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from pyqtgraph . Qt import QtCore , QtGui
from pyqtgraph . python2_3 import sortList
#try:
#from PyQt4 import QtOpenGL
#HAVE_OPENGL = True
#except ImportError:
#HAVE_OPENGL = False
import weakref
from pyqtgraph . Point import Point
import pyqtgraph . functions as fn
import pyqtgraph . ptime as ptime
from . mouseEvents import *
import pyqtgraph . debug as debug
from . import exportDialog
if hasattr ( QtCore , ' PYQT_VERSION ' ) :
try :
import sip
HAVE_SIP = True
except ImportError :
HAVE_SIP = False
else :
HAVE_SIP = False
__all__ = [ ' GraphicsScene ' ]
class GraphicsScene ( QtGui . QGraphicsScene ) :
"""
Extension of QGraphicsScene that implements a complete , parallel mouse event system .
( It would have been preferred to just alter the way QGraphicsScene creates and delivers
events , but this turned out to be impossible because the constructor for QGraphicsMouseEvent
is private )
* Generates MouseClicked events in addition to the usual press / move / release events .
( This works around a problem where it is impossible to have one item respond to a
drag if another is watching for a click . )
* Adjustable radius around click that will catch objects so you don ' t have to click *exactly* over small/thin objects
* Global context menu - - if an item implements a context menu , then its parent ( s ) may also add items to the menu .
* Allows items to decide _before_ a mouse click which item will be the recipient of mouse events .
This lets us indicate unambiguously to the user which item they are about to click / drag on
* Eats mouseMove events that occur too soon after a mouse press .
* Reimplements items ( ) and itemAt ( ) to circumvent PyQt bug
Mouse interaction is as follows :
1 ) Every time the mouse moves , the scene delivers both the standard hoverEnter / Move / LeaveEvents
as well as custom HoverEvents .
2 ) Items are sent HoverEvents in Z - order and each item may optionally call event . acceptClicks ( button ) ,
acceptDrags ( button ) or both . If this method call returns True , this informs the item that _if_
the user clicks / drags the specified mouse button , the item is guaranteed to be the
recipient of click / drag events ( the item may wish to change its appearance to indicate this ) .
If the call to acceptClicks / Drags returns False , then the item is guaranteed to * not * receive
the requested event ( because another item has already accepted it ) .
3 ) If the mouse is clicked , a mousePressEvent is generated as usual . If any items accept this press event , then
No click / drag events will be generated and mouse interaction proceeds as defined by Qt . This allows
items to function properly if they are expecting the usual press / move / release sequence of events .
( It is recommended that items do NOT accept press events , and instead use click / drag events )
Note : The default implementation of QGraphicsItem . mousePressEvent will * accept * the event if the
item is has its Selectable or Movable flags enabled . You may need to override this behavior .
4 ) If no item accepts the mousePressEvent , then the scene will begin delivering mouseDrag and / or mouseClick events .
If the mouse is moved a sufficient distance ( or moved slowly enough ) before the button is released ,
then a mouseDragEvent is generated .
If no drag events are generated before the button is released , then a mouseClickEvent is generated .
5 ) Click / drag events are delivered to the item that called acceptClicks / acceptDrags on the HoverEvent
in step 1. If no such items exist , then the scene attempts to deliver the events to items near the event .
ClickEvents may be delivered in this way even if no
item originally claimed it could accept the click . DragEvents may only be delivered this way if it is the initial
move in a drag .
"""
sigMouseHover = QtCore . Signal ( object ) ## emits a list of objects hovered over
sigMouseMoved = QtCore . Signal ( object ) ## emits position of mouse on every move
sigMouseClicked = QtCore . Signal ( object ) ## emitted when mouse is clicked. Check for event.isAccepted() to see whether the event has already been acted on.
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sigPrepareForPaint = QtCore . Signal ( ) ## emitted immediately before the scene is about to be rendered
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_addressCache = weakref . WeakValueDictionary ( )
ExportDirectory = None
@classmethod
def registerObject ( cls , obj ) :
"""
Workaround for PyQt bug in qgraphicsscene . items ( )
All subclasses of QGraphicsObject must register themselves with this function .
