Merge pull request #545 from acq4/transform-update
Transform3D map() update
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commit
8d730f07d9
@ -1,13 +1,19 @@
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# -*- coding: utf-8 -*-
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from .Qt import QtCore, QtGui
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from . import functions as fn
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from .Vector import Vector
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import numpy as np
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class Transform3D(QtGui.QMatrix4x4):
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"""
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Extension of QMatrix4x4 with some helpful methods added.
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"""
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def __init__(self, *args):
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if len(args) == 1 and isinstance(args[0], (list, tuple, np.ndarray)):
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args = [x for y in args[0] for x in y]
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if len(args) != 16:
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raise TypeError("Single argument to Transform3D must have 16 elements.")
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QtGui.QMatrix4x4.__init__(self, *args)
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def matrix(self, nd=3):
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@ -25,8 +31,15 @@ class Transform3D(QtGui.QMatrix4x4):
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"""
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Extends QMatrix4x4.map() to allow mapping (3, ...) arrays of coordinates
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"""
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if isinstance(obj, np.ndarray) and obj.ndim >= 2 and obj.shape[0] in (2,3):
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if isinstance(obj, np.ndarray) and obj.shape[0] in (2,3):
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if obj.ndim >= 2:
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return fn.transformCoordinates(self, obj)
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elif obj.ndim == 1:
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v = QtGui.QMatrix4x4.map(self, Vector(obj))
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return np.array([v.x(), v.y(), v.z()])[:obj.shape[0]]
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elif isinstance(obj, (list, tuple)):
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v = QtGui.QMatrix4x4.map(self, Vector(obj))
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return type(obj)([v.x(), v.y(), v.z()])[:len(obj)]
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else:
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return QtGui.QMatrix4x4.map(self, obj)
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