Fixed GLSurfacePlot bug
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@ -62,7 +62,7 @@ w.addItem(p3)
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## Animated example
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## compute surface vertex data
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cols = 100
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cols = 90
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rows = 100
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x = np.linspace(-8, 8, cols+1).reshape(cols+1,1)
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y = np.linspace(-8, 8, rows+1).reshape(1,rows+1)
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@ -127,8 +127,8 @@ class GLSurfacePlotItem(GLMeshItem):
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def generateFaces(self):
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cols = self._z.shape[0]-1
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rows = self._z.shape[1]-1
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cols = self._z.shape[1]-1
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rows = self._z.shape[0]-1
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faces = np.empty((cols*rows*2, 3), dtype=np.uint)
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rowtemplate1 = np.arange(cols).reshape(cols, 1) + np.array([[0, 1, cols+1]])
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rowtemplate2 = np.arange(cols).reshape(cols, 1) + np.array([[cols+1, 1, cols+2]])
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