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https://git.lyx.org/repos/lyx.git
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b423c59d3c
This cures one problem of monolithic build (where the function was ambiguous)
485 lines
13 KiB
C++
485 lines
13 KiB
C++
/**
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* \file GuiCharacter.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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* \author Edwin Leuven
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiCharacter.h"
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#include "GuiApplication.h"
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#include "qt_helpers.h"
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#include "Font.h"
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#include "Buffer.h"
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#include "BufferParams.h"
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#include "BufferView.h"
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#include "Color.h"
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#include "ColorCache.h"
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#include "ColorSet.h"
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#include "Cursor.h"
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#include "FuncRequest.h"
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#include "Language.h"
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#include "Paragraph.h"
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#include "support/gettext.h"
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#include "support/lstrings.h"
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#include <QAbstractItemModel>
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#include <QComboBox>
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#include <QModelIndex>
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#include <QSettings>
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#include <QVariant>
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using namespace std;
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namespace lyx {
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namespace frontend {
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static QList<ShapePair> shapeData()
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{
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QList<ShapePair> shapes;
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shapes << ShapePair(qt_("No change"), IGNORE_SHAPE);
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shapes << ShapePair(qt_("Upright"), UP_SHAPE);
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shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE);
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shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE);
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shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE);
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shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE);
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return shapes;
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}
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static QList<SizePair> sizeData()
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{
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QList<SizePair> sizes;
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sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE);
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sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY);
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sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT);
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sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE);
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sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL);
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sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL);
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sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE);
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sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER);
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sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST);
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sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE);
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sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER);
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sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE);
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sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE);
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sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT);
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return sizes;
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}
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static QList<BarPair> barData()
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{
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QList<BarPair> bars;
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bars << BarPair(qt_("No change"), IGNORE);
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bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
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bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
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bars << BarPair(qt_("Double underbar"), UULINE_TOGGLE);
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bars << BarPair(qt_("Wavy underbar"), UWAVE_TOGGLE);
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bars << BarPair(qt_("Strikeout"), STRIKEOUT_TOGGLE);
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bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
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bars << BarPair(qt_("Reset"), INHERIT);
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return bars;
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}
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static QList<ColorCode> colorData()
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{
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QList<ColorCode> colors;
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colors << Color_black;
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colors << Color_blue;
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colors << Color_brown;
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colors << Color_cyan;
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colors << Color_darkgray;
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colors << Color_gray;
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colors << Color_green;
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colors << Color_lightgray;
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colors << Color_lime;
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colors << Color_magenta;
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colors << Color_olive;
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colors << Color_orange;
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colors << Color_pink;
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colors << Color_purple;
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colors << Color_red;
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colors << Color_teal;
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colors << Color_violet;
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colors << Color_white;
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colors << Color_yellow;
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return colors;
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}
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static QList<SeriesPair> seriesData()
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{
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QList<SeriesPair> series;
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series << SeriesPair(qt_("No change"), IGNORE_SERIES);
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series << SeriesPair(qt_("Medium"), MEDIUM_SERIES);
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series << SeriesPair(qt_("Bold"), BOLD_SERIES);
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series << SeriesPair(qt_("Reset"), INHERIT_SERIES);
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return series;
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}
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static QList<FamilyPair> familyData()
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{
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QList<FamilyPair> families;
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families << FamilyPair(qt_("No change"), IGNORE_FAMILY);
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families << FamilyPair(qt_("Roman"), ROMAN_FAMILY);
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families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY);
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families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY);
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families << FamilyPair(qt_("Reset"), INHERIT_FAMILY);
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return families;
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}
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static QList<LanguagePair> languageData()
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{
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QList<LanguagePair> list;
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// FIXME (Abdel 14/05/2008): it would be nice if we could use this model
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// directly in the language combo; but, as we need also the 'No Change' and
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// 'Reset' items, this is not possible right now. Separating those two
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// entries in radio buttons would be a better GUI IMHO.
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QAbstractItemModel * language_model = guiApp->languageModel();
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// Make sure the items are sorted.
