lasp/lasp/c/lasp_worker.h

66 lines
2.1 KiB
C

// worker.h
//
// Author: J.A. de Jong - ASCEE
//
// Description: Provides a clean interface to a pool of worker
// threads. This class is used to easily interface with worker threads
// by just providing a simple function to be called by a worker thread
// on the push of a new job.
//////////////////////////////////////////////////////////////////////
#pragma once
#ifndef LASP_WORKER_H
#define LASP_WORKER_H
#include "lasp_config.h"
#include "lasp_types.h"
#ifdef LASP_PARALLEL
typedef struct Workers_s Workers;
typedef struct JobQueue_s JobQueue;
typedef void* (*worker_alloc_function)(void* global_data);
typedef int (*worker_function)(void* worker_data,void* job);
typedef void (*worker_free_function)(void* worker_data);
/**
* Create a pool of worker threads, that pull jobs from the job queue
* and perform the action.
*
* @param num_workers Number of worker threads to create
*
* @param jq JobQueue. JobQueue where jobs for the workers are
* pushed. Should stay valid as long as the Workers are alive.
*
* @param worker_alloc_function Function pointer to the function that
* will be called right after the thread has been created. The worker
* alloc function will get a pointer to the thread global data. This
* data will be given to each thread during initialization. Using a
* mutex to avoid race conditions on this global data.
* @param fn Worker function that performs the action on the
* data. Will be called every time a job is available from the
* JobQueue. Should have a return code of 0 on success.
*
* @param worker_free_function Cleanup function that is called on
* exit.
*
* @return Pointer to Workers handle. NULL on error.
*/
Workers* Workers_create(const us num_workers,
JobQueue* jq,
worker_alloc_function init_fn,
worker_function fn,
worker_free_function free_fn,
void* thread_global_data);
/**
* Free the pool of workers.
*
* @param w
*/
void Workers_free(Workers* w);
#endif // LASP_PARALLEL
#endif // LASP_WORKER_H
//////////////////////////////////////////////////////////////////////