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f01c7f5983
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@14649 a592a061-630c-0410-9148-cb99ea01b6c8
244 lines
5.1 KiB
C++
244 lines
5.1 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiWorkArea.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author unknown
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* \author John Levon
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef WORKAREA_H
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#define WORKAREA_H
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#ifdef emit
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#undef emit
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#endif
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#include "frontends/WorkArea.h"
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#include "QLPainter.h"
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#include "funcrequest.h"
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#include "frontends/Timeout.h"
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#include <QAbstractScrollArea>
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#include <QMouseEvent>
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#include <QWheelEvent>
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#include <QResizeEvent>
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#include <QKeyEvent>
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#include <QPaintEvent>
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#include <QTimer>
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#include <QImage>
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#include <QPixmap>
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#include <queue>
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class Painter;
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class QWidget;
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class QDragEnterEvent;
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class QDropEvent;
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class QMouseEvent;
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namespace lyx {
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namespace frontend {
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class GuiView;
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/// for emulating triple click
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class double_click {
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public:
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int x;
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int y;
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Qt::MouseButton state;
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bool active;
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bool operator==(QMouseEvent const & e) {
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return x == e.x() && y == e.y()
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&& state == e.button();
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}
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double_click()
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: x(0), y(0), state(Qt::NoButton), active(false) {}
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double_click(QMouseEvent * e)
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: x(e->x()), y(e->y()),
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state(e->button()), active(true) {}
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};
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/** Qt only emits mouse events when the mouse is being moved, but
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* we want to generate 'pseudo' mouse events when the mouse button is
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* pressed and the mouse cursor is below the bottom, or above the top
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* of the work area. In this way, we'll be able to continue scrolling
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* (and selecting) the text.
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*
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* This class stores all the parameters needed to make this happen.
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*/
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class SyntheticMouseEvent
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{
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public:
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SyntheticMouseEvent();
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FuncRequest cmd;
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Timeout timeout;
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bool restart_timeout;
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int x_old;
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int y_old;
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double scrollbar_value_old;
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};
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/**
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* Qt-specific implementation of the work area
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* (buffer view GUI)
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*/
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class GuiWorkArea: public QAbstractScrollArea, public WorkArea {
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Q_OBJECT
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public:
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GuiWorkArea(int width, int height, QWidget * parent, BufferView * buffer_view = 0);
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virtual ~GuiWorkArea();
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/// return the width of the content pane
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virtual int width() const { return workWidth_; }
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/// return the height of the content pane
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virtual int height() const { return workHeight_; }
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///
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virtual void setScrollbarParams(int height, int pos, int line_height);
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///
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virtual void dragEnterEvent(QDragEnterEvent * event);
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///
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virtual void dropEvent(QDropEvent* event);
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/// return the widget's painter
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virtual Painter & getPainter() { return (Painter &) painter_; }
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/// return the backing pixmap
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QPaintDevice * paintDevice() { return &paint_device_; }
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/// update the passed area.
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void update(int x, int y, int w, int h);
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/// return a screen copy of the defined area.
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QPixmap copyScreen(int x, int y, int w, int h) const;
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/// Draw a pixmap onto the backing pixmap.
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/**
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QPixmap is implicitely shared so no need to pass by reference.
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*/
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void drawScreen(int x, int y, QPixmap pixmap);
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/// copies specified area of pixmap to screen
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virtual void expose(int x, int y, int exp_width, int exp_height);
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/// paint the cursor and store the background
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virtual void showCursor(int x, int y, int h, CursorShape shape);
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/// hide the cursor
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virtual void removeCursor();
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protected:
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/// repaint part of the widget
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void paintEvent(QPaintEvent * e);
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/// widget has been resized
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void resizeEvent(QResizeEvent * e);
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/// mouse button press
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void mousePressEvent(QMouseEvent * e);
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/// mouse button release
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void mouseReleaseEvent(QMouseEvent * e);
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/// mouse double click of button
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void mouseDoubleClickEvent(QMouseEvent * e);
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/// mouse motion
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void mouseMoveEvent(QMouseEvent * e);
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/// wheel event
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void wheelEvent(QWheelEvent * e);
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/// key press
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void keyPressEvent(QKeyEvent * e);
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protected:
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/// IM events
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void inputMethodEvent(QInputMethodEvent * e);
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public Q_SLOTS:
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/// Timeout event Slot for keyboard bufferring.
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/// \todo This is not used currently in the code, remove?
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void keyeventTimeout();
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/// Adjust the LyX buffer view with the position of the scrollbar.
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/**
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* The action argument is not used in the the code, it is there
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* only for the connection to the vertical srollbar signal which
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* emits an 'int' action.
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*/
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void adjustViewWithScrollBar(int action = 0);
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private:
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/// Buffer view width.
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int workWidth_;
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/// Buffer view height.
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int workHeight_;
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/// Our painter.
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QLPainter painter_;
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/// The slot connected to SyntheticMouseEvent::timeout.
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void generateSyntheticMouseEvent();
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///
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SyntheticMouseEvent synthetic_mouse_event_;
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/// Our client side painting device.
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//QImage paint_device_;
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QPixmap paint_device_;
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/// Our server side painting device.
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//QPixmap screen_device_;
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/// \todo remove
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QTimer step_timer_;
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/// \todo remove
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std::queue<boost::shared_ptr<QKeyEvent> > keyeventQueue_;
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double_click dc_event_;
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///
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int cursor_x_;
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///
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int cursor_y_;
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///
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int cursor_w_;
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///
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int cursor_h_;
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///
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QPixmap hcursor_;
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///
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QPixmap vcursor_;
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///
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bool show_hcursor_;
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///
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bool show_vcursor_;
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///
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bool lshape_cursor_;
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///
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QColor cursor_color_;
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///
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CursorShape cursor_shape_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // WORKAREA_H
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