lyx_mirror/src/Encoding.h
Enrico Forestieri 5ca3be4d67 In mathmode, treat nonascii chars with diacritical marks as an input method
for entering math accents, such that an umlauted A is translated as \ddot{A},
for example.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@26577 a592a061-630c-0410-9148-cb99ea01b6c8
2008-09-26 15:53:15 +00:00

269 lines
7.7 KiB
C++

// -*- C++ -*-
/**
* \file Encoding.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author Jean-Marc Lasgouttes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef ENCODING_H
#define ENCODING_H
#include "support/docstring.h"
#include "support/types.h"
#include <map>
#include <set>
#include <vector>
namespace lyx {
namespace support { class FileName; }
class Buffer;
class LaTeXFeatures;
class EncodingException : public std::exception {
public:
EncodingException(char_type c);
virtual ~EncodingException() throw() {}
virtual const char * what() const throw();
char_type failed_char;
int par_id;
pos_type pos;
};
///
class Encoding {
public:
/// Which LaTeX package handles this encoding?
enum Package {
none,
inputenc,
CJK,
japanese
};
///
Encoding() {}
///
Encoding(std::string const & n, std::string const & l,
std::string const & g, std::string const & i,
bool f, Package p);
///
void init() const;
///
std::string const & name() const { return name_; }
///
std::string const & latexName() const { return latexName_; }
///
std::string const & guiName() const { return guiName_; }
///
std::string const & iconvName() const { return iconvName_; }
///
bool const & hasFixedWidth() const { return fixedwidth_; }
/**
* Convert \p c to something that LaTeX can understand.
* This is either the character itself (if it is representable
* in this encoding), or a LaTeX macro.
* If the character is not representable in this encoding, but no
* LaTeX macro is known, a warning is given of lyxerr, and the
* character is returned.
*/
docstring latexChar(char_type c, bool for_mathed = false) const;
/// Which LaTeX package handles this encoding?
Package package() const { return package_; }
/// A list of all characters usable in this encoding
std::vector<char_type> symbolsList() const;
private:
///
std::string name_;
///
std::string latexName_;
///
std::string guiName_;
///
std::string iconvName_;
/// Is this a fixed width encoding?
bool fixedwidth_;
///
typedef std::set<char_type> CharSet;
/// Set of UCS4 characters that we can encode (for singlebyte
/// encodings only)
mutable CharSet encodable_;
/// All code points below this are encodable. This helps us to avoid
/// lokup of ASCII characters in encodable_ and gives about 1 sec
/// speedup on export of the Userguide.
mutable char_type start_encodable_;
/// Which LaTeX package handles this encoding?
Package package_;
/**
* If this is true the stored information about the encoding covers
* all encodable characters. We set this to false initially so that
* we only need to query iconv for the actually used encodings.
* This is needed especially for the multibyte encodings, if we
* complete all encoding info on startup it takes 2-3 minutes.
*/
mutable bool complete_;
};
class Encodings {
public:
///
typedef std::set<char_type> MathCommandSet;
///
typedef std::set<char_type> TextCommandSet;
///
typedef std::set<char_type> MathSymbolSet;
///
typedef std::map<std::string, Encoding> EncodingList;
/// iterator to iterate over all encodings.
/// We hide the fact that our encoding list is implemented as a map.
class const_iterator : public EncodingList::const_iterator {
typedef EncodingList::const_iterator base;
public:
const_iterator() : base() {}
const_iterator(base const & b) : base(b) {}
Encoding const & operator*() const { return base::operator*().second; }
Encoding const * operator->() const { return &(base::operator*().second); }
};
///
Encodings();
/// Read the encodings.
/// \param encfile encodings definition file
/// \param symbolsfile unicode->LaTeX mapping file
void read(support::FileName const & encfile,
support::FileName const & symbolsfile);
/// Get encoding from LyX name \p name
Encoding const * fromLyXName(std::string const & name) const;
/// Get encoding from LaTeX name \p name
Encoding const * fromLaTeXName(std::string const & name) const;
///
const_iterator begin() const { return encodinglist.begin(); }
///
const_iterator end() const { return encodinglist.end(); }
///
enum LetterForm {
///
FORM_ISOLATED,
///
FORM_FINAL,
///
FORM_INITIAL,
///
FORM_MEDIAL
};
///
static bool isHebrewComposeChar(char_type c);
///
static bool isArabicComposeChar(char_type c);
///
static bool isArabicSpecialChar(char_type c);
///
static bool isArabicChar(char_type c);
///
static char_type transformChar(char_type c, LetterForm form);
/// Is this a combining char?
static bool isCombiningChar(char_type c);
/**
* Is this a known char from some language?
* If \p preamble is empty and code point \p c is known to belong
* to a supported script, true is returned and \p preamble is set
* to the corresponding entry in the unicodesymbols file.
* If \p preamble is not empty, a check is made whether code point
* \p c is a known character matching the preamble entry.
*/
static bool isKnownScriptChar(char_type const c, std::string & preamble);
/**
* Do we have to output this character as LaTeX command in any case?
* This is true if the "force" flag is set.
* We need this if the inputencoding does not support a certain glyph.
*/
static bool isForced(char_type c);
/**
* Do we have to display in italics this character when in mathmode?
* This is true if the "mathalpha" flag is set. We use this for
* accented characters that are output as math commands.
*/
static bool isMathAlpha(char_type c);
/**
* Register \p c as a mathmode command.
*/
static void addMathCmd(char_type c) { mathcmd.insert(c); }
/**
* Register \p c as a textmode command.
*/
static void addTextCmd(char_type c) { textcmd.insert(c); }
/**
* Register \p c as a mathmode symbol.
*/
static void addMathSym(char_type c) { mathsym.insert(c); }
/**
* Tell whether \p c is registered as a mathmode command.
*/
static bool isMathCmd(char_type c) { return mathcmd.count(c); }
/**
* Tell whether \p c is registered as a textmode command.
*/
static bool isTextCmd(char_type c) { return textcmd.count(c); }
/**
* Tell whether \p c is registered as a mathmode symbol.
*/
static bool isMathSym(char_type c) { return mathsym.count(c); }
/**
* Initialize mathcmd, textcmd, and mathsym sets.
*/
static void initUnicodeMath(Buffer const & buffer);
/**
* If \p c cannot be encoded in the given \p encoding, convert
* it to something that LaTeX can understand in mathmode.
* \return whether \p command is a mathmode command
*/
static bool latexMathChar(char_type c, bool mathmode,
Encoding const * encoding, docstring & command);
/**
* Convert the LaTeX command in \p cmd to the corresponding unicode
* point and set \p combining to true if it is a combining symbol
*/
static char_type fromLaTeXCommand(docstring const & cmd, bool & combining);
/**
* Convert the LaTeX commands in \p cmd and \return a docstring
* of corresponding unicode points. The conversion stops at the
* first command which could not be converted, and the remaining
* unconverted commands are returned in \p rem
*/
static docstring fromLaTeXCommand(docstring const & cmd, docstring & rem);
/**
* Add the preamble snippet needed for the output of \p c to
* \p features.
* This does not depend on the used encoding, since the inputenc
* package only maps the code point \p c to a command, it does not
* make this command available.
*/
static void validate(char_type c, LaTeXFeatures & features, bool for_mathed = false);
private:
///
EncodingList encodinglist;
///
static MathCommandSet mathcmd;
///
static TextCommandSet textcmd;
///
static MathSymbolSet mathsym;
};
extern Encodings encodings;
} // namespace lyx
#endif