( otherwise , mouse interaction with those objects will likely fail )
"""
if HAVE_SIP and isinstance ( obj , sip . wrapper ) :
cls . _addressCache [ sip . unwrapinstance ( sip . cast ( obj , QtGui . QGraphicsItem ) ) ] = obj
def __init__ ( self , clickRadius = 2 , moveDistance = 5 ) :
QtGui . QGraphicsScene . __init__ ( self )
self . setClickRadius ( clickRadius )
self . setMoveDistance ( moveDistance )
self . exportDirectory = None
self . clickEvents = [ ]
self . dragButtons = [ ]
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self . prepItems = weakref . WeakKeyDictionary ( ) ## set of items with prepareForPaintMethods
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self . mouseGrabber = None
self . dragItem = None
self . lastDrag = None
self . hoverItems = weakref . WeakKeyDictionary ( )
self . lastHoverEvent = None
#self.searchRect = QtGui.QGraphicsRectItem()
#self.searchRect.setPen(fn.mkPen(200,0,0))
#self.addItem(self.searchRect)
self . contextMenu = [ QtGui . QAction ( " Export... " , self ) ]
self . contextMenu [ 0 ] . triggered . connect ( self . showExportDialog )
self . exportDialog = None
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def render ( self , * args ) :
self . prepareForPaint ( )
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return QtGui . QGraphicsScene . render ( self , * args )
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def prepareForPaint ( self ) :
""" Called before every render. This method will inform items that the scene is about to
be rendered by emitting sigPrepareForPaint .
This allows items to delay expensive processing until they know a paint will be required . """
self . sigPrepareForPaint . emit ( )
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def setClickRadius ( self , r ) :
"""
Set the distance away from mouse clicks to search for interacting items .
When clicking , the scene searches first for items that directly intersect the click position
followed by any other items that are within a rectangle that extends r pixels away from the
click position .
"""
self . _clickRadius = r
def setMoveDistance ( self , d ) :
"""
Set the distance the mouse must move after a press before mouseMoveEvents will be delivered .
This ensures that clicks with a small amount of movement are recognized as clicks instead of
drags .
"""
self . _moveDistance = d
def mousePressEvent ( self , ev ) :
#print 'scenePress'
QtGui . QGraphicsScene . mousePressEvent ( self , ev )
#print "mouseGrabberItem: ", self.mouseGrabberItem()
if self . mouseGrabberItem ( ) is None : ## nobody claimed press; we are free to generate drag/click events
self . clickEvents . append ( MouseClickEvent ( ev ) )
## set focus on the topmost focusable item under this click
items = self . items ( ev . scenePos ( ) )
for i in items :
if i . isEnabled ( ) and i . isVisible ( ) and int ( i . flags ( ) & i . ItemIsFocusable ) > 0 :
i . setFocus ( QtCore . Qt . MouseFocusReason )
break
#else:
#addr = sip.unwrapinstance(sip.cast(self.mouseGrabberItem(), QtGui.QGraphicsItem))
#item = GraphicsScene._addressCache.get(addr, self.mouseGrabberItem())
#print "click grabbed by:", item
def mouseMoveEvent ( self , ev ) :
self . sigMouseMoved . emit ( ev . scenePos ( ) )
## First allow QGraphicsScene to deliver hoverEnter/Move/ExitEvents
QtGui . QGraphicsScene . mouseMoveEvent ( self , ev )
## Next deliver our own HoverEvents
self . sendHoverEvents ( ev )
if int ( ev . buttons ( ) ) != 0 : ## button is pressed; send mouseMoveEvents and mouseDragEvents
QtGui . QGraphicsScene . mouseMoveEvent ( self , ev )
if self . mouseGrabberItem ( ) is None :
now = ptime . time ( )
init = False
## keep track of which buttons are involved in dragging
for btn in [ QtCore . Qt . LeftButton , QtCore . Qt . MidButton , QtCore . Qt . RightButton ] :
if int ( ev . buttons ( ) & btn ) == 0 :
continue
if int ( btn ) not in self . dragButtons : ## see if we've dragged far enough yet
cev = [ e for e in self . clickEvents if int ( e . button ( ) ) == int ( btn ) ] [ 0 ]
dist = Point ( ev . screenPos ( ) - cev . screenPos ( ) )
if dist . length ( ) < self . _moveDistance and now - cev . time ( ) < 0.5 :
continue
init = init or ( len ( self . dragButtons ) == 0 ) ## If this is the first button to be dragged, then init=True
self . dragButtons . append ( int ( btn ) )
