lyx_mirror/src/insets/InsetCollapsable.cpp
Vincent van Ravesteijn a7850e7524 branch: Fix bug #6280: Wrong context menu is opened in an auto-opened inset.
see r31697 and r31728.

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/branches/BRANCH_1_6_X@31750 a592a061-630c-0410-9148-cb99ea01b6c8
2009-10-26 16:55:31 +00:00

880 lines
21 KiB
C++

/**
* \file InsetCollapsable.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "InsetCollapsable.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
#include "Cursor.h"
#include "Dimension.h"
#include "DispatchResult.h"
#include "FloatList.h"
#include "FuncRequest.h"
#include "FuncStatus.h"
#include "InsetLayout.h"
#include "Language.h"
#include "LaTeXFeatures.h"
#include "Lexer.h"
#include "MetricsInfo.h"
#include "ParagraphParameters.h"
#include "TextClass.h"
#include "frontends/FontMetrics.h"
#include "frontends/Painter.h"
#include "support/debug.h"
#include "support/docstream.h"
#include "support/gettext.h"
#include "support/lassert.h"
#include "support/lstrings.h"
using namespace std;
namespace lyx {
InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const
{
if (decoration() == InsetLayout::CONGLOMERATE)
return status_;
return auto_open_[&bv] ? Open : status_;
}
InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const
{
switch (decoration()) {
case InsetLayout::CLASSIC:
if (status(bv) == Open)
return openinlined_ ? LeftButton : TopButton;
return ButtonOnly;
case InsetLayout::MINIMALISTIC:
return status(bv) == Open ? NoButton : ButtonOnly ;
case InsetLayout::CONGLOMERATE:
return status(bv) == Open ? SubLabel : Corners ;
case InsetLayout::DEFAULT:
break; // this shouldn't happen
}
// dummy return value to shut down a warning,
// this is dead code.
return NoButton;
}
InsetCollapsable::Geometry InsetCollapsable::geometry() const
{
switch (decoration()) {
case InsetLayout::CLASSIC:
if (status_ == Open)
return openinlined_ ? LeftButton : TopButton;
return ButtonOnly;
case InsetLayout::MINIMALISTIC:
return status_ == Open ? NoButton : ButtonOnly ;
case InsetLayout::CONGLOMERATE:
return status_ == Open ? SubLabel : Corners ;
case InsetLayout::DEFAULT:
break; // this shouldn't happen
}
// dummy return value to shut down a warning,
// this is dead code.
return NoButton;
}
InsetCollapsable::InsetCollapsable(Buffer const & buf)
: InsetText(buf), status_(Inset::Open),
openinlined_(false), mouse_hover_(false)
{
DocumentClass const & dc = buf.params().documentClass();
setLayout(&dc);
setAutoBreakRows(true);
setDrawFrame(true);
setFrameColor(Color_collapsableframe);
paragraphs().back().setPlainLayout(dc);
}
InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
: InsetText(rhs),
status_(rhs.status_),
layout_(rhs.layout_),
labelstring_(rhs.labelstring_),
button_dim(rhs.button_dim),
openinlined_(rhs.openinlined_),
auto_open_(rhs.auto_open_),
// the sole purpose of this copy constructor
mouse_hover_(false)
{
}
docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
{
Dimension dim = dimensionCollapsed(bv);
if (geometry(bv) == NoButton)
return translateIfPossible(layout_->labelstring());
if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv))
return docstring();
OutputParams rp(&buffer().params().encoding());
odocstringstream ods;
InsetText::plaintext(ods, rp);
docstring const content_tip = ods.str();
return support::wrapParas(content_tip, 4);
}
void InsetCollapsable::setLayout(BufferParams const & bp)
{
setLayout(bp.documentClassPtr());
}
void InsetCollapsable::setLayout(DocumentClass const * const dc)
{
if (dc) {
layout_ = &(dc->insetLayout(name()));
labelstring_ = translateIfPossible(layout_->labelstring());
} else {
layout_ = &DocumentClass::plainInsetLayout();
labelstring_ = _("UNDEFINED");
}
setButtonLabel();
}
void InsetCollapsable::write(ostream & os) const
{
os << "status ";
switch (status_) {
case Open:
os << "open";
break;
case Collapsed:
os << "collapsed";
break;
}
os << "\n";
text().write(buffer(), os);
}
void InsetCollapsable::read(Lexer & lex)
{
lex.setContext("InsetCollapsable::read");
string tmp_token;
status_ = Collapsed;
lex >> "status" >> tmp_token;
if (tmp_token == "open")
status_ = Open;
// this must be set before we enter InsetText::read()
setLayout(buffer().params());
InsetText::read(lex);
// set button label again as the inset contents was not read yet at
// setLayout() time.
