Merge branch 'faster-make-argb' into develop

- Speed improvements in functions.makeARGB
- ImageItem is faster by avoiding makeQImage(transpose=True)
This commit is contained in:
Luke Campagnola 2013-11-24 21:11:21 -05:00
commit c1f72b29c6
2 changed files with 14 additions and 39 deletions

View File

@ -782,25 +782,6 @@ def makeARGB(data, lut=None, levels=None, scale=None, useRGBA=False):
if levels is not None and not isinstance(levels, np.ndarray): if levels is not None and not isinstance(levels, np.ndarray):
levels = np.array(levels) levels = np.array(levels)
## sanity checks
#if data.ndim == 3:
#if data.shape[2] not in (3,4):
#raise Exception("data.shape[2] must be 3 or 4")
##if lut is not None:
##raise Exception("can not use lookup table with 3D data")
#elif data.ndim != 2:
#raise Exception("data must be 2D or 3D")
#if lut is not None:
##if lut.ndim == 2:
##if lut.shape[1] :
##raise Exception("lut.shape[1] must be 3 or 4")
##elif lut.ndim != 1:
##raise Exception("lut must be 1D or 2D")
#if lut.dtype != np.ubyte:
#raise Exception('lookup table must have dtype=ubyte (got %s instead)' % str(lut.dtype))
if levels is not None: if levels is not None:
if levels.ndim == 1: if levels.ndim == 1:
if len(levels) != 2: if len(levels) != 2:
@ -813,16 +794,6 @@ def makeARGB(data, lut=None, levels=None, scale=None, useRGBA=False):
else: else:
print(levels) print(levels)
raise Exception("levels argument must be 1D or 2D.") raise Exception("levels argument must be 1D or 2D.")
#levels = np.array(levels)
#if levels.shape == (2,):
#pass
#elif levels.shape in [(3,2), (4,2)]:
#if data.ndim == 3:
#raise Exception("Can not use 2D levels with 3D data.")
#if lut is not None:
#raise Exception('Can not use 2D levels and lookup table together.')
#else:
#raise Exception("Levels must have shape (2,) or (3,2) or (4,2)")
prof.mark('1') prof.mark('1')
@ -865,8 +836,6 @@ def makeARGB(data, lut=None, levels=None, scale=None, useRGBA=False):
## copy data into ARGB ordered array ## copy data into ARGB ordered array
imgData = np.empty(data.shape[:2]+(4,), dtype=np.ubyte) imgData = np.empty(data.shape[:2]+(4,), dtype=np.ubyte)
if data.ndim == 2:
data = data[..., np.newaxis]
prof.mark('4') prof.mark('4')
@ -875,20 +844,26 @@ def makeARGB(data, lut=None, levels=None, scale=None, useRGBA=False):
else: else:
order = [2,1,0,3] ## for some reason, the colors line up as BGR in the final image. order = [2,1,0,3] ## for some reason, the colors line up as BGR in the final image.
if data.shape[2] == 1: if data.ndim == 2:
# This is tempting:
# imgData[..., :3] = data[..., np.newaxis]
# ..but it turns out this is faster:
for i in range(3): for i in range(3):
imgData[..., order[i]] = data[..., 0] imgData[..., i] = data
elif data.shape[2] == 1:
for i in range(3):
imgData[..., i] = data[..., 0]
else: else:
for i in range(0, data.shape[2]): for i in range(0, data.shape[2]):
imgData[..., order[i]] = data[..., i] imgData[..., i] = data[..., order[i]]
prof.mark('5') prof.mark('5')
if data.shape[2] == 4: if data.ndim == 2 or data.shape[2] == 3:
alpha = True
else:
alpha = False alpha = False
imgData[..., 3] = 255 imgData[..., 3] = 255
else:
alpha = True
prof.mark('6') prof.mark('6')

View File

@ -260,8 +260,8 @@ class ImageItem(GraphicsObject):
#print lut.shape #print lut.shape
#print self.lut #print self.lut
argb, alpha = fn.makeARGB(self.image, lut=lut, levels=self.levels) argb, alpha = fn.makeARGB(self.image.transpose((1, 0, 2)[:self.image.ndim]), lut=lut, levels=self.levels)
self.qimage = fn.makeQImage(argb, alpha) self.qimage = fn.makeQImage(argb, alpha, transpose=False)
prof.finish() prof.finish()