lyx_mirror/src/frontends/qt4/GuiThesaurus.cpp
Abdelrazak Younes 42015a8ebd Transfer some more dialog related code from core to frontend:
- LFUN_INSET_APPLY handling goes to GuiView.
- Dialog needs a GuiView instead of a LyXView.




git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21734 a592a061-630c-0410-9148-cb99ea01b6c8
2007-11-23 09:44:02 +00:00

196 lines
4.0 KiB
C++

/**
* \file GuiThesaurus.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiThesaurus.h"
#include "qt_helpers.h"
#include "debug.h"
#include <QCloseEvent>
#include <QHeaderView>
#include <QLineEdit>
#include <QPushButton>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include "lyxfind.h"
#include "FuncRequest.h"
using std::string;
namespace lyx {
namespace frontend {
GuiThesaurus::GuiThesaurus(GuiView & lv)
: GuiDialog(lv, "thesaurus")
{
setupUi(this);
setViewTitle(_("Thesaurus"));
meaningsTV->setColumnCount(1);
meaningsTV->header()->hide();
connect(closePB, SIGNAL(clicked()),
this, SLOT(slotClose()));
connect(replaceED, SIGNAL(returnPressed()),
this, SLOT(replaceClicked()));
connect(replaceED, SIGNAL(textChanged(QString)),
this, SLOT(change_adaptor()));
connect(entryED, SIGNAL(returnPressed()),
this, SLOT(entryChanged()));
connect(replacePB, SIGNAL(clicked()),
this, SLOT(replaceClicked()));
connect(meaningsTV, SIGNAL(itemClicked(QTreeWidgetItem *, int)),
this, SLOT(itemClicked(QTreeWidgetItem *, int)));
connect(meaningsTV, SIGNAL(itemSelectionChanged()),
this, SLOT(selectionChanged()));
connect(meaningsTV, SIGNAL(itemActivated(QTreeWidgetItem *, int)),
this, SLOT(selectionClicked(QTreeWidgetItem *, int)));
bc().setCancel(closePB);
bc().setApply(replacePB);
bc().addReadOnly(replaceED);
bc().addReadOnly(replacePB);
bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
}
void GuiThesaurus::change_adaptor()
{
changed();
}
void GuiThesaurus::closeEvent(QCloseEvent * e)
{
slotClose();
GuiDialog::closeEvent(e);
}
void GuiThesaurus::entryChanged()
{
updateLists();
}
void GuiThesaurus::selectionChanged()
{
int const col = meaningsTV->currentColumn();
if (col < 0 || isBufferReadonly())
return;
replaceED->setText(meaningsTV->currentItem()->text(col));
replacePB->setEnabled(true);
changed();
}
void GuiThesaurus::itemClicked(QTreeWidgetItem * /*item*/, int /*col*/)
{
selectionChanged();
}
void GuiThesaurus::selectionClicked(QTreeWidgetItem * item, int col)
{
entryED->setText(item->text(col));
selectionChanged();
updateLists();
}
void GuiThesaurus::updateLists()
{
meaningsTV->clear();
meaningsTV->setUpdatesEnabled(false);
Thesaurus::Meanings meanings = getMeanings(qstring_to_ucs4(entryED->text()));
for (Thesaurus::Meanings::const_iterator cit = meanings.begin();
cit != meanings.end(); ++cit) {
QTreeWidgetItem * i = new QTreeWidgetItem(meaningsTV);
i->setText(0, toqstr(cit->first));
meaningsTV->expandItem(i);
for (std::vector<docstring>::const_iterator cit2 = cit->second.begin();
cit2 != cit->second.end(); ++cit2) {
QTreeWidgetItem * i2 = new QTreeWidgetItem(i);
i2->setText(0, toqstr(*cit2));
}
}
meaningsTV->setUpdatesEnabled(true);
meaningsTV->update();
}
void GuiThesaurus::updateContents()
{
entryED->setText(toqstr(text_));
replaceED->setText("");
updateLists();
}
void GuiThesaurus::replaceClicked()
{
replace(qstring_to_ucs4(replaceED->text()));
}
bool GuiThesaurus::initialiseParams(string const & data)
{
text_ = from_utf8(data);
return true;
}
void GuiThesaurus::clearParams()
{
text_.erase();
}
void GuiThesaurus::replace(docstring const & newstr)
{
/* FIXME: this is not suitable ! We need to have a "lock"
* on a particular charpos in a paragraph that is broken on
* deletion/change !
*/
docstring const data =
replace2string(text_, newstr,
true, // case sensitive
true, // match word
false, // all words
true); // forward
dispatch(FuncRequest(LFUN_WORD_REPLACE, data));
}
Thesaurus::Meanings const & GuiThesaurus::getMeanings(docstring const & str)
{
if (str != laststr_)
meanings_ = thesaurus.lookup(str);
return meanings_;
}
Dialog * createGuiThesaurus(GuiView & lv) { return new GuiThesaurus(lv); }
} // namespace frontend
} // namespace lyx
#include "GuiThesaurus_moc.cpp"