Cleanup old code, conform comments to pep8
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@ -1682,46 +1682,27 @@ def downsample(data, n, axis=0, xvals='subsample'):
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def arrayToQPath(x, y, connect='all', finiteCheck=True):
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"""Convert an array of x,y coordinats to QPainterPath as efficiently as possible.
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The *connect* argument may be 'all', indicating that each point should be
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connected to the next; 'pairs', indicating that each pair of points
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should be connected, or an array of int32 values (0 or 1) indicating
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"""Convert an array of x,y coordinates to QPainterPath as efficiently as
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possible. The *connect* argument may be 'all', indicating that each point
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should be connected to the next; 'pairs', indicating that each pair of
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points should be connected, or an array of int32 values (0 or 1) indicating
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connections.
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"""
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## Create all vertices in path. The method used below creates a binary format so that all
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## vertices can be read in at once. This binary format may change in future versions of Qt,
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## so the original (slower) method is left here for emergencies:
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#path.moveTo(x[0], y[0])
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#if connect == 'all':
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#for i in range(1, y.shape[0]):
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#path.lineTo(x[i], y[i])
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#elif connect == 'pairs':
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#for i in range(1, y.shape[0]):
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#if i%2 == 0:
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#path.lineTo(x[i], y[i])
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#else:
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#path.moveTo(x[i], y[i])
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#elif isinstance(connect, np.ndarray):
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#for i in range(1, y.shape[0]):
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#if connect[i] == 1:
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#path.lineTo(x[i], y[i])
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#else:
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#path.moveTo(x[i], y[i])
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#else:
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#raise Exception('connect argument must be "all", "pairs", or array')
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# Create all vertices in path. The method used below creates a binary format so that all
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# vertices can be read in at once. This binary format may change in future versions of Qt,
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## Speed this up using >> operator
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## Format is:
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## numVerts(i4)
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## 0(i4) x(f8) y(f8) <-- 0 means this vertex does not connect
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## 1(i4) x(f8) y(f8) <-- 1 means this vertex connects to the previous vertex
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## ...
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## cStart(i4) fillRule(i4)
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##
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## see: https://github.com/qt/qtbase/blob/dev/src/gui/painting/qpainterpath.cpp
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# Speed this up using >> operator
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# Format is:
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# numVerts(i4)
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# 0(i4) x(f8) y(f8) <-- 0 means this vertex does not connect
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# 1(i4) x(f8) y(f8) <-- 1 means this vertex connects to the previous vertex
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# ...
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# cStart(i4) fillRule(i4)
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#
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# see: https://github.com/qt/qtbase/blob/dev/src/gui/painting/qpainterpath.cpp
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## All values are big endian--pack using struct.pack('>d') or struct.pack('>i')
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# All values are big endian--pack using struct.pack('>d') or struct.pack('>i')
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path = QtGui.QPainterPath()
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n = x.shape[0]
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