reimplement readQImage()
tested that call to repaint() is not needed
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@ -535,20 +535,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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"""
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Read the current buffer pixels out as a QImage.
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"""
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w = self.deviceWidth()
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h = self.deviceHeight()
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self.repaint()
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pixels = np.empty((h, w, 4), dtype=np.ubyte)
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pixels[:] = 128
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pixels[...,0] = 50
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pixels[...,3] = 255
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels)
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pixels = pixels[::-1].copy() # flip vertical
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qimg = fn.ndarray_to_qimage(pixels, QtGui.QImage.Format.Format_RGBA8888)
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return qimg
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return self.grabFramebuffer()
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def renderToArray(self, size, format=GL_BGRA, type=GL_UNSIGNED_BYTE, textureSize=1024, padding=256):
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w,h = map(int, size)
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