pyqtgraph/pyqtgraph/exporters/SVGExporter.py

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from .Exporter import Exporter
from pyqtgraph.parametertree import Parameter
from pyqtgraph.Qt import QtGui, QtCore, QtSvg
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import pyqtgraph as pg
import re
import xml.dom.minidom as xml
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import numpy as np
__all__ = ['SVGExporter']
class SVGExporter(Exporter):
Name = "Scalable Vector Graphics (SVG)"
def __init__(self, item):
Exporter.__init__(self, item)
#tr = self.getTargetRect()
self.params = Parameter(name='params', type='group', children=[
#{'name': 'width', 'type': 'float', 'value': tr.width(), 'limits': (0, None)},
#{'name': 'height', 'type': 'float', 'value': tr.height(), 'limits': (0, None)},
])
#self.params.param('width').sigValueChanged.connect(self.widthChanged)
#self.params.param('height').sigValueChanged.connect(self.heightChanged)
def widthChanged(self):
sr = self.getSourceRect()
ar = sr.height() / sr.width()
self.params.param('height').setValue(self.params['width'] * ar, blockSignal=self.heightChanged)
def heightChanged(self):
sr = self.getSourceRect()
ar = sr.width() / sr.height()
self.params.param('width').setValue(self.params['height'] * ar, blockSignal=self.widthChanged)
def parameters(self):
return self.params
def export(self, fileName=None, toBytes=False):
if toBytes is False and fileName is None:
self.fileSaveDialog(filter="Scalable Vector Graphics (*.svg)")
return
#self.svg = QtSvg.QSvgGenerator()
#self.svg.setFileName(fileName)
#dpi = QtGui.QDesktopWidget().physicalDpiX()
### not really sure why this works, but it seems to be important:
#self.svg.setSize(QtCore.QSize(self.params['width']*dpi/90., self.params['height']*dpi/90.))
#self.svg.setResolution(dpi)
##self.svg.setViewBox()
#targetRect = QtCore.QRect(0, 0, self.params['width'], self.params['height'])
#sourceRect = self.getSourceRect()
#painter = QtGui.QPainter(self.svg)
#try:
#self.setExportMode(True)
#self.render(painter, QtCore.QRectF(targetRect), sourceRect)
#finally:
#self.setExportMode(False)
#painter.end()
## Workaround to set pen widths correctly
#data = open(fileName).readlines()
#for i in range(len(data)):
#line = data[i]
#m = re.match(r'(<g .*)stroke-width="1"(.*transform="matrix\(([^\)]+)\)".*)', line)
#if m is not None:
##print "Matched group:", line
#g = m.groups()
#matrix = list(map(float, g[2].split(',')))
##print "matrix:", matrix
#scale = max(abs(matrix[0]), abs(matrix[3]))
#if scale == 0 or scale == 1.0:
#continue
#data[i] = g[0] + ' stroke-width="%0.2g" ' % (1.0/scale) + g[1] + '\n'
##print "old line:", line
##print "new line:", data[i]
#open(fileName, 'w').write(''.join(data))
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## Qt's SVG generator is not complete. (notably, it lacks clipping)
## Instead, we will use Qt to generate SVG for each item independently,
## then manually reconstruct the entire document.
xml = generateSvg(self.item)
if toBytes:
return bytes(xml)
else:
with open(fileName, 'w') as fh:
fh.write(xml)
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xmlHeader = """\
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.2" baseProfile="tiny">
<title>pyqtgraph SVG export</title>
<desc>Generated with Qt and pyqtgraph</desc>
<defs>
</defs>
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"""
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def generateSvg(item):
global xmlHeader
try:
node = _generateItemSvg(item)
finally:
## reset export mode for all items in the tree
if isinstance(item, QtGui.QGraphicsScene):
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items = item.items()
else:
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items = [item]
for i in items:
items.extend(i.childItems())
for i in items:
if hasattr(i, 'setExportMode'):
i.setExportMode(False)
cleanXml(node)
return xmlHeader + node.toprettyxml(indent=' ') + "\n</svg>\n"
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def _generateItemSvg(item, nodes=None, root=None):
## This function is intended to work around some issues with Qt's SVG generator
## and SVG in general.
## 1) Qt SVG does not implement clipping paths. This is absurd.
## The solution is to let Qt generate SVG for each item independently,
## then glue them together manually with clipping.
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##
## The format Qt generates for all items looks like this:
##
## <g>
## <g transform="matrix(...)">
## one or more of: <path/> or <polyline/> or <text/>
## </g>
## <g transform="matrix(...)">
## one or more of: <path/> or <polyline/> or <text/>
## </g>
## . . .
## </g>
##
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## 2) There seems to be wide disagreement over whether path strokes
## should be scaled anisotropically.
## see: http://web.mit.edu/jonas/www/anisotropy/
## Given that both inkscape and illustrator seem to prefer isotropic
## scaling, we will optimize for those cases.
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##
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## 3) Qt generates paths using non-scaling-stroke from SVG 1.2, but
## inkscape only supports 1.1.
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##
## Both 2 and 3 can be addressed by drawing all items in world coordinates.
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if nodes is None: ## nodes maps all node IDs to their XML element.