## If we have dragged buttons, deliver a drag event
if len ( self . dragButtons ) > 0 :
if self . sendDragEvent ( ev , init = init ) :
ev . accept ( )
def leaveEvent ( self , ev ) : ## inform items that mouse is gone
if len ( self . dragButtons ) == 0 :
self . sendHoverEvents ( ev , exitOnly = True )
def mouseReleaseEvent ( self , ev ) :
#print 'sceneRelease'
if self . mouseGrabberItem ( ) is None :
#print "sending click/drag event"
if ev . button ( ) in self . dragButtons :
if self . sendDragEvent ( ev , final = True ) :
#print "sent drag event"
ev . accept ( )
self . dragButtons . remove ( ev . button ( ) )
else :
cev = [ e for e in self . clickEvents if int ( e . button ( ) ) == int ( ev . button ( ) ) ]
if self . sendClickEvent ( cev [ 0 ] ) :
#print "sent click event"
ev . accept ( )
self . clickEvents . remove ( cev [ 0 ] )
if int ( ev . buttons ( ) ) == 0 :
self . dragItem = None
self . dragButtons = [ ]
self . clickEvents = [ ]
self . lastDrag = None
QtGui . QGraphicsScene . mouseReleaseEvent ( self , ev )
self . sendHoverEvents ( ev ) ## let items prepare for next click/drag
def mouseDoubleClickEvent ( self , ev ) :
QtGui . QGraphicsScene . mouseDoubleClickEvent ( self , ev )
if self . mouseGrabberItem ( ) is None : ## nobody claimed press; we are free to generate drag/click events
self . clickEvents . append ( MouseClickEvent ( ev , double = True ) )
def sendHoverEvents ( self , ev , exitOnly = False ) :
## if exitOnly, then just inform all previously hovered items that the mouse has left.
if exitOnly :
acceptable = False
items = [ ]
event = HoverEvent ( None , acceptable )
else :
acceptable = int ( ev . buttons ( ) ) == 0 ## if we are in mid-drag, do not allow items to accept the hover event.
event = HoverEvent ( ev , acceptable )
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items = self . itemsNearEvent ( event , hoverable = True )
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self . sigMouseHover . emit ( items )
prevItems = list ( self . hoverItems . keys ( ) )
for item in items :
if hasattr ( item , ' hoverEvent ' ) :
event . currentItem = item
if item not in self . hoverItems :
self . hoverItems [ item ] = None
event . enter = True
else :
prevItems . remove ( item )
event . enter = False
try :
item . hoverEvent ( event )
except :
debug . printExc ( " Error sending hover event: " )
event . enter = False
event . exit = True
for item in prevItems :
event . currentItem = item
try :
item . hoverEvent ( event )
except :
debug . printExc ( " Error sending hover exit event: " )
finally :
del self . hoverItems [ item ]
if hasattr ( ev , ' buttons ' ) and int ( ev . buttons ( ) ) == 0 :
self . lastHoverEvent = event ## save this so we can ask about accepted events later.
def sendDragEvent ( self , ev , init = False , final = False ) :
## Send a MouseDragEvent to the current dragItem or to
## items near the beginning of the drag
event = MouseDragEvent ( ev , self . clickEvents [ 0 ] , self . lastDrag , start = init , finish = final )
#print "dragEvent: init=", init, 'final=', final, 'self.dragItem=', self.dragItem
if init and self . dragItem is None :
if self . lastHoverEvent is not None :
acceptedItem = self . lastHoverEvent . dragItems ( ) . get ( event . button ( ) , None )
else :
acceptedItem = None
if acceptedItem is not None :
#print "Drag -> pre-selected item:", acceptedItem
self . dragItem = acceptedItem
event . currentItem = self . dragItem
try :
self . dragItem . mouseDragEvent ( event )
except :
debug . printExc ( " Error sending drag event: " )
else :
#print "drag -> new item"
for item in self . itemsNearEvent ( event ) :
#print "check item:", item
if not item . isVisible ( ) or not item . isEnabled ( ) :
continue
if hasattr ( item , ' mouseDragEvent ' ) :
event . currentItem = item
try :
item . mouseDragEvent ( event )
except :
debug . printExc ( " Error sending drag event: " )
if event . isAccepted ( ) :
#print " --> accepted"
self . dragItem = item
if int ( item . flags ( ) & item . ItemIsFocusable ) > 0 :
item . setFocus ( QtCore . Qt . MouseFocusReason )
break
elif self . dragItem is not None :
event . currentItem = self . dragItem
try :
self . dragItem . mouseDragEvent ( event )
except :
debug . printExc ( " Error sending hover exit event: " )
self . lastDrag = event
return event . isAccepted ( )
def sendClickEvent ( self , ev ) :
