Fix issue # 366

Set the right texture for rendering, otherwise a previously set texture is overwritten.
This commit is contained in:
Fekete Imre 2018-01-31 23:35:18 +01:00
parent e65ab3faa5
commit 8d9cb79da4

View File

@ -450,6 +450,7 @@ class GLViewWidget(QtOpenGL.QGLWidget):
glfbo.glFramebufferTexture2D(glfbo.GL_FRAMEBUFFER, glfbo.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0)
self.paintGL(region=(x, h-y-h2, w2, h2), viewport=(0, 0, w2, h2)) # only render sub-region
glBindTexture(GL_TEXTURE_2D, tex) # fixes issue #366
## read texture back to array
data = glGetTexImage(GL_TEXTURE_2D, 0, format, type)