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language_model->sort(0);
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for (int i = 0; i != language_model->rowCount(); ++i) {
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QModelIndex index = language_model->index(i, 0);
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list << LanguagePair(index.data(Qt::DisplayRole).toString(),
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index.data(Qt::UserRole).toString());
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}
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return list;
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}
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namespace {
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template<typename T>
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void fillCombo(QComboBox * combo, QList<T> const & list)
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{
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typename QList<T>::const_iterator cit = list.begin();
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for (; cit != list.end(); ++cit)
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combo->addItem(cit->first);
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}
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template<typename T>
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void fillComboColor(QComboBox * combo, QList<T> const & list)
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{
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// at first add the 2 colors "No change" and "No color"
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combo->addItem(qt_("No change"), "ignore");
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combo->addItem(qt_("No color"), "none");
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// now add the real colors
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QPixmap coloritem(32, 32);
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QColor color;
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QList<ColorCode>::const_iterator cit = list.begin();
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for (; cit != list.end(); ++cit) {
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QString const lyxname = toqstr(lcolor.getLyXName(*cit));
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QString const guiname = toqstr(translateIfPossible(lcolor.getGUIName(*cit)));
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color = QColor(guiApp->colorCache().get(*cit, false));
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coloritem.fill(color);
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combo->addItem(QIcon(coloritem), guiname, lyxname);
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}
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//the last color is "Reset"
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combo->addItem(qt_("Reset"), "inherit");
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}
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} // namespace anon
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GuiCharacter::GuiCharacter(GuiView & lv)
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: GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
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toggleall_(false)
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{
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setupUi(this);
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connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
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connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
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connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
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connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
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SLOT(slotAutoApply()));
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connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
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connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
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family = familyData();
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series = seriesData();
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shape = shapeData();
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size = sizeData();
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bar = barData();
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color = colorData();
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qSort(color.begin(), color.end(), ColorSorter);
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language = languageData();
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language.prepend(LanguagePair(qt_("Reset"), "reset"));
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language.prepend(LanguagePair(qt_("No change"), "ignore"));
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fillCombo(familyCO, family);
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fillCombo(seriesCO, series);
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fillCombo(sizeCO, size);
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fillCombo(shapeCO, shape);
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fillCombo(miscCO, bar);
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fillComboColor(colorCO, color);
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fillCombo(langCO, language);
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bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
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bc().setOK(okPB);
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bc().setApply(applyPB);
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bc().setCancel(closePB);
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bc().setAutoApply(autoapplyCB);
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bc().addReadOnly(familyCO);
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bc().addReadOnly(seriesCO);
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bc().addReadOnly(sizeCO);
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bc().addReadOnly(shapeCO);
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bc().addReadOnly(miscCO);
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bc().addReadOnly(langCO);
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bc().addReadOnly(colorCO);
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bc().addReadOnly(toggleallCB);
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bc().addReadOnly(autoapplyCB);
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#ifdef Q_OS_MAC
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// On Mac it's common to have tool windows which are always in the
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// foreground and are hidden when the main window is not focused.
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setWindowFlags(Qt::Tool);
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autoapplyCB->setChecked(true);
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#endif
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// FIXME: hack to work around resizing bug in Qt >= 4.2
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// bug verified with Qt 4.2.{0-3} (JSpitzm)
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#if QT_VERSION >= 0x040200
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// qt resizes the comboboxes only after show(), so ...
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QDialog::show();
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#endif
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}
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void GuiCharacter::change_adaptor()
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{
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changed();
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if (!autoapplyCB->isChecked())
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return;
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// to be really good here, we should set the combos to the values of
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// the current text, and make it appear as "no change" if the values
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// stay the same between applys. Might be difficult though wrt to a
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// moved cursor - jbl
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slotApply();
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}
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template<class P, class B>
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static int findPos2nd(QList<P> const & vec, B const & val)
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{
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for (int i = 0; i != vec.size(); ++i)
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if (vec[i].second == val)
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return i;
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return 0;
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}
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void GuiCharacter::updateContents()
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{
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if (!autoapplyCB->isChecked()) {
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bc().setValid(true);
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return;
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}
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if (bufferview()->cursor().selection()) {
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//FIXME: it would be better to check if each font attribute is constant
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// for the selection range.