## if we are in mid-drag, click events may only go to the dragged item.
if self . dragItem is not None and hasattr ( self . dragItem , ' mouseClickEvent ' ) :
ev . currentItem = self . dragItem
self . dragItem . mouseClickEvent ( ev )
## otherwise, search near the cursor
else :
if self . lastHoverEvent is not None :
acceptedItem = self . lastHoverEvent . clickItems ( ) . get ( ev . button ( ) , None )
else :
acceptedItem = None
if acceptedItem is not None :
ev . currentItem = acceptedItem
try :
acceptedItem . mouseClickEvent ( ev )
except :
debug . printExc ( " Error sending click event: " )
else :
for item in self . itemsNearEvent ( ev ) :
if not item . isVisible ( ) or not item . isEnabled ( ) :
continue
if hasattr ( item , ' mouseClickEvent ' ) :
ev . currentItem = item
try :
item . mouseClickEvent ( ev )
except :
debug . printExc ( " Error sending click event: " )
if ev . isAccepted ( ) :
if int ( item . flags ( ) & item . ItemIsFocusable ) > 0 :
item . setFocus ( QtCore . Qt . MouseFocusReason )
break
#if not ev.isAccepted() and ev.button() is QtCore.Qt.RightButton:
#print "GraphicsScene emitting sigSceneContextMenu"
#self.sigMouseClicked.emit(ev)
#ev.accept()
self . sigMouseClicked . emit ( ev )
return ev . isAccepted ( )
#def claimEvent(self, item, button, eventType):
#key = (button, eventType)
#if key in self.claimedEvents:
#return False
#self.claimedEvents[key] = item
#print "event", key, "claimed by", item
#return True
def items ( self , * args ) :
#print 'args:', args
items = QtGui . QGraphicsScene . items ( self , * args )
## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject,
## then the object returned will be different than the actual item that was originally added to the scene
items2 = list ( map ( self . translateGraphicsItem , items ) )
#if HAVE_SIP and isinstance(self, sip.wrapper):
#items2 = []
#for i in items:
#addr = sip.unwrapinstance(sip.cast(i, QtGui.QGraphicsItem))
#i2 = GraphicsScene._addressCache.get(addr, i)
##print i, "==>", i2
#items2.append(i2)
#print 'items:', items
return items2
def selectedItems ( self , * args ) :
items = QtGui . QGraphicsScene . selectedItems ( self , * args )
## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject,
## then the object returned will be different than the actual item that was originally added to the scene
#if HAVE_SIP and isinstance(self, sip.wrapper):
#items2 = []
#for i in items:
#addr = sip.unwrapinstance(sip.cast(i, QtGui.QGraphicsItem))
#i2 = GraphicsScene._addressCache.get(addr, i)
##print i, "==>", i2
#items2.append(i2)
items2 = list ( map ( self . translateGraphicsItem , items ) )
#print 'items:', items
return items2
def itemAt ( self , * args ) :
item = QtGui . QGraphicsScene . itemAt ( self , * args )
## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject,
## then the object returned will be different than the actual item that was originally added to the scene
#if HAVE_SIP and isinstance(self, sip.wrapper):
#addr = sip.unwrapinstance(sip.cast(item, QtGui.QGraphicsItem))
#item = GraphicsScene._addressCache.get(addr, item)
#return item
return self . translateGraphicsItem ( item )
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def itemsNearEvent ( self , event , selMode = QtCore . Qt . IntersectsItemShape , sortOrder = QtCore . Qt . DescendingOrder , hoverable = False ) :
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"""
Return an iterator that iterates first through the items that directly intersect point ( in Z order )
followed by any other items that are within the scene ' s click radius.
