2012-03-06 06:22:02 +00:00
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from pyqtgraph.Qt import QtCore, QtGui, QtOpenGL
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from OpenGL.GL import *
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import numpy as np
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Vector = QtGui.QVector3D
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class GLViewWidget(QtOpenGL.QGLWidget):
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"""
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Basic widget for displaying 3D data
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- Rotation/scale controls
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- Axis/grid display
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- Export options
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"""
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def __init__(self, parent=None):
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QtOpenGL.QGLWidget.__init__(self, parent)
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self.opts = {
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'center': Vector(0,0,0), ## will always appear at the center of the widget
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'distance': 10.0, ## distance of camera from center
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'fov': 60, ## horizontal field of view in degrees
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'elevation': 30, ## camera's angle of elevation in degrees
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'azimuth': 45, ## camera's azimuthal angle in degrees
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## (rotation around z-axis 0 points along x-axis)
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}
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self.items = []
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def addItem(self, item):
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self.items.append(item)
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if hasattr(item, 'initializeGL'):
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self.makeCurrent()
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item.initializeGL()
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item._setView(self)
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#print "set view", item, self, item.view()
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self.updateGL()
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2012-03-09 17:38:15 +00:00
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def removeItem(self, item):
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self.items.remove(item)
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item._setView(None)
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self.updateGL()
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2012-03-06 06:22:02 +00:00
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def initializeGL(self):
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glClearColor(0.0, 0.0, 0.0, 0.0)
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self.resizeGL(self.width(), self.height())
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def resizeGL(self, w, h):
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glViewport(0, 0, w, h)
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#self.updateGL()
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def setProjection(self):
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## Create the projection matrix
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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w = self.width()
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h = self.height()
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dist = self.opts['distance']
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fov = self.opts['fov']
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nearClip = dist * 0.001
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farClip = dist * 1000.
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r = nearClip * np.tan(fov)
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t = r * h / w
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glFrustum( -r, r, -t, t, nearClip, farClip)
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def setModelview(self):
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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glTranslatef( 0.0, 0.0, -self.opts['distance'])
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glRotatef(self.opts['elevation']-90, 1, 0, 0)
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glRotatef(self.opts['azimuth']+90, 0, 0, -1)
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center = self.opts['center']
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glTranslatef(center.x(), center.y(), center.z())
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def paintGL(self):
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self.setProjection()
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self.setModelview()
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
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self.drawItemTree()
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def drawItemTree(self, item=None):
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if item is None:
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items = [x for x in self.items if x.parentItem() is None]
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else:
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items = item.childItems()
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items.append(item)
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items.sort(lambda a,b: cmp(a.depthValue(), b.depthValue()))
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for i in items:
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2012-03-09 17:38:15 +00:00
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if not i.visible():
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continue
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2012-03-06 06:22:02 +00:00
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if i is item:
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2012-03-09 17:38:15 +00:00
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i.paint()
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else:
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2012-03-06 06:22:02 +00:00
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glMatrixMode(GL_MODELVIEW)
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glPushMatrix()
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2012-03-09 17:38:15 +00:00
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tr = i.transform()
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a = np.array(tr.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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self.drawItemTree(i)
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2012-03-06 06:22:02 +00:00
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glMatrixMode(GL_MODELVIEW)
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glPopMatrix()
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def cameraPosition(self):
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"""Return current position of camera based on center, dist, elevation, and azimuth"""
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center = self.opts['center']
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dist = self.opts['distance']
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elev = self.opts['elevation'] * np.pi/180.
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azim = self.opts['azimuth'] * np.pi/180.
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pos = Vector(
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center.x() + dist * np.cos(elev) * np.cos(azim),
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center.y() + dist * np.cos(elev) * np.sin(azim),
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center.z() + dist * np.sin(elev)
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)
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return pos
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def mousePressEvent(self, ev):
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self.mousePos = ev.pos()
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def mouseMoveEvent(self, ev):
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diff = ev.pos() - self.mousePos
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self.mousePos = ev.pos()
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self.opts['azimuth'] -= diff.x()
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self.opts['elevation'] = np.clip(self.opts['elevation'] + diff.y(), -90, 90)
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#print self.opts['azimuth'], self.opts['elevation']
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self.updateGL()
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def mouseReleaseEvent(self, ev):
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pass
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def wheelEvent(self, ev):
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self.opts['distance'] *= 0.999**ev.delta()
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self.updateGL()
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