pyqtgraph/examples/GLImageItem.py

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# -*- coding: utf-8 -*-
## Add path to library (just for examples; you do not need this)
import sys, os
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', '..'))
from pyqtgraph.Qt import QtCore, QtGui
import pyqtgraph.opengl as gl
import pyqtgraph as pg
import numpy as np
import scipy.ndimage as ndi
app = QtGui.QApplication([])
w = gl.GLViewWidget()
w.opts['distance'] = 200
w.show()
## create volume data set to slice three images from
shape = (100,100,70)
data = ndi.gaussian_filter(np.random.normal(size=shape), (4,4,4))
data += ndi.gaussian_filter(np.random.normal(size=shape), (15,15,15))*15
## slice out three planes, convert to ARGB for OpenGL texture
levels = (-0.08, 0.08)
tex1 = pg.makeRGBA(data[shape[0]/2], levels=levels)[0] # yz plane
tex2 = pg.makeRGBA(data[:,shape[1]/2], levels=levels)[0] # xz plane
tex3 = pg.makeRGBA(data[:,:,shape[2]/2], levels=levels)[0] # xy plane
## Create three image items from textures, add to view
v1 = gl.GLImageItem(tex1)
v1.translate(-shape[1]/2, -shape[2]/2, 0)
v1.rotate(90, 0,0,1)
v1.rotate(-90, 0,1,0)
w.addItem(v1)
v2 = gl.GLImageItem(tex2)
v2.translate(-shape[0]/2, -shape[2]/2, 0)
v2.rotate(-90, 1,0,0)
w.addItem(v2)
v3 = gl.GLImageItem(tex3)
v3.translate(-shape[0]/2, -shape[1]/2, 0)
w.addItem(v3)
ax = gl.GLAxisItem()
w.addItem(ax)
## Start Qt event loop unless running in interactive mode.
if __name__ == '__main__':
import sys
if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'):
QtGui.QApplication.instance().exec_()