Made power correction in smoothing algorithm optional. Window decreases in size symmetrically around the edged of the frequency spectrum
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@ -1,11 +1,14 @@
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// #define DEBUGTRACE_ENABLED
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#include "lasp_freqsmooth.h"
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#include <cassert>
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#include "debugtrace.hpp"
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using rte = std::runtime_error;
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vd freqSmooth(const vd& freq, const vd& X, const unsigned w) {
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vd freqSmooth(const vd& freq, const vd& X, const unsigned w,
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bool power_correct) {
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DEBUGTRACE_ENTER;
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if (freq.size() < 2) {
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throw rte("Invalid frequency size. Should be > 2");
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@ -34,10 +37,14 @@ vd freqSmooth(const vd& freq, const vd& X, const unsigned w) {
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d ac_pwr;
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if (firstFreqEqZero) {
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freq_min = freq(1);
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ac_pwr = arma::sum(X.subvec(1, Nfreq - 1));
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if (power_correct) {
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ac_pwr = arma::sum(X.subvec(1, Nfreq - 1));
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}
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} else {
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freq_min = freq(0);
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ac_pwr = arma::sum(X);
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if (power_correct) {
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ac_pwr = arma::sum(X);
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}
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}
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DEBUGTRACE_PRINT(freq_min);
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DEBUGTRACE_PRINT(freq_max);
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@ -72,10 +79,20 @@ vd freqSmooth(const vd& freq, const vd& X, const unsigned w) {
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// Long is at least 32 bits. So +/- 2M points length
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for (long k = 0; k < Nfreq_sm; k++) {
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// const d fcur = freq_log(k);
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const us idx_start = std::max(k - mu, 0l);
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const us idx_stop = std::min(k + mu, Nfreq_sm - 1);
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// DEBUGTRACE_PRINT(idx_start)
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// DEBUGTRACE_PRINT(idx_stop);
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long idx_start = std::max(k - mu, 0l);
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long idx_stop = std::min(k + mu, Nfreq_sm - 1);
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// Make window smaller at the sides (close to the end of the array)
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if (idx_start == 0 || idx_stop == Nfreq_sm - 1) {
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const long mu_edge = std::min(k - idx_start, idx_stop - k);
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idx_start = k - mu_edge;
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idx_stop = k + mu_edge;
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}
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assert(idx_stop < Nfreq_sm);
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assert(idx_start < Nfreq_sm);
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DEBUGTRACE_PRINT(idx_start)
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DEBUGTRACE_PRINT(idx_stop);
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Xsm_log(k) = arma::mean(X_log.subvec(idx_start, idx_stop));
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}
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@ -95,8 +112,10 @@ vd freqSmooth(const vd& freq, const vd& X, const unsigned w) {
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Xsm(Nfreq - 1) = Xsm_log(Nfreq_sm - 1);
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// Final step: power-correct smoothed spectrum
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d new_acpwr = arma::sum(Xsm.subvec(1, Nfreq - 1));
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Xsm.subvec(1, Nfreq - 1) *= ac_pwr / new_acpwr;
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if (power_correct) {
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d new_acpwr = arma::sum(Xsm.subvec(1, Nfreq - 1));
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Xsm.subvec(1, Nfreq - 1) *= ac_pwr / new_acpwr;
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}
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} else {
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arma::interp1(freq_log, Xsm_log, freq, Xsm, "*linear");
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@ -104,8 +123,10 @@ vd freqSmooth(const vd& freq, const vd& X, const unsigned w) {
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Xsm(Nfreq - 1) = Xsm_log(Nfreq_sm - 1);
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// Final step: power-correct smoothed spectrum
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d new_acpwr = arma::sum(Xsm);
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Xsm *= ac_pwr / new_acpwr;
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if (power_correct) {
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d new_acpwr = arma::sum(Xsm);
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Xsm *= ac_pwr / new_acpwr;
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}
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}
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return Xsm;
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@ -1,21 +1,28 @@
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#pragma once
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#include <vector>
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#include <memory>
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#include "lasp_types.h"
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#include "lasp_mathtypes.h"
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#include <vector>
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#include "lasp_mathtypes.h"
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#include "lasp_types.h"
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/**
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* \addtogroup dsp
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* @{
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*/
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/**
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* @brief Frequency domain smoothing. Returns a smoothed variant of the power
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* spectrum given as input.
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* @brief Apply frequency domain smoothing to a Frequency domain (single
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* sided)signal power spectrum
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*
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* @param freq Frequency range
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* @param X Signal pwr
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* @param w Parameter determining the smoothing with. 1 = 1/1 octave, 3 = 1/3th
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* octave and so on
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* @param power_correct Apply a correction to the whole spectrum to make the
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* signal power equal to the unsmoothed signal power.
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* @return vd Smoothed spectrum
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*/
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vd freqSmooth(const vd& freq,const vd& X,const unsigned w);
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vd freqSmooth(const vd& freq, const vd& X, const unsigned w,
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bool power_correct = false);
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/** @} */
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