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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@6233 a592a061-630c-0410-9148-cb99ea01b6c8
357 lines
9.3 KiB
C
357 lines
9.3 KiB
C
/**
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* \file insetfloat.C
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS
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*/
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#include <config.h>
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#include "insetfloat.h"
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#include "gettext.h"
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#include "lyxfont.h"
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#include "BufferView.h"
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#include "lyxtext.h"
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#include "insets/insettext.h"
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#include "support/LOstream.h"
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#include "support/lstrings.h"
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#include "FloatList.h"
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#include "LaTeXFeatures.h"
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#include "debug.h"
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#include "Floating.h"
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#include "buffer.h"
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#include "frontends/LyXView.h"
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#include "frontends/Dialogs.h"
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#include "lyxlex.h"
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#include "iterators.h"
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using std::ostream;
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using std::endl;
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// With this inset it will be possible to support the latex package
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// float.sty, and I am sure that with this and some additional support
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// classes we can support similar functionality in other formats
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// (read DocBook).
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// By using float.sty we will have the same handling for all floats, both
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// for those already in existance (table and figure) and all user created
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// ones¹. So suddenly we give the users the possibility of creating new
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// kinds of floats on the fly. (and with a uniform look)
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//
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// API to float.sty:
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// \newfloat{type}{placement}{ext}[within]
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// type - The "type" of the new class of floats, like program or
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// algorithm. After the appropriate \newfloat, commands
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// such as \begin{program} or \end{algorithm*} will be
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// available.
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// placement - The default placement for the given class of floats.
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// They are like in standard LaTeX: t, b, p and h for top,
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// bottom, page, and here, respectively. On top of that
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// there is a new type, H, which does not really correspond
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// to a float, since it means: put it "here" and nowhere else.
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// Note, however that the H specifier is special and, because
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// of implementation details cannot be used in the second
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// argument of \newfloat.
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// ext - The file name extension of an auxiliary file for the list
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// of figures (or whatever). LaTeX writes the captions to
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// this file.
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// within - This (optional) argument determines whether floats of this
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// class will be numbered within some sectional unit of the
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// document. For example, if within is equal to chapter, the
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// floats will be numbered within chapters.
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// \floatstyle{style}
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// style - plain, boxed, ruled
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// \floatname{float}{floatname}
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// float -
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// floatname -
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// \floatplacement{float}{placement}
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// float -
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// placement -
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// \restylefloat{float}
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// float -
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// \listof{type}{title}
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// title -
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// ¹ the algorithm float is defined using the float.sty package. Like this
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// \floatstyle{ruled}
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// \newfloat{algorithm}{htbp}{loa}[<sect>]
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// \floatname{algorithm}{Algorithm}
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//
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// The intention is that floats should be definable from two places:
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// - layout files
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// - the "gui" (i.e. by the user)
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//
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// From layout files.
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// This should only be done for floats defined in a documentclass and that
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// does not need any additional packages. The two most known floats in this
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// category is "table" and "figure". Floats defined in layout files are only
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// stored in lyx files if the user modifies them.
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//
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// By the user.
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// There should be a gui dialog (and also a collection of lyxfuncs) where
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// the user can modify existing floats and/or create new ones.
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//
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// The individual floats will also have some settable
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// variables: wide and placement.
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//
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// Lgb
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namespace {
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// this should not be hardcoded, but be part of the definition
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// of the float (JMarc)
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string const caplayout("Caption");
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string floatname(string const & type, BufferParams const & bp)
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{
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FloatList const & floats = bp.getLyXTextClass().floats();
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FloatList::const_iterator it = floats[type];
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if (it == floats.end())
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return type;
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return _(it->second.name());
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}
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} // namespace anon
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InsetFloat::InsetFloat(BufferParams const & bp, string const & type)
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: InsetCollapsable(bp), wide_(false)
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{
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string lab(_("float: "));
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lab += floatname(type, bp);
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setLabel(lab);
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LyXFont font(LyXFont::ALL_SANE);
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font.decSize();
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font.decSize();
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font.setColor(LColor::collapsable);
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setLabelFont(font);
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floatType_ = type;
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setInsetName(type);
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LyXTextClass const & tclass = bp.getLyXTextClass();
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if (tclass.hasLayout(caplayout))
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inset.paragraph()->layout(tclass[caplayout]);
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}
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InsetFloat::InsetFloat(InsetFloat const & in, bool same_id)
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: InsetCollapsable(in, same_id), floatType_(in.floatType_),
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floatPlacement_(in.floatPlacement_), wide_(in.wide_)
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{}
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InsetFloat::~InsetFloat()
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{
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hideDialog();
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}
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void InsetFloat::write(Buffer const * buf, ostream & os) const
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{
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os << "Float " // getInsetName()
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<< floatType_ << '\n';
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if (!floatPlacement_.empty()) {
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os << "placement " << floatPlacement_ << "\n";
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}
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if (wide_) {
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os << "wide true\n";
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} else {
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os << "wide false\n";
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}
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InsetCollapsable::write(buf, os);
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}
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void InsetFloat::read(Buffer const * buf, LyXLex & lex)
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{
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if (lex.isOK()) {
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lex.next();
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string token = lex.getString();
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if (token == "placement") {
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lex.next();
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floatPlacement_ = lex.getString();
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} else {
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// take countermeasures
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lex.pushToken(token);
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}
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lex.next();
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token = lex.getString();
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if (token == "wide") {
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lex.next();
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string const tmptoken = lex.getString();
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if (tmptoken == "true")
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wide(true, buf->params);
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else
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wide(false, buf->params);
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} else {
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lyxerr << "InsetFloat::Read:: Missing wide!"
