fix: circular texture was slightly off-center (#1012)
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@ -61,7 +61,7 @@ class GLScatterPlotItem(GLGraphicsItem):
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## Generate texture for rendering points
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w = 64
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def fn(x,y):
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r = ((x-w/2.)**2 + (y-w/2.)**2) ** 0.5
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r = ((x-(w-1)/2.)**2 + (y-(w-1)/2.)**2) ** 0.5
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return 255 * (w/2. - np.clip(r, w/2.-1.0, w/2.))
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pData = np.empty((w, w, 4))
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pData[:] = 255
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