Fix memory leak in GLScatterPlotItem

Fixes #103. If a ScatterPlotItem was removed from a plot and added
again, glGenTetures was called again unneccesarily. Each time it is
called, it eats up a little more space.
This commit is contained in:
John David Reaver 2014-10-15 06:16:40 -07:00
parent 70d9f1eeed
commit 8f273f53ab

View File

@ -66,7 +66,8 @@ class GLScatterPlotItem(GLGraphicsItem):
#print pData.shape, pData.min(), pData.max()
pData = pData.astype(np.ubyte)
self.pointTexture = glGenTextures(1)
if getattr(self, "pointTexture", None) is None:
self.pointTexture = glGenTextures(1)
glActiveTexture(GL_TEXTURE0)
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, self.pointTexture)