setButtonLabel();
// Force default font, if so requested
// This avoids paragraphs in buffer language that would have a
// foreign language after a document language change, and it ensures
// that all new text in ERT and similar gets the "latex" language,
// since new text inherits the language from the last position of the
// existing text. As a side effect this makes us also robust against
// bugs in LyX that might lead to font changes in ERT in .lyx files.
resetParagraphsFont();
}
Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const
{
LASSERT(layout_, /**/);
Dimension dim;
theFontMetrics(layout_->labelfont()).buttonText(
buttonLabel(bv), dim.wid, dim.asc, dim.des);
return dim;
}
void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
{
LASSERT(layout_, /**/);
auto_open_[mi.base.bv] = mi.base.bv->cursor().isInside(this);
FontInfo tmpfont = mi.base.font;
mi.base.font = layout_->font();
mi.base.font.realize(tmpfont);
BufferView const & bv = *mi.base.bv;
switch (geometry(bv)) {
case NoButton:
InsetText::metrics(mi, dim);
break;
case Corners:
InsetText::metrics(mi, dim);
dim.des -= 3;
dim.asc -= 1;
break;
case SubLabel: {
InsetText::metrics(mi, dim);
// consider width of the inset label
FontInfo font(layout_->labelfont());
font.realize(sane_font);
font.decSize();
font.decSize();
int w = 0;
int a = 0;
int d = 0;
theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
dim.des += a + d;
break;
}
case TopButton:
case LeftButton:
case ButtonOnly:
dim = dimensionCollapsed(bv);
if (geometry(bv) == TopButton
|| geometry(bv) == LeftButton) {
Dimension textdim;
InsetText::metrics(mi, textdim);
openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
if (openinlined_) {
// Correct for button width.
dim.wid += textdim.wid;
dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
dim.asc = textdim.asc;
} else {
dim.des += textdim.height() + TEXT_TO_INSET_OFFSET;
dim.wid = max(dim.wid, textdim.wid);
}
}
break;
}
mi.base.font = tmpfont;
}
bool InsetCollapsable::setMouseHover(bool mouse_hover)
{
mouse_hover_ = mouse_hover;
return true;
}
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
LASSERT(layout_, /**/);
BufferView const & bv = *pi.base.bv;
auto_open_[&bv] = bv.cursor().isInside(this);
FontInfo tmpfont = pi.base.font;
pi.base.font = layout_->font();
pi.base.font.realize(tmpfont);
// Draw button first -- top, left or only
Dimension dimc = dimensionCollapsed(bv);
if (geometry(*pi.base.bv) == TopButton ||
geometry(*pi.base.bv) == LeftButton ||
geometry(*pi.base.bv) == ButtonOnly) {
button_dim.x1 = x + 0;
button_dim.x2 = x + dimc.width();
button_dim.y1 = y - dimc.asc;
button_dim.y2 = y + dimc.des;
pi.pain.buttonText(x, y, buttonLabel(bv), layout_->labelfont(),
mouse_hover_);
} else {
button_dim.x1 = 0;
button_dim.y1 = 0;
button_dim.x2 = 0;
button_dim.y2 = 0;
}
Dimension const textdim = InsetText::dimension(bv);
int const baseline = y;
int textx, texty;
switch (geometry(bv)) {
case LeftButton:
textx = x + dimc.width();
texty = baseline;
InsetText::draw(pi, textx, texty);
break;
case TopButton:
textx = x;
texty = baseline + dimc.des + textdim.asc;
InsetText::draw(pi, textx, texty);
break;
case ButtonOnly:
break;
case NoButton:
textx = x;
texty = baseline;
InsetText::draw(pi, textx, texty);
break;
case SubLabel:
case Corners:
textx = x;
texty = baseline;
const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
InsetText::draw(pi, textx, texty);
const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
int desc = textdim.descent();
if (geometry(bv) == Corners)
desc -= 3;
