lyx_mirror/src/BufferView.h
John Levon 0623d1f074 The markDirty() and fitCursor() changes
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@6537 a592a061-630c-0410-9148-cb99ea01b6c8
2003-03-19 14:45:22 +00:00

249 lines
6.3 KiB
C++

// -*- C++ -*-
/**
* \file BufferView.h
* Copyright 2002 the LyX Team
* Read the file COPYING
*
* \author Lars Gullik Bjønnes
*/
#ifndef BUFFER_VIEW_H
#define BUFFER_VIEW_H
#include "LString.h"
#include "undo.h"
#include "insets/inset.h"
#include <boost/utility.hpp>
class Change;
class LyXView;
class LyXText;
class TeXErrors;
class Buffer;
class LyXScreen;
class Language;
class Painter;
class UpdatableInset;
class WordLangTuple;
class Encoding;
/**
* A buffer view encapsulates a view onto a particular
* buffer, and allows access to operate upon it. A view
* is a sliding window of the entire document rendering.
*
* Eventually we will allow several views onto a single
* buffer, but not yet.
*/
class BufferView : boost::noncopyable {
public:
/**
* Codes to store necessary pending updates
* of the document rendering.
*/
enum UpdateCodes {
UPDATE = 0, //< repaint
SELECT = 1 //< reset selection to current cursor pos
};
/**
* Create a view with the given owner main window,
* of the given dimensions.
*/
BufferView(LyXView * owner, int x, int y, int w, int h);
~BufferView();
/// set the buffer we are viewing
void buffer(Buffer * b);
/// return the buffer being viewed
Buffer * buffer() const;
/// return the painter object for drawing onto the view
Painter & painter() const;
/// return the screen object for handling re-drawing
LyXScreen & screen() const;
/// return the owning main view
LyXView * owner() const;
/// resize event has happened
void resize();
/**
* Repaint the pixmap. Used for when we don't want
* to go through the full update() logic, just a simple
* repaint of the whole screen.
*/
void repaint();
/// reload the contained buffer
void reload();
/// fit the user cursor within the visible view
bool fitCursor();
/// perform pending painting updates
void update();
// update for a particular lyxtext
void update(LyXText *, UpdateCodes uc);
/// update for the top-level lyxtext
void update(UpdateCodes uc);
/// update for a particular inset
void updateInset(Inset * inset);
/// reset the scrollbar to reflect current view position
void updateScrollbar();
/// FIXME
void redoCurrentBuffer();
/// FIXME
bool available() const;
/// FIXME
void beforeChange(LyXText *);
/// Save the current position as bookmark i
void savePosition(unsigned int i);
/// Restore the position from bookmark i
void restorePosition(unsigned int i);
/// does the given bookmark have a saved position ?
bool isSavedPosition(unsigned int i);
/// return the current change at the cursor
Change const getCurrentChange();
/**
* This holds the mapping between buffer paragraphs and screen rows.
* This should be private...but not yet. (Lgb)
*/
LyXText * text;
/// return the lyxtext we are using
LyXText * getLyXText() const;
/// Return the current inset we are "locked" in
UpdatableInset * theLockingInset() const;
/// lock the given inset FIXME: return value ?
bool lockInset(UpdatableInset * inset);
/// unlock the given inset
int unlockInset(UpdatableInset * inset);
/// unlock the currently locked inset
void insetUnlock();
/// return the current encoding at the cursor
Encoding const * getEncoding() const;
/// return the parent language of the given inset
Language const * getParentLanguage(Inset * inset) const;
/// Select the "current" word
void selectLastWord();
/// replace the currently selected word
void replaceWord(string const & replacestring);
/// Update after spellcheck finishes
void endOfSpellCheck();
/// return the next word
WordLangTuple const nextWord(float & value);
/// move cursor to the named label
bool gotoLabel(string const & label);
/// copy the environment type from current paragraph
void copyEnvironment();
/// set the current paragraph's environment type
void pasteEnvironment();
/// undo last action
void undo();
/// redo last action
void redo();
/// removes all autodeletable insets
bool removeAutoInsets();
/// insert all errors found when running latex
void insertErrors(TeXErrors & terr);
/// set the cursor based on the given TeX source row
void setCursorFromRow(int row);
/**
* Insert an inset into the buffer.
* Place it in a layout of lout,
*/
bool insertInset(Inset * inset, string const & lout = string());
/// Inserts a lyx file at cursor position. return false if it fails
bool insertLyXFile(string const & file);
/// show the user cursor
void showCursor();
/// hide the user cursor
void hideCursor();
/// FIXME
void showLockedInsetCursor(int x, int y, int asc, int desc);
/// FIXME
void hideLockedInsetCursor();
/// FIXME
bool fitLockedInsetCursor(int x, int y, int asc, int desc);
/// FIXME
void lockedInsetStoreUndo(Undo::undo_kind kind);
/// FIXME
void toggleSelection(bool = true);
/// FIXME: my word !
void toggleToggle();
/// center the document view around the cursor
void center();
/// scroll document by the given number of lines of default height
void scroll(int lines);
/// Scroll the view by a number of pixels
void scrollDocView(int);
/// return the pixel width of the document view
int workWidth() const;
/// return the pixel height of the document view
int workHeight() const;
/// switch between primary and secondary keymaps for RTL entry
void switchKeyMap();
/// FIXME
bool ChangeRefsIfUnique(string const & from, string const & to);
/// FIXME
bool ChangeCitationsIfUnique(string const & from, string const & to);
/// get the contents of the window system clipboard
string const getClipboard() const;
/// fill the window system clipboard
void stuffClipboard(string const &) const;
/// tell the window system we have a selection
void haveSelection(bool sel);
/// execute the given function
bool dispatch(FuncRequest const & argument);
private:
/// Set the current locking inset
void theLockingInset(UpdatableInset * inset);
/// return the lyxtext containing this inset
LyXText * getParentText(Inset * inset) const;
/**
* Change all insets with the given code's contents to a new
* string. May only be used with InsetCommand-derived insets
* Returns true if a screen update is needed.
*/
bool ChangeInsets(Inset::Code code, string const & from,
string const & to);
struct Pimpl;
friend struct BufferView::Pimpl;
Pimpl * pimpl_;
};
BufferView::UpdateCodes operator|(BufferView::UpdateCodes uc1,
BufferView::UpdateCodes uc2);
#endif // BUFFERVIEW_H