## this allows us to ensure all elements receive unique names.
nodes = {}
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if root is None:
root = item
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## Skip hidden items
if hasattr(item, 'isVisible') and not item.isVisible():
return None
## If this item defines its own SVG generator, use that.
if hasattr(item, 'generateSvg'):
return item.generateSvg(nodes)
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## Generate SVG text for just this item (exclude its children; we'll handle them later)
tr = QtGui.QTransform()
if isinstance(item, QtGui.QGraphicsScene):
xmlStr = "<g>\n</g>\n"
childs = [i for i in item.items() if i.parentItem() is None]
doc = xml.parseString(xmlStr)
else:
childs = item.childItems()
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tr = itemTransform(item, root)
#print item, pg.SRTTransform(tr)
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#tr.translate(item.pos().x(), item.pos().y())
#tr = tr * item.transform()
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arr = QtCore.QByteArray()
buf = QtCore.QBuffer(arr)
svg = QtSvg.QSvgGenerator()
svg.setOutputDevice(buf)
dpi = QtGui.QDesktopWidget().physicalDpiX()
### not really sure why this works, but it seems to be important:
#self.svg.setSize(QtCore.QSize(self.params['width']*dpi/90., self.params['height']*dpi/90.))
svg.setResolution(dpi)
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p = QtGui.QPainter()
p.begin(svg)
if hasattr(item, 'setExportMode'):
item.setExportMode(True, {'painter': p})
try:
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p.setTransform(tr)
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item.paint(p, QtGui.QStyleOptionGraphicsItem(), None)
finally:
p.end()
## Can't do this here--we need to wait until all children have painted as well.
## this is taken care of in generateSvg instead.
#if hasattr(item, 'setExportMode'):
#item.setExportMode(False)
xmlStr = str(arr)
doc = xml.parseString(xmlStr)
try:
## Get top-level group for this item
g1 = doc.getElementsByTagName('g')[0]
## get list of sub-groups
g2 = [n for n in g1.childNodes if isinstance(n, xml.Element) and n.tagName == 'g']
except:
print doc.toxml()
raise
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## Get rid of group transformation matrices by applying
## transformation to inner coordinates
correctCoordinates(g1, item)
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## make sure g1 has the transformation matrix
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#m = (tr.m11(), tr.m12(), tr.m21(), tr.m22(), tr.m31(), tr.m32())
#g1.setAttribute('transform', "matrix(%f,%f,%f,%f,%f,%f)" % m)
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#print "=================",item,"====================="
#print g1.toprettyxml(indent=" ", newl='')
## Inkscape does not support non-scaling-stroke (this is SVG 1.2, inkscape supports 1.1)
## So we need to correct anything attempting to use this.
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#correctStroke(g1, item, root)
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## decide on a name for this item
baseName = item.__class__.__name__
i = 1
while True:
name = baseName + "_%d" % i
if name not in nodes:
break
i += 1
nodes[name] = g1
g1.setAttribute('id', name)
## If this item clips its children, we need to take car of that.
childGroup = g1 ## add children directly to this node unless we are clipping
if not isinstance(item, QtGui.QGraphicsScene):
## See if this item clips its children
if int(item.flags() & item.ItemClipsChildrenToShape) > 0:
## Generate svg for just the path
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if isinstance(root, QtGui.QGraphicsScene):
path = QtGui.QGraphicsPathItem(item.mapToScene(item.shape()))
else:
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path = QtGui.QGraphicsPathItem(root.mapToParent(item.mapToItem(root, item.shape())))
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pathNode = _generateItemSvg(path, root=root).getElementsByTagName('path')[0]
## and for the clipPath element
clip = name + '_clip'
clipNode = g1.ownerDocument.createElement('clipPath')
clipNode.setAttribute('id', clip)
clipNode.appendChild(pathNode)
g1.appendChild(clipNode)
childGroup = g1.ownerDocument.createElement('g')
childGroup.setAttribute('clip-path', 'url(#%s)' % clip)
g1.appendChild(childGroup)
## Add all child items as sub-elements.
childs.sort(key=lambda c: c.zValue())
for ch in childs:
cg = _generateItemSvg(ch, nodes, root)
if cg is None:
continue
childGroup.appendChild(cg) ### this isn't quite right--some items draw below their parent (good enough for now)
return g1
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def correctCoordinates(node, item):
