PR 693: Fix color handling in GLLinePlotItem
Merge branch 'koltafrickenfer-develop' into develop
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commit
70398f7098
@ -3,6 +3,7 @@ from OpenGL.arrays import vbo
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from .. GLGraphicsItem import GLGraphicsItem
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from .. import shaders
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from ... import QtGui
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from ... import functions as fn
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import numpy as np
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__all__ = ['GLLinePlotItem']
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@ -56,21 +57,6 @@ class GLLinePlotItem(GLGraphicsItem):
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def initializeGL(self):
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pass
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#def setupGLState(self):
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#"""Prepare OpenGL state for drawing. This function is called immediately before painting."""
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##glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ## requires z-sorting to render properly.
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#glBlendFunc(GL_SRC_ALPHA, GL_ONE)
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#glEnable( GL_BLEND )
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#glEnable( GL_ALPHA_TEST )
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#glDisable( GL_DEPTH_TEST )
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##glEnable( GL_POINT_SMOOTH )
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##glHint(GL_POINT_SMOOTH_HINT, GL_NICEST)
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##glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, (0, 0, -1e-3))
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##glPointParameterfv(GL_POINT_SIZE_MAX, (65500,))
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##glPointParameterfv(GL_POINT_SIZE_MIN, (0,))
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def paint(self):
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if self.pos is None:
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return
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@ -85,12 +71,11 @@ class GLLinePlotItem(GLGraphicsItem):
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glEnableClientState(GL_COLOR_ARRAY)
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glColorPointerf(self.color)
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else:
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if isinstance(self.color, QtGui.QColor):
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if isinstance(self.color, (str, QtGui.QColor)):
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glColor4f(*fn.glColor(self.color))
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else:
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glColor4f(*self.color)
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glLineWidth(self.width)
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#glPointSize(self.width)
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if self.antialias:
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glEnable(GL_LINE_SMOOTH)
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