merge with inp
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a290a39779
@ -1082,9 +1082,24 @@ def arrayToQPath(x, y, connect='all'):
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## Create all vertices in path. The method used below creates a binary format so that all
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## vertices can be read in at once. This binary format may change in future versions of Qt,
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## so the original (slower) method is left here for emergencies:
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#path.moveTo(x[0], y[0])
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#for i in range(1, y.shape[0]):
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# path.lineTo(x[i], y[i])
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#path.moveTo(x[0], y[0])
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#if connect == 'all':
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#for i in range(1, y.shape[0]):
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#path.lineTo(x[i], y[i])
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#elif connect == 'pairs':
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#for i in range(1, y.shape[0]):
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#if i%2 == 0:
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#path.lineTo(x[i], y[i])
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#else:
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#path.moveTo(x[i], y[i])
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#elif isinstance(connect, np.ndarray):
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#for i in range(1, y.shape[0]):
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#if connect[i] == 1:
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#path.lineTo(x[i], y[i])
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#else:
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#path.moveTo(x[i], y[i])
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#else:
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#raise Exception('connect argument must be "all", "pairs", or array')
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## Speed this up using >> operator
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## Format is:
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@ -1099,71 +1114,55 @@ def arrayToQPath(x, y, connect='all'):
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path = QtGui.QPainterPath()
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#prof = debug.Profiler('PlotCurveItem.generatePath', disabled=True)
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if sys.version_info[0] == 2: ## So this is disabled for python 3... why??
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n = x.shape[0]
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# create empty array, pad with extra space on either end
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arr = np.empty(n+2, dtype=[('x', '>f8'), ('y', '>f8'), ('c', '>i4')])
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# write first two integers
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#prof.mark('allocate empty')
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arr.data[12:20] = struct.pack('>ii', n, 0)
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#prof.mark('pack header')
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# Fill array with vertex values
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arr[1:-1]['x'] = x
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arr[1:-1]['y'] = y
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n = x.shape[0]
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# create empty array, pad with extra space on either end
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arr = np.empty(n+2, dtype=[('x', '>f8'), ('y', '>f8'), ('c', '>i4')])
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# write first two integers
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#prof.mark('allocate empty')
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byteview = arr.view(dtype=np.ubyte)
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byteview[:12] = 0
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byteview.data[12:20] = struct.pack('>ii', n, 0)
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#prof.mark('pack header')
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# Fill array with vertex values
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arr[1:-1]['x'] = x
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arr[1:-1]['y'] = y
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# decide which points are connected by lines
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if connect == 'pairs':
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connect = np.empty((n/2,2), dtype=np.int32)
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connect[:,0] = 1
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connect[:,1] = 0
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connect = connect.flatten()
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# decide which points are connected by lines
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if connect == 'pairs':
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connect = np.empty((n/2,2), dtype=np.int32)
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connect[:,0] = 1
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connect[:,1] = 0
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connect = connect.flatten()
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if connect == 'all':
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arr[1:-1]['c'] = 1
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elif isinstance(connect, np.ndarray):
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arr[1:-1]['c'] = connect
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else:
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raise Exception('connect argument must be "all", "pairs", or array')
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#prof.mark('fill array')
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# write last 0
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lastInd = 20*(n+1)
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arr.data[lastInd:lastInd+4] = struct.pack('>i', 0)
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#prof.mark('footer')
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# create datastream object and stream into path
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## Avoiding this method because QByteArray(str) leaks memory in PySide
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#buf = QtCore.QByteArray(arr.data[12:lastInd+4]) # I think one unnecessary copy happens here
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path.strn = arr.data[12:lastInd+4] # make sure data doesn't run away
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buf = QtCore.QByteArray.fromRawData(path.strn)
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#prof.mark('create buffer')
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ds = QtCore.QDataStream(buf)
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ds >> path
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#prof.mark('load')
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#prof.finish()
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if connect == 'all':
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arr[1:-1]['c'] = 1
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elif isinstance(connect, np.ndarray):
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arr[1:-1]['c'] = connect
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else:
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## This does exactly the same as above, but less efficiently (and more simply).