## Remove transformation matrices from <g> tags by applying matrix to coordinates inside.
groups = node.getElementsByTagName('g')
for grp in groups:
matrix = grp.getAttribute('transform')
match = re.match(r'matrix\((.*)\)', matrix)
if match is None:
vals = [1,0,0,1,0,0]
else:
vals = map(float, match.groups()[0].split(','))
tr = np.array([[vals[0], vals[2], vals[4]], [vals[1], vals[3], vals[5]]])
removeTransform = False
for ch in grp.childNodes:
if not isinstance(ch, xml.Element):
continue
if ch.tagName == 'polyline':
removeTransform = True
coords = np.array([map(float, c.split(',')) for c in ch.getAttribute('points').strip().split(' ')])
coords = pg.transformCoordinates(tr, coords, transpose=True)
ch.setAttribute('points', ' '.join([','.join(map(str, c)) for c in coords]))
elif ch.tagName == 'path':
removeTransform = True
newCoords = ''
for c in ch.getAttribute('d').strip().split(' '):
x,y = c.split(',')
if x[0].isalpha():
t = x[0]
x = x[1:]
else:
t = ''
nc = pg.transformCoordinates(tr, np.array([[float(x),float(y)]]), transpose=True)
newCoords += t+str(nc[0,0])+','+str(nc[0,1])+' '
ch.setAttribute('d', newCoords)
elif ch.tagName == 'text':
removeTransform = False
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## leave text alone for now. Might need this later to correctly render text with outline.
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#c = np.array([
#[float(ch.getAttribute('x')), float(ch.getAttribute('y'))],
#[float(ch.getAttribute('font-size')), 0],
#[0,0]])
#c = pg.transformCoordinates(tr, c, transpose=True)
#ch.setAttribute('x', str(c[0,0]))
#ch.setAttribute('y', str(c[0,1]))
#fs = c[1]-c[2]
#fs = (fs**2).sum()**0.5
#ch.setAttribute('font-size', str(fs))
else:
print('warning: export not implemented for SVG tag %s (from item %s)' % (ch.tagName, item))
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## correct line widths if needed
if removeTransform and ch.getAttribute('vector-effect') != 'non-scaling-stroke':
w = float(grp.getAttribute('stroke-width'))
s = pg.transformCoordinates(tr, np.array([[w,0], [0,0]]), transpose=True)
w = ((s[0]-s[1])**2).sum()**0.5
ch.setAttribute('stroke-width', str(w))
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if removeTransform:
grp.removeAttribute('transform')
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def itemTransform(item, root):
## Return the transformation mapping item to root
## (actually to parent coordinate system of root)
if item is root:
tr = QtGui.QTransform()
tr.translate(*item.pos())
tr = tr * item.transform()
return tr
if int(item.flags() & item.ItemIgnoresTransformations) > 0:
pos = item.pos()
parent = item.parentItem()
if parent is not None:
pos = itemTransform(parent, root).map(pos)
tr = QtGui.QTransform()
tr.translate(pos.x(), pos.y())
tr = item.transform() * tr
else:
## find next parent that is either the root item or
## an item that ignores its transformation
nextRoot = item
while True:
nextRoot = nextRoot.parentItem()
if nextRoot is None:
nextRoot = root
break
if nextRoot is root or int(nextRoot.flags() & nextRoot.ItemIgnoresTransformations) > 0:
break
if isinstance(nextRoot, QtGui.QGraphicsScene):
tr = item.sceneTransform()
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else:
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tr = itemTransform(nextRoot, root) * item.itemTransform(nextRoot)[0]
#pos = QtGui.QTransform()
#pos.translate(root.pos().x(), root.pos().y())
#tr = pos * root.transform() * item.itemTransform(root)[0]
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return tr
#def correctStroke(node, item, root, width=1):
##print "==============", item, node
#if node.hasAttribute('stroke-width'):
#width = float(node.getAttribute('stroke-width'))
#if node.getAttribute('vector-effect') == 'non-scaling-stroke':
#node.removeAttribute('vector-effect')
#if isinstance(root, QtGui.QGraphicsScene):
#w = item.mapFromScene(pg.Point(width,0))
#o = item.mapFromScene(pg.Point(0,0))
#else:
#w = item.mapFromItem(root, pg.Point(width,0))
#o = item.mapFromItem(root, pg.Point(0,0))
#w = w-o
##print " ", w, o, w-o
#w = (w.x()**2 + w.y()**2) ** 0.5
##print " ", w
#node.setAttribute('stroke-width', str(w))
#for ch in node.childNodes:
#if isinstance(ch, xml.Element):
#correctStroke(ch, item, root, width)
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def cleanXml(node):
## remove extraneous text; let the xml library do the formatting.
hasElement = False
nonElement = []
for ch in node.childNodes:
if isinstance(ch, xml.Element):
hasElement = True
cleanXml(ch)
else:
nonElement.append(ch)
if hasElement:
for ch in nonElement:
node.removeChild(ch)
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elif node.tagName == 'g': ## remove childless groups
node.parentNode.removeChild(node)