lyx_mirror/src/frontends/xforms/FormCharacter.h
Angus Leeming 3e22b13963 Once again the user can use the Font button on the toolbar to get the current
contents of the character dialog even if the dialog is hidden.

I think that the functionality of the character dialog/Font button on the
toolbar is now as it was in 1.1.6. Oh, but we now have a working button
controller that the GUI's get for free...

Keep up the bug reports!
Angus


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@2114 a592a061-630c-0410-9148-cb99ea01b6c8
2001-06-13 13:44:23 +00:00

77 lines
1.7 KiB
C++

// -*- C++ -*-
/**
* \file FormCharacter.h
* Copyright 2001 The LyX Team.
* See the file COPYING.
*
* \author Edwin Leuven, leuven@fee.uva.nl
* \author Angus Leeming, a.leeming@.ac.uk
*/
#ifndef FORM_CHARACTER_H
#define FORM_CHARACTER_H
#include <boost/smart_ptr.hpp>
#ifdef __GNUG_
#pragma interface
#endif
#include "FormBase.h"
#include "lyxfont.h" // for LyXFont enums
#include "ControlCharacter.h" // for ControlCharacter enum
#include "LColor.h" // for LColor enum
#include "character.h" // for FONT_STATE enum
class Combox;
struct FD_form_character;
/**
* This class provides an XForms implementation of the Character Dialog.
* The character dialog allows users to change the character settings
* in their documents.
*/
class FormCharacter
: public FormCB<ControlCharacter, FormDB<FD_form_character> > {
public:
///
FormCharacter(ControlCharacter &);
private:
/// Apply from dialog
virtual void apply();
/// Build the dialog
virtual void build();
/// Update the dialog.
virtual void update();
/// Filter the inputs on callback from xforms
virtual ButtonPolicy::SMInput input(FL_OBJECT *, long);
/** Callback method (used only to activate Apply button when
combox is changed */
static void ComboInputCB(int, void *, Combox *);
/// Fdesign generated method
FD_form_character * build_character();
///
boost::scoped_ptr<Combox> combo_language2_;
///
std::vector<LyXFont::FONT_FAMILY> family_;
///
std::vector<LyXFont::FONT_SERIES> series_;
///
std::vector<LyXFont::FONT_SHAPE> shape_;
///
std::vector<LyXFont::FONT_SIZE> size_;
///
std::vector<character::FONT_STATE> bar_;
///
std::vector<LColor::color> color_;
};
#endif