fix: glViewPort() takes integral arguments
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@ -142,7 +142,9 @@ if HAVE_OPENGL:
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if not self.uploaded:
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self.uploadTexture()
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glViewport(0, 0, self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
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dpr = self.devicePixelRatio()
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vp = (0, 0, int(self.width() * dpr), int(self.height() * dpr))
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glViewport(*vp)
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glEnable(GL_TEXTURE_2D)
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glBindTexture(GL_TEXTURE_2D, self.texture)
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glColor4f(1, 1, 1, 1)
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