Make high-dpi handling conditional on Qt version
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@ -16,9 +16,13 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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- Axis/grid display
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- Export options
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High-DPI displays: Qt5 should automatically detect the correct resolution.
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For Qt4, specify the ``devicePixelRatio`` argument when initializing the
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widget (usually this value is 1-2).
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"""
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def __init__(self, parent=None):
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def __init__(self, parent=None, devicePixelRatio=None):
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global ShareWidget
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if ShareWidget is None:
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@ -37,6 +41,7 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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'azimuth': 45, ## camera's azimuthal angle in degrees
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## (rotation around z-axis 0 points along x-axis)
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'viewport': None, ## glViewport params; None == whole widget
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'devicePixelRatio': devicePixelRatio,
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}
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self.setBackgroundColor('k')
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self.items = []
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@ -79,10 +84,21 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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def getViewport(self):
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vp = self.opts['viewport']
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dpr = self.devicePixelRatio()
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if vp is None:
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return (0, 0, self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
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return (0, 0, int(self.width() * dpr), int(self.height() * dpr))
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else:
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return vp
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return tuple([int(x * dpr) for x in vp])
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def devicePixelRatio(self):
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dpr = self.opts['devicePixelRatio']
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if dpr is not None:
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return dpr
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if hasattr(QtOpenGL.QGLWidget, 'devicePixelRatio'):
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return QtOpenGL.QGLWidget.devicePixelRatio(self)
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else:
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return 1.0
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def resizeGL(self, w, h):
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pass
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@ -99,7 +115,8 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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def projectionMatrix(self, region=None):
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# Xw = (Xnd + 1) * width/2 + X
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if region is None:
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region = (0, 0, self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
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dpr = self.devicePixelRatio()
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region = (0, 0, self.width() * dpr, self.height() * dpr)
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x0, y0, w, h = self.getViewport()
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dist = self.opts['distance']
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