }
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//@}
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/// load a buffer into the current workarea
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bool loadLyXFile(support::FileName const & name, bool tolastfiles = true);
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/// set a buffer to the current workarea
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void setBuffer(Buffer * b);
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/// updates the possible layouts selectable
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void updateLayoutChoice();
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/// update the toolbar
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void updateToolbars();
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/// get toolbar state
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ToolbarInfo::Flags getToolbarState(std::string const & name);
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/// toggle toolbar state
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void toggleToolbarState(std::string const & name);
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/// update the menubar
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void updateMenubar();
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/// update the status bar
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virtual void updateStatusBar() = 0;
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/// focus the command buffer (minibuffer)
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boost::signal<void()> focus_command_buffer;
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/// display a message in the view
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virtual void message(docstring const &) = 0;
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/// clear any temporary message and replace with current status
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virtual void clearMessage() = 0;
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/// updates the title of the window
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void updateWindowTitle();
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/// updates the tab view
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virtual void updateTab() = 0;
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/// reset autosave timer
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void resetAutosaveTimer();
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/// dispatch to current BufferView
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void dispatch(FuncRequest const & cmd);
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/** redraw \c inset in all the BufferViews in which it is currently
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* visible. If successful return a pointer to the owning Buffer.
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*/
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Buffer const * const updateInset(Inset const *) const;
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/// returns true if this view has the focus.
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virtual bool hasFocus() const = 0;
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/// show the error list to the user
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void showErrorList(std::string const &);
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/// connect to signals in the given BufferView
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void connectBufferView(BufferView & bv);
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/// disconnect from signals in the given BufferView
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void disconnectBufferView();
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protected:
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/// current work area (screen view of a BufferView).
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/**
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\todo FIXME: there is only one workArea per LyXView for now.
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*/
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frontend::WorkArea * work_area_;
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/// view's menubar
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boost::scoped_ptr<Menubar> menubar_;
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private:
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/**
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* setWindowTitle - set title of window
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* @param t main window title
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* @param it iconified (short) title
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*/
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virtual void setWindowTitle(docstring const & t, docstring const & it) = 0;
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/// called on timeout
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void autoSave();
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/// view's toolbar
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boost::scoped_ptr<Toolbars> toolbars_;
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/// auto-saving of buffers
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boost::scoped_ptr<Timeout> const autosave_timeout_;
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/// our function handler
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boost::scoped_ptr<LyXFunc> lyxfunc_;
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/// dialogs for this view
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boost::scoped_ptr<Dialogs> dialogs_;
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/// buffer changed signal connection
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boost::signals::connection bufferChangedConnection_;
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/// buffer structure changed signal connection
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boost::signals::connection bufferStructureChangedConnection_;
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/// buffer errors signal connection
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boost::signals::connection errorsConnection_;
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/// buffer messages signal connection
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boost::signals::connection messageConnection_;
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/// buffer busy status signal connection
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boost::signals::connection busyConnection_;
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/// buffer title changed signal connection
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boost::signals::connection titleConnection_;
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/// buffer reset timers signal connection
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boost::signals::connection timerConnection_;
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/// buffer readonly status changed signal connection
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boost::signals::connection readonlyConnection_;
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/// buffer closing signal connection
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boost::signals::connection closingConnection_;
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/// connect to signals in the given buffer
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void connectBuffer(Buffer & buf);
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/// disconnect from signals in the given buffer
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void disconnectBuffer();
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/// BufferView messages signal connection
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//@{
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boost::signals::connection message_connection_;
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boost::signals::connection show_dialog_connection_;
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boost::signals::connection show_dialog_with_data_connection_;
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boost::signals::connection show_inset_dialog_connection_;
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boost::signals::connection update_dialog_connection_;
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boost::signals::connection layout_changed_connection_;
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//@}
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/// Bind methods for BufferView messages signal connection
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//@{
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void showDialog(std::string const & name);
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void showDialogWithData(std::string const & name,
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std::string const & data);
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void showInsetDialog(std::string const & name,
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std::string const & data, Inset * inset);
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void updateDialog(std::string const & name,
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std::string const & data);
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//@}
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/// notify readonly status
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void showReadonly(bool);
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protected:
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///
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void updateToc();
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/// view's command buffer controller
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// this has to be declared _after_ lyxfunc_ as its initialization depends
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// on it!
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typedef boost::scoped_ptr<frontend::ControlCommandBuffer>
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CommandBufferPtr;
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CommandBufferPtr const controlcommand_;
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private:
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int id_;
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std::vector<int> work_area_ids_;
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};
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} // namespace lyx
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#endif // LYXVIEW_H
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