Added GLBarGraphItem

This commit is contained in:
Luke Campagnola 2013-09-18 12:27:46 -04:00
parent 029282bb9d
commit d8f9fb0781

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from .GLMeshItem import GLMeshItem
from ..MeshData import MeshData
import numpy as np
class GLBarGraphItem(GLMeshItem):
def __init__(self, pos, size):
"""
pos is (...,3) array of the bar positions (the corner of each bar)
size is (...,3) array of the sizes of each bar
"""
nCubes = reduce(lambda a,b: a*b, pos.shape[:-1])
cubeVerts = np.mgrid[0:2,0:2,0:2].reshape(3,8).transpose().reshape(1,8,3)
cubeFaces = np.array([
[0,1,2], [3,2,1],
[4,5,6], [7,6,5],
[0,1,4], [5,4,1],
[2,3,6], [7,6,3],
[0,2,4], [6,4,2],
[1,3,5], [7,5,3]]).reshape(1,12,3)
size = size.reshape((nCubes, 1, 3))
pos = pos.reshape((nCubes, 1, 3))
verts = cubeVerts * size + pos
faces = cubeFaces + (np.arange(nCubes) * 8).reshape(nCubes,1,1)
md = MeshData(verts.reshape(nCubes*8,3), faces.reshape(nCubes*12,3))
GLMeshItem.__init__(self, meshdata=md, shader='shaded', smooth=False)