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path.moveTo(x[0], y[0])
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if connect == 'all':
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for i in range(1, y.shape[0]):
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path.lineTo(x[i], y[i])
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elif connect == 'pairs':
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for i in range(1, y.shape[0]):
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if i%2 == 0:
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path.lineTo(x[i], y[i])
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else:
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path.moveTo(x[i], y[i])
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elif isinstance(connect, np.ndarray):
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for i in range(1, y.shape[0]):
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if connect[i] == 1:
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path.lineTo(x[i], y[i])
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else:
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path.moveTo(x[i], y[i])
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else:
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raise Exception('connect argument must be "all", "pairs", or array')
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raise Exception('connect argument must be "all", "pairs", or array')
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#prof.mark('fill array')
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# write last 0
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lastInd = 20*(n+1)
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byteview.data[lastInd:lastInd+4] = struct.pack('>i', 0)
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#prof.mark('footer')
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# create datastream object and stream into path
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## Avoiding this method because QByteArray(str) leaks memory in PySide
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#buf = QtCore.QByteArray(arr.data[12:lastInd+4]) # I think one unnecessary copy happens here
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path.strn = byteview.data[12:lastInd+4] # make sure data doesn't run away
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try:
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buf = QtCore.QByteArray.fromRawData(path.strn)
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except TypeError:
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buf = QtCore.QByteArray(bytes(path.strn))
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#prof.mark('create buffer')
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ds = QtCore.QDataStream(buf)
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ds >> path
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#prof.mark('load')
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#prof.finish()
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return path
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@ -80,14 +80,17 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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#self.update()
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def setProjection(self, region=None):
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m = self.projectionMatrix(region)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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a = np.array(m.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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def projectionMatrix(self, region=None):
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# Xw = (Xnd + 1) * width/2 + X
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if region is None:
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region = (0, 0, self.width(), self.height())
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## Create the projection matrix
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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#w = self.width()
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#h = self.height()
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x0, y0, w, h = self.getViewport()
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dist = self.opts['distance']
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fov = self.opts['fov']
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@ -105,20 +108,45 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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bottom = t * ((region[1]-y0) * (2.0/h) - 1)
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top = t * ((region[1]+region[3]-y0) * (2.0/h) - 1)
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glFrustum( left, right, bottom, top, nearClip, farClip)
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#glFrustum(-r, r, -t, t, nearClip, farClip)
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tr = QtGui.QMatrix4x4()
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tr.frustum(left, right, bottom, top, nearClip, farClip)
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return tr
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def setModelview(self):
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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glTranslatef( 0.0, 0.0, -self.opts['distance'])
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glRotatef(self.opts['elevation']-90, 1, 0, 0)
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glRotatef(self.opts['azimuth']+90, 0, 0, -1)
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m = self.viewMatrix()
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a = np.array(m.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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def viewMatrix(self):
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tr = QtGui.QMatrix4x4()
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tr.translate( 0.0, 0.0, -self.opts['distance'])
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tr.rotate(self.opts['elevation']-90, 1, 0, 0)
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tr.rotate(self.opts['azimuth']+90, 0, 0, -1)
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center = self.opts['center']
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glTranslatef(-center.x(), -center.y(), -center.z())
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tr.translate(-center.x(), -center.y(), -center.z())
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return tr
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def itemsAt(self, region=None):
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#buf = np.zeros(100000, dtype=np.uint)
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buf = glSelectBuffer(100000)
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try:
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glRenderMode(GL_SELECT)
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glInitNames()
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glPushName(0)
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self._itemNames = {}
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self.paintGL(region=region, useItemNames=True)
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def paintGL(self, region=None, viewport=None):
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finally:
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hits = glRenderMode(GL_RENDER)
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items = [(h.near, h.names[0]) for h in hits]
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items.sort(key=lambda i: i[0])
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return [self._itemNames[i[1]] for i in items]
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def paintGL(self, region=None, viewport=None, useItemNames=False):
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"""
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viewport specifies the arguments to glViewport. If None, then we use self.opts['viewport']
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region specifies the sub-region of self.opts['viewport'] that should be rendered.
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@ -131,9 +159,9 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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self.setProjection(region=region)
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self.setModelview()
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
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self.drawItemTree()
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self.drawItemTree(useItemNames=useItemNames)
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def drawItemTree(self, item=None):
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def drawItemTree(self, item=None, useItemNames=False):
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if item is None:
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items = [x for x in self.items if x.parentItem() is None]
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else:
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@ -146,6 +174,9 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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if i is item:
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try:
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glPushAttrib(GL_ALL_ATTRIB_BITS)
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if useItemNames:
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glLoadName(id(i))
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self._itemNames[id(i)] = i
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i.paint()
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except:
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import pyqtgraph.debug
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@ -168,7 +199,7 @@ class GLViewWidget(QtOpenGL.QGLWidget):
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tr = i.transform()
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a = np.array(tr.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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self.drawItemTree(i)
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self.drawItemTree(i, useItemNames=useItemNames)
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finally:
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glMatrixMode(GL_MODELVIEW)
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glPopMatrix()
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