lyx_mirror/src/insets/render_base.h
Angus Leeming fff7d8407c Refactoring of renderer code to make inset code simpler.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8650 a592a061-630c-0410-9148-cb99ea01b6c8
2004-04-13 17:25:23 +00:00

55 lines
1.2 KiB
C++

// -*- C++ -*-
/**
* \file render_base.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS.
*/
#ifndef RENDER_BASE_H
#define RENDER_BASE_H
#include "dimension.h"
#include <memory>
class InsetBase;
class MetricsInfo;
class PainterInfo;
class RenderButton;
class RenderGraphic;
class RenderPreview;
class RenderMonitoredPreview;
class RenderBase {
public:
virtual ~RenderBase() {}
virtual std::auto_ptr<RenderBase> clone(InsetBase const *) const = 0;
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// equivalent to dynamic_cast
virtual RenderButton * asButton() { return 0; }
virtual RenderGraphic * asGraphic() { return 0; }
virtual RenderPreview * asPreview() { return 0; }
virtual RenderMonitoredPreview * asMonitoredPreview() { return 0; }
protected:
RenderBase() {}
RenderBase(RenderBase const &) {}
void operator=(RenderBase const &) {}
/// Cached
mutable Dimension dim_;
};
#endif // NOT RENDER_BASE_H