const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
pi.pain.line(xx1, y + desc - 4,
xx1, y + desc,
layout_->labelfont().color());
if (status_ == Open)
pi.pain.line(xx1, y + desc,
xx2, y + desc,
layout_->labelfont().color());
else {
// Make status_ value visible:
pi.pain.line(xx1, y + desc,
xx1 + 4, y + desc,
layout_->labelfont().color());
pi.pain.line(xx2 - 4, y + desc,
xx2, y + desc,
layout_->labelfont().color());
}
pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
y + desc - 4, layout_->labelfont().color());
// the label below the text. Can be toggled.
if (geometry(bv) == SubLabel) {
FontInfo font(layout_->labelfont());
font.realize(sane_font);
font.decSize();
font.decSize();
int w = 0;
int a = 0;
int d = 0;
theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
int const ww = max(textdim.wid, w);
pi.pain.rectText(x + (ww - w) / 2, y + desc + a,
buttonLabel(bv), font, Color_none, Color_none);
desc += d;
}
// a visual cue when the cursor is inside the inset
Cursor const & cur = bv.cursor();
if (cur.isInside(this)) {
y -= textdim.asc;
y += 3;
pi.pain.line(xx1, y + 4, xx1, y, layout_->labelfont().color());
pi.pain.line(xx1 + 4, y, xx1, y, layout_->labelfont().color());
pi.pain.line(xx2, y + 4, xx2, y,
layout_->labelfont().color());
pi.pain.line(xx2 - 4, y, xx2, y,
layout_->labelfont().color());
}
break;
}
pi.base.font = tmpfont;
}
void InsetCollapsable::cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const
{
if (geometry(bv) == ButtonOnly)
status_ = Open;
LASSERT(geometry(bv) != ButtonOnly, /**/);
InsetText::cursorPos(bv, sl, boundary, x, y);
Dimension const textdim = InsetText::dimension(bv);
switch (geometry(bv)) {
case LeftButton:
x += dimensionCollapsed(bv).wid;
break;
case TopButton: {
y += dimensionCollapsed(bv).des + textdim.asc;
break;
}
case NoButton:
case SubLabel:
case Corners:
// Do nothing
break;
case ButtonOnly:
// Cannot get here
break;
}
}
Inset::EDITABLE InsetCollapsable::editable() const
{
return geometry() != ButtonOnly ? HIGHLY_EDITABLE : IS_EDITABLE;
}
bool InsetCollapsable::descendable(BufferView const & bv) const
{
return geometry(bv) != ButtonOnly;
}
bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
{
return button_dim.contains(cmd.x, cmd.y);
}
docstring const InsetCollapsable::getNewLabel(docstring const & l) const
{
docstring label;
pos_type const max_length = 15;
pos_type const p_siz = paragraphs().begin()->size();
pos_type const n = min(max_length, p_siz);
pos_type i = 0;
pos_type j = 0;
for (; i < n && j < p_siz; ++j) {
if (paragraphs().begin()->isInset(j))
continue;
label += paragraphs().begin()->getChar(j);
++i;
}
if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
label += "...";
}
return label.empty() ? l : label;
}
void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from)
{
//lyxerr << "InsetCollapsable: edit left/right" << endl;
cur.push(*this);
InsetText::edit(cur, front, entry_from);
}
Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
{
//lyxerr << "InsetCollapsable: edit xy" << endl;
if (geometry(cur.bv()) == ButtonOnly
|| (button_dim.contains(x, y)
&& geometry(cur.bv()) != NoButton))
return this;
cur.push(*this);
return InsetText::editXY(cur, x, y);
}
void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
{
//lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
// << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
switch (cmd.action) {
case LFUN_MOUSE_PRESS:
if (hitButton(cmd)) {
switch (cmd.button()) {
case mouse_button::button1:
case mouse_button::button3:
// Pass the command to the enclosing InsetText,
// so that the cursor gets set.
