fix renderToArray() broken for hidpi
define opts['viewport'] to be in device pixels. note from the removed comments that there was one place assuming opts['viewport'] was in device pixels and the other assuming that it was in device independent pixels.
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@ -45,6 +45,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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'azimuth': 45, ## camera's azimuthal angle in degrees
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'azimuth': 45, ## camera's azimuthal angle in degrees
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## (rotation around z-axis 0 points along x-axis)
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## (rotation around z-axis 0 points along x-axis)
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'viewport': None, ## glViewport params; None == whole widget
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'viewport': None, ## glViewport params; None == whole widget
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## note that 'viewport' is in device pixels
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'rotationMethod': rotationMethod
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'rotationMethod': rotationMethod
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}
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}
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self.reset()
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self.reset()
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@ -146,10 +147,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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if vp is None:
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if vp is None:
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return (0, 0, self.deviceWidth(), self.deviceHeight())
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return (0, 0, self.deviceWidth(), self.deviceHeight())
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else:
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else:
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# note: the following code means that we have defined opts['viewport']
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return vp
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# to be in device independent pixels.
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dpr = self.devicePixelRatio()
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return tuple([int(x * dpr) for x in vp])
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def devicePixelRatio(self):
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def devicePixelRatio(self):
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return self.devicePixelRatioF()
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return self.devicePixelRatioF()
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@ -232,8 +230,6 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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if viewport is None:
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if viewport is None:
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glViewport(*self.getViewport())
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glViewport(*self.getViewport())
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else:
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else:
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# note: the following code means that we have defined "viewport"
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# to be in device pixels.
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glViewport(*viewport)
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glViewport(*viewport)
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self.setProjection(region=region)
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self.setProjection(region=region)
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self.setModelview()
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self.setModelview()
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