Merge pull request #1586 from j9ac9k/investigate-rawImage-imageaxisorder
Investigate raw image imageaxisorder
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commit
1a2728a671
@ -43,6 +43,8 @@ class RawImageWidget(QtGui.QWidget):
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img must be ndarray of shape (x,y), (x,y,3), or (x,y,4).
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Extra arguments are sent to functions.makeARGB
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"""
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if getConfigOption('imageAxisOrder') == 'row-major':
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img = img.transpose((1, 0, 2))
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self.opts = (img, args, kargs)
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self.image = None
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self.update()
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@ -79,7 +81,7 @@ if HAVE_OPENGL:
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class RawImageGLWidget(QtWidgets.QOpenGLWidget):
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"""
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Similar to RawImageWidget, but uses a GL widget to do all drawing.
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Perfomance varies between platforms; see examples/VideoSpeedTest for benchmarking.
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Performance varies between platforms; see examples/VideoSpeedTest for benchmarking.
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Checks if setConfigOptions(imageAxisOrder='row-major') was set.
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"""
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@ -91,7 +93,6 @@ if HAVE_OPENGL:
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self.uploaded = False
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self.smooth = False
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self.opts = None
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self.row_major = getConfigOption('imageAxisOrder') == 'row-major'
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def setImage(self, img, *args, **kargs):
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"""
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@ -118,20 +119,20 @@ if HAVE_OPENGL:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER)
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# glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER)
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if self.row_major:
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if getConfigOption('imageAxisOrder') == 'row-major':
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image = self.image
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else:
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image = self.image.transpose((1, 0, 2))
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# ## Test texture dimensions first
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## Test texture dimensions first
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# shape = self.image.shape
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# glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, shape[0], shape[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
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# if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0:
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# raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])
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# raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.shape[1], image.shape[0], 0, GL_RGBA, GL_UNSIGNED_BYTE, image)
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glDisable(GL_TEXTURE_2D)
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self.uploaded = True
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def paintGL(self):
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glClear(GL_COLOR_BUFFER_BIT)
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