cur.undispatched();
break;
case mouse_button::none:
case mouse_button::button2:
case mouse_button::button4:
case mouse_button::button5:
// Nothing to do.
cur.noUpdate();
break;
}
} else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
case LFUN_MOUSE_MOTION:
case LFUN_MOUSE_DOUBLE:
case LFUN_MOUSE_TRIPLE:
if (hitButton(cmd))
cur.noUpdate();
else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
case LFUN_MOUSE_RELEASE:
if (!hitButton(cmd)) {
// The mouse click has to be within the inset!
if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
}
if (cmd.button() != mouse_button::button1) {
// Nothing to do.
cur.noUpdate();
break;
}
// if we are selecting, we do not want to
// toggle the inset.
if (cur.selection())
break;
// Left button is clicked, the user asks to
// toggle the inset visual state.
cur.dispatched();
cur.updateFlags(Update::Force | Update::FitCursor);
if (geometry(cur.bv()) == ButtonOnly) {
setStatus(cur, Open);
edit(cur, true);
}
else
setStatus(cur, Collapsed);
cur.bv().cursor() = cur;
break;
case LFUN_INSET_TOGGLE:
if (cmd.argument() == "open")
setStatus(cur, Open);
else if (cmd.argument() == "close")
setStatus(cur, Collapsed);
else if (cmd.argument() == "toggle" || cmd.argument().empty())
if (status_ == Open) {
setStatus(cur, Collapsed);
if (geometry(cur.bv()) == ButtonOnly)
cur.top().forwardPos();
} else
setStatus(cur, Open);
else // if assign or anything else
cur.undispatched();
cur.dispatched();
break;
case LFUN_PASTE:
case LFUN_CLIPBOARD_PASTE:
case LFUN_SELECTION_PASTE:
case LFUN_PRIMARY_SELECTION_PASTE: {
InsetText::doDispatch(cur, cmd);
// Since we can only store plain text, we must reset all
// attributes.
// FIXME: Change only the pasted paragraphs
resetParagraphsFont();
break;
}
default:
if (layout_ && layout_->isForceLtr()) {
// Force any new text to latex_language
// FIXME: This should only be necessary in constructor, but
// new paragraphs that are created by pressing enter at the
// start of an existing paragraph get the buffer language
// and not latex_language, so we take this brute force
// approach.
cur.current_font.setLanguage(latex_language);
cur.real_current_font.setLanguage(latex_language);
}
InsetText::doDispatch(cur, cmd);
break;
}
}
bool InsetCollapsable::allowMultiPar() const
{
return layout_->isMultiPar();
}
void InsetCollapsable::resetParagraphsFont()
{
Font font;
font.fontInfo() = inherit_font;
if (layout_->isForceLtr())
font.setLanguage(latex_language);
if (layout_->isPassThru()) {
ParagraphList::iterator par = paragraphs().begin();
ParagraphList::iterator const end = paragraphs().end();
while (par != end) {
par->resetFonts(font);
par->params().clear();
++par;
}
}
}
bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & flag) const
{
switch (cmd.action) {
// FIXME At present, these are being enabled and disabled according to
// whether PASSTHRU has been set in the InsetLayout. This makes some
// sense, but there are other checks that should really be done. E.g.,
// one should not be able to inset IndexPrint inside an optional argument!!