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<< endl;
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// take countermeasures
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lex.pushToken(token);
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}
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}
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InsetCollapsable::read(buf, lex);
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}
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void InsetFloat::validate(LaTeXFeatures & features) const
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{
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if (contains(placement(), "H")) {
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features.require("float");
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}
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features.useFloat(floatType_);
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InsetCollapsable::validate(features);
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}
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Inset * InsetFloat::clone(Buffer const &, bool same_id) const
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{
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return new InsetFloat(*const_cast<InsetFloat *>(this), same_id);
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}
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string const InsetFloat::editMessage() const
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{
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return _("Opened Float Inset");
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}
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int InsetFloat::latex(Buffer const * buf,
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ostream & os, bool fragile, bool fp) const
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{
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FloatList const & floats = buf->params.getLyXTextClass().floats();
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string const tmptype = (wide_ ? floatType_ + "*" : floatType_);
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// Figure out the float placement to use.
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// From lowest to highest:
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// - float default placement
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// - document wide default placement
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// - specific float placement
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string placement;
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string const buf_placement = buf->params.float_placement;
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string const def_placement = floats.defaultPlacement(floatType_);
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if (!floatPlacement_.empty()
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&& floatPlacement_ != def_placement) {
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placement = floatPlacement_;
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} else if (floatPlacement_.empty()
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&& !buf_placement.empty()
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&& buf_placement != def_placement) {
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placement = buf_placement;
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}
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// The \n is used to force \begin{<floatname>} to appear in a new line.
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// The % is needed to prevent two consecutive \n chars in the case
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// when the current output line is empty.
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os << "%\n\\begin{" << tmptype << '}';
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// We only output placement if different from the def_placement.
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if (!placement.empty()) {
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os << '[' << placement << ']';
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}
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os << '\n';
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int const i = inset.latex(buf, os, fragile, fp);
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// The \n is used to force \end{<floatname>} to appear in a new line.
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// In this case, we do not case if the current output line is empty.
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os << "\n\\end{" << tmptype << "}\n";
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return i + 4;
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}
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int InsetFloat::docbook(Buffer const * buf, ostream & os, bool mixcont) const
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{
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os << '<' << floatType_ << '>';
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int const i = inset.docbook(buf, os, mixcont);
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os << "</" << floatType_ << '>';
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return i;
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}
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bool InsetFloat::insetAllowed(Inset::Code code) const
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{
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if (code == Inset::FLOAT_CODE)
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return false;
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if (inset.getLockingInset() != const_cast<InsetFloat *>(this))
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return inset.insetAllowed(code);
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if ((code == Inset::FOOT_CODE) || (code == Inset::MARGIN_CODE))
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return false;
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return true;
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}
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bool InsetFloat::showInsetDialog(BufferView * bv) const
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{
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if (!inset.showInsetDialog(bv)) {
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bv->owner()->getDialogs().showFloat(const_cast<InsetFloat *>(this));
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}
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return true;
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}
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string const & InsetFloat::type() const
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{
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return floatType_;
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}
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void InsetFloat::placement(string const & p)
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{
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// FIX: Here we should only allow the placement to be set
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// if a valid value.
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floatPlacement_ = p;
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}
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string const & InsetFloat::placement() const
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{
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return floatPlacement_;
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}
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void InsetFloat::wide(bool w, BufferParams const & bp)
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{
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wide_ = w;
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string lab(_("float:"));
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lab += floatname(floatType_, bp);
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if (wide_)
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lab += '*';
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setLabel(lab);
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}
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bool InsetFloat::wide() const
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{
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return wide_;
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}
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void InsetFloat::addToToc(toc::TocList & toclist, Buffer const * buf) const
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{
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ParIterator pit(inset.paragraph());
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ParIterator end;
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// Find a caption layout in one of the (child inset's) pars
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for (; pit != end; ++pit) {
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Paragraph * tmp = *pit;
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if (tmp->layout()->name() == caplayout) {
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string const name = floatname(type(), buf->params);
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string const str =
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tostr(toclist[name].size() + 1)
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+ ". " + tmp->asString(buf, false);
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toc::TocItem const item(tmp->id(), 0 , str);
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toclist[name].push_back(item);
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}
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}
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}
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