parent
fd85076bb6
commit
3a342b50e2
@ -21,7 +21,6 @@ class GraphicsItem(object):
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The GraphicsView system places a lot of emphasis on the notion that the graphics within the scene should be device independent--you should be able to take the same graphics and display them on screens of different resolutions, printers, export to SVG, etc. This is nice in principle, but causes me a lot of headache in practice. It means that I have to circumvent all the device-independent expectations any time I want to operate in pixel coordinates rather than arbitrary scene coordinates. A lot of the code in GraphicsItem is devoted to this task--keeping track of view widgets and device transforms, computing the size and shape of a pixel in local item coordinates, etc. Note that in item coordinates, a pixel does not have to be square or even rectangular, so just asking how to increase a bounding rect by 2px can be a rather complex task.
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"""
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_pixelVectorGlobalCache = LRUCache(100, 70)
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_mapRectFromViewGlobalCache = LRUCache(100, 70)
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def __init__(self, register=None):
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if not hasattr(self, '_qtBaseClass'):
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@ -373,21 +372,8 @@ class GraphicsItem(object):
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vt = self.viewTransform()
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if vt is None:
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return None
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cache = self._mapRectFromViewGlobalCache
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k = (
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vt.m11(), vt.m12(), vt.m13(),
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vt.m21(), vt.m22(), vt.m23(),
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vt.m31(), vt.m32(), vt.m33(),
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)
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try:
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inv_vt = cache[k]
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except KeyError:
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inv_vt = fn.invertQTransform(vt)
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cache[k] = inv_vt
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return inv_vt.mapRect(obj)
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vt = fn.invertQTransform(vt)
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return vt.mapRect(obj)
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def pos(self):
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return Point(self._qtBaseClass.pos(self))
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