Merge pull request #1019 from 2xB/fix-1018
Fix: GLScatterPlotItem and GLImageItem initializeGL only executed once
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commit
eb7baa3855
@ -29,8 +29,11 @@ class GLImageItem(GLGraphicsItem):
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GLGraphicsItem.__init__(self)
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GLGraphicsItem.__init__(self)
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self.setData(data)
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self.setData(data)
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self.setGLOptions(glOptions)
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self.setGLOptions(glOptions)
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self.texture = None
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def initializeGL(self):
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def initializeGL(self):
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if self.texture is not None:
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return
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glEnable(GL_TEXTURE_2D)
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glEnable(GL_TEXTURE_2D)
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self.texture = glGenTextures(1)
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self.texture = glGenTextures(1)
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@ -20,6 +20,7 @@ class GLScatterPlotItem(GLGraphicsItem):
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self.pxMode = True
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self.pxMode = True
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#self.vbo = {} ## VBO does not appear to improve performance very much.
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#self.vbo = {} ## VBO does not appear to improve performance very much.
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self.setData(**kwds)
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self.setData(**kwds)
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self.shader = None
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def setData(self, **kwds):
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def setData(self, **kwds):
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"""
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"""
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@ -54,6 +55,8 @@ class GLScatterPlotItem(