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font_ = Font(ignore_font, ignore_language);
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} else
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font_ = bufferview()->cursor().current_font;
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paramsToDialog(font_);
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}
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static FontState getBar(FontInfo const & fi)
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{
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if (fi.emph() == FONT_TOGGLE)
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return EMPH_TOGGLE;
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if (fi.underbar() == FONT_TOGGLE)
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return UNDERBAR_TOGGLE;
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if (fi.strikeout() == FONT_TOGGLE)
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return STRIKEOUT_TOGGLE;
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if (fi.uuline() == FONT_TOGGLE)
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return UULINE_TOGGLE;
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if (fi.uwave() == FONT_TOGGLE)
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return UWAVE_TOGGLE;
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if (fi.noun() == FONT_TOGGLE)
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return NOUN_TOGGLE;
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if (fi.emph() == FONT_IGNORE
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&& fi.underbar() == FONT_IGNORE
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&& fi.noun() == FONT_IGNORE)
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return IGNORE;
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return INHERIT;
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}
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static void setBar(FontInfo & fi, FontState val)
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{
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switch (val) {
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case IGNORE:
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fi.setEmph(FONT_IGNORE);
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fi.setUnderbar(FONT_IGNORE);
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fi.setStrikeout(FONT_IGNORE);
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fi.setUuline(FONT_IGNORE);
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fi.setUwave(FONT_IGNORE);
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fi.setNoun(FONT_IGNORE);
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break;
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case EMPH_TOGGLE:
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setBar(fi, INHERIT);
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fi.setEmph(FONT_TOGGLE);
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break;
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case UNDERBAR_TOGGLE:
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setBar(fi, INHERIT);
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fi.setUnderbar(FONT_TOGGLE);
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break;
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case STRIKEOUT_TOGGLE:
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setBar(fi, INHERIT);
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fi.setStrikeout(FONT_TOGGLE);
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break;
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case UULINE_TOGGLE:
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setBar(fi, INHERIT);
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fi.setUuline(FONT_TOGGLE);
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break;
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case UWAVE_TOGGLE:
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setBar(fi, INHERIT);
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fi.setUwave(FONT_TOGGLE);
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break;
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case NOUN_TOGGLE:
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setBar(fi, INHERIT);
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fi.setNoun(FONT_TOGGLE);
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break;
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case INHERIT:
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fi.setEmph(FONT_INHERIT);
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fi.setUnderbar(FONT_INHERIT);
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fi.setStrikeout(FONT_INHERIT);
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fi.setUuline(FONT_INHERIT);
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fi.setUwave(FONT_INHERIT);
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fi.setNoun(FONT_INHERIT);
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break;
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}
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}
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void GuiCharacter::paramsToDialog(Font const & font)
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{
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FontInfo const & fi = font.fontInfo();
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familyCO->setCurrentIndex(findPos2nd(family, fi.family()));
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seriesCO->setCurrentIndex(findPos2nd(series, fi.series()));
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shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
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sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
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miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
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colorCO->setCurrentIndex(colorCO->findData(toqstr(lcolor.getLyXName(fi.color()))));
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// reset_language is a null pointer.
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QString const lang = (font.language() == reset_language)
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? "reset" : toqstr(font.language()->lang());
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langCO->setCurrentIndex(findPos2nd(language, lang));
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toggleallCB->setChecked(toggleall_);
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}
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void GuiCharacter::applyView()
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{
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FontInfo & fi = font_.fontInfo();
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fi.setFamily(family[familyCO->currentIndex()].second);
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fi.setSeries(series[seriesCO->currentIndex()].second);
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fi.setShape(shape[shapeCO->currentIndex()].second);
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fi.setSize(size[sizeCO->currentIndex()].second);
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setBar(fi, bar[miscCO->currentIndex()].second);
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fi.setColor(lcolor.getFromLyXName(fromqstr(colorCO->itemData(colorCO->currentIndex()).toString())));
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font_.setLanguage(languages.getLanguage(
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fromqstr(language[langCO->currentIndex()].second)));
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toggleall_ = toggleallCB->isChecked();
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}
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bool GuiCharacter::initialiseParams(string const &)
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{
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if (autoapplyCB->isChecked())
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return true;
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FontInfo & fi = font_.fontInfo();
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// so that the user can press Ok
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if (fi.family() != IGNORE_FAMILY
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|| fi.series() != IGNORE_SERIES
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|| fi.shape() != IGNORE_SHAPE
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|| fi.size() != FONT_SIZE_IGNORE
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|| getBar(fi) != IGNORE
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|| fi.color() != Color_ignore
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|| font_.language() != ignore_language)
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setButtonsValid(true);
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paramsToDialog(font_);
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return true;
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}
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void GuiCharacter::dispatchParams()
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{
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dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
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}
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void GuiCharacter::saveSession() const
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{
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Dialog::saveSession();
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QSettings settings;
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settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
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settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
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}
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void GuiCharacter::restoreSession()
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{
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Dialog::restoreSession();
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QSettings settings;
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toggleallCB->setChecked(
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settings.value(sessionKey() + "/toggleall").toBool());
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autoapplyCB->setChecked(
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settings.value(sessionKey() + "/autoapply").toBool());
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}
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Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
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} // namespace frontend
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} // namespace lyx
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#include "moc_GuiCharacter.cpp"
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