"""
#tr = self.getViewWidget(event.widget()).transform()
view = self . views ( ) [ 0 ]
tr = view . viewportTransform ( )
r = self . _clickRadius
rect = view . mapToScene ( QtCore . QRect ( 0 , 0 , 2 * r , 2 * r ) ) . boundingRect ( )
seen = set ( )
if hasattr ( event , ' buttonDownScenePos ' ) :
point = event . buttonDownScenePos ( )
else :
point = event . scenePos ( )
w = rect . width ( )
h = rect . height ( )
rgn = QtCore . QRectF ( point . x ( ) - w , point . y ( ) - h , 2 * w , 2 * h )
#self.searchRect.setRect(rgn)
items = self . items ( point , selMode , sortOrder , tr )
## remove items whose shape does not contain point (scene.items() apparently sucks at this)
items2 = [ ]
for item in items :
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if hoverable and not hasattr ( item , ' hoverEvent ' ) :
continue
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shape = item . shape ( )
if shape is None :
continue
if item . mapToScene ( shape ) . contains ( point ) :
items2 . append ( item )
## Sort by descending Z-order (don't trust scene.itms() to do this either)
## use 'absolute' z value, which is the sum of all item/parent ZValues
def absZValue ( item ) :
if item is None :
return 0
return item . zValue ( ) + absZValue ( item . parentItem ( ) )
sortList ( items2 , lambda a , b : cmp ( absZValue ( b ) , absZValue ( a ) ) )
return items2
#for item in items:
##seen.add(item)
#shape = item.mapToScene(item.shape())
#if not shape.contains(point):
#continue
#yield item
#for item in self.items(rgn, selMode, sortOrder, tr):
##if item not in seen:
#yield item
def getViewWidget ( self ) :
return self . views ( ) [ 0 ]
#def getViewWidget(self, widget):
### same pyqt bug -- mouseEvent.widget() doesn't give us the original python object.
### [[doesn't seem to work correctly]]
#if HAVE_SIP and isinstance(self, sip.wrapper):
#addr = sip.unwrapinstance(sip.cast(widget, QtGui.QWidget))
##print "convert", widget, addr
#for v in self.views():
#addr2 = sip.unwrapinstance(sip.cast(v, QtGui.QWidget))
##print " check:", v, addr2
#if addr2 == addr:
#return v
#else:
#return widget
def addParentContextMenus ( self , item , menu , event ) :
"""
Can be called by any item in the scene to expand its context menu to include parent context menus .
Parents may implement getContextMenus to add new menus / actions to the existing menu .
getContextMenus must accept 1 argument ( the event that generated the original menu ) and
return a single QMenu or a list of QMenus .
The final menu will look like :
| Original Item 1
| Original Item 2
| . . .
| Original Item N
| - - - - - - - - - - - - - - - - - -
| Parent Item 1
| Parent Item 2
| . . .
| Grandparent Item 1
| . . .
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==
* * Arguments : * *
item The item that initially created the context menu
( This is probably the item making the call to this function )
menu The context menu being shown by the item
event The original event that triggered the menu to appear .
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==
"""
#items = self.itemsNearEvent(ev)
menusToAdd = [ ]
while item is not self :
item = item . parentItem ( )
if item is None :
item = self
if not hasattr ( item , " getContextMenus " ) :
continue
subMenus = item . getContextMenus ( event )
if subMenus is None :
continue
if type ( subMenus ) is not list : ## so that some items (like FlowchartViewBox) can return multiple menus
subMenus = [ subMenus ]
for sm in subMenus :
menusToAdd . append ( sm )
if len ( menusToAdd ) > 0 :
menu . addSeparator ( )
for m in menusToAdd :
if isinstance ( m , QtGui . QMenu ) :
menu . addMenu ( m )
elif isinstance ( m , QtGui . QAction ) :
menu . addAction ( m )
else :
raise Exception ( " Cannot add object %s (type= %s ) to QMenu. " % ( str ( m ) , str ( type ( m ) ) ) )
return menu
def getContextMenus ( self , event ) :
self . contextMenuItem = event . acceptedItem
return self . contextMenu
def showExportDialog ( self ) :
if self . exportDialog is None :
self . exportDialog = exportDialog . ExportDialog ( self )
self . exportDialog . show ( self . contextMenuItem )
@staticmethod
def translateGraphicsItem ( item ) :
## for fixing pyqt bugs where the wrong item is returned
if HAVE_SIP and isinstance ( item , sip . wrapper ) :
addr = sip . unwrapinstance ( sip . cast ( item , QtGui . QGraphicsItem ) )
item = GraphicsScene . _addressCache . get ( addr , item )
return item
@staticmethod
def translateGraphicsItems ( items ) :
return list ( map ( GraphicsScene . translateGraphicsItem , items ) )