case LFUN_ACCENT_ACUTE:
case LFUN_ACCENT_BREVE:
case LFUN_ACCENT_CARON:
case LFUN_ACCENT_CEDILLA:
case LFUN_ACCENT_CIRCLE:
case LFUN_ACCENT_CIRCUMFLEX:
case LFUN_ACCENT_DOT:
case LFUN_ACCENT_GRAVE:
case LFUN_ACCENT_HUNGARIAN_UMLAUT:
case LFUN_ACCENT_MACRON:
case LFUN_ACCENT_OGONEK:
case LFUN_ACCENT_TIE:
case LFUN_ACCENT_TILDE:
case LFUN_ACCENT_UMLAUT:
case LFUN_ACCENT_UNDERBAR:
case LFUN_ACCENT_UNDERDOT:
case LFUN_APPENDIX:
case LFUN_BOX_INSERT:
case LFUN_BRANCH_INSERT:
case LFUN_NEWLINE_INSERT:
case LFUN_CAPTION_INSERT:
case LFUN_DEPTH_DECREMENT:
case LFUN_DEPTH_INCREMENT:
case LFUN_ERT_INSERT:
case LFUN_FILE_INSERT:
case LFUN_FLEX_INSERT:
case LFUN_FLOAT_INSERT:
case LFUN_FLOAT_LIST_INSERT:
case LFUN_FLOAT_WIDE_INSERT:
case LFUN_FONT_BOLD:
case LFUN_FONT_BOLDSYMBOL:
case LFUN_FONT_TYPEWRITER:
case LFUN_FONT_DEFAULT:
case LFUN_FONT_EMPH:
case LFUN_TEXTSTYLE_APPLY:
case LFUN_TEXTSTYLE_UPDATE:
case LFUN_FONT_NOUN:
case LFUN_FONT_ROMAN:
case LFUN_FONT_SANS:
case LFUN_FONT_FRAK:
case LFUN_FONT_ITAL:
case LFUN_FONT_SIZE:
case LFUN_FONT_STATE:
case LFUN_FONT_UNDERLINE:
case LFUN_FOOTNOTE_INSERT:
case LFUN_HYPERLINK_INSERT:
case LFUN_INDEX_INSERT:
case LFUN_INDEX_PRINT:
case LFUN_INSET_INSERT:
case LFUN_LABEL_GOTO:
case LFUN_LABEL_INSERT:
case LFUN_LINE_INSERT:
case LFUN_NEWPAGE_INSERT:
case LFUN_LAYOUT_TABULAR:
case LFUN_MARGINALNOTE_INSERT:
case LFUN_MATH_DISPLAY:
case LFUN_MATH_INSERT:
case LFUN_MATH_MATRIX:
case LFUN_MATH_MODE:
case LFUN_MENU_OPEN:
case LFUN_NOACTION:
case LFUN_NOMENCL_INSERT:
case LFUN_NOMENCL_PRINT:
case LFUN_NOTE_INSERT:
case LFUN_NOTE_NEXT:
case LFUN_OPTIONAL_INSERT:
case LFUN_REFERENCE_NEXT:
case LFUN_SERVER_GOTO_FILE_ROW:
case LFUN_SERVER_NOTIFY:
case LFUN_SERVER_SET_XY:
case LFUN_SPACE_INSERT:
case LFUN_SPECIALCHAR_INSERT:
case LFUN_TABULAR_INSERT:
case LFUN_TOC_INSERT:
case LFUN_WRAP_INSERT:
if (layout_->isPassThru()) {
flag.setEnabled(false);
return true;
}
return InsetText::getStatus(cur, cmd, flag);
case LFUN_INSET_TOGGLE:
if (cmd.argument() == "open")
flag.setEnabled(status_ != Open);
else if (cmd.argument() == "close")
flag.setEnabled(status_ == Open);
else if (cmd.argument() == "toggle" || cmd.argument().empty()) {
flag.setEnabled(true);
flag.setOnOff(status_ == Open);
} else
flag.setEnabled(false);
return true;
case LFUN_LANGUAGE:
flag.setEnabled(!layout_->isForceLtr());
return InsetText::getStatus(cur, cmd, flag);
case LFUN_BREAK_PARAGRAPH:
flag.setEnabled(layout_->isMultiPar());
return true;
default:
return InsetText::getStatus(cur, cmd, flag);
}
}
void InsetCollapsable::setLabel(docstring const & l)
{
labelstring_ = l;
}
void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status)
{
status_ = status;
setButtonLabel();
if (status_ == Collapsed) {
cur.leaveInset(*this);
mouse_hover_ = false;
}
}
docstring InsetCollapsable::floatName(
string const & type, BufferParams const & bp) const
{
FloatList const & floats = bp.documentClass().floats();
FloatList::const_iterator it = floats[type];
// FIXME UNICODE
return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name());
}
InsetLayout::InsetDecoration InsetCollapsable::decoration() const
{
if (!layout_)
return InsetLayout::CLASSIC;
InsetLayout::InsetDecoration const dec = layout_->decoration();
switch (dec) {
case InsetLayout::CLASSIC:
case InsetLayout::MINIMALISTIC:
case InsetLayout::CONGLOMERATE:
return dec;
case InsetLayout::DEFAULT:
break;
}
if (lyxCode() == FLEX_CODE)
return InsetLayout::CONGLOMERATE;
return InsetLayout::CLASSIC;
}
int InsetCollapsable::latex(odocstream & os,
OutputParams const & runparams) const
{
// FIXME: What should we do layout_ is 0?
// 1) assert
// 2) through an error
if (!layout_)
return 0;
// This implements the standard way of handling the LaTeX output of
// a collapsable inset, either a command or an environment. Standard
// collapsable insets should not redefine this, non-standard ones may
// call this.
if (!layout_->latexname().empty()) {
if (layout_->latextype() == InsetLayout::COMMAND) {
// FIXME UNICODE
if (runparams.moving_arg)
os << "\\protect";
os << '\\' << from_utf8(layout_->latexname());
if (!layout_->latexparam().empty())
os << from_utf8(layout_->latexparam());
os << '{';
} else if (layout_->latextype() == InsetLayout::ENVIRONMENT) {
os << "%\n\\begin{" << from_utf8(layout_->latexname()) << "}\n";
if (!layout_->latexparam().empty())
os << from_utf8(layout_->latexparam());
}
}
OutputParams rp = runparams;
if (layout_->isPassThru())
rp.verbatim = true;
if (layout_->isNeedProtect())
rp.moving_arg = true;
int i = InsetText::latex(os, rp);
if (!layout_->latexname().empty()) {
if (layout_->latextype() == InsetLayout::COMMAND) {
os << "}";
} else if (layout_->latextype() == InsetLayout::ENVIRONMENT) {
os << "\n\\end{" << from_utf8(layout_->latexname()) << "}\n";
i += 4;
}
}
return i;
}
void InsetCollapsable::validate(LaTeXFeatures & features) const
{
string const preamble = getLayout().preamble();
if (!preamble.empty())
features.addPreambleSnippet(preamble);
features.require(getLayout().requires());
InsetText::validate(features);
}
bool InsetCollapsable::undefined() const
{
docstring const & n = getLayout().name();
return n.empty() || n == DocumentClass::plainInsetLayout().name();
}
docstring InsetCollapsable::contextMenu(BufferView const & bv, int x,
int y) const
{
if (decoration() == InsetLayout::CONGLOMERATE)
return from_ascii("context-conglomerate");
if (geometry(bv) == NoButton)
return from_ascii("context-collapsable");
Dimension dim = dimensionCollapsed(bv);
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
return from_ascii("context-collapsable");
return InsetText::contextMenu(bv, x, y);
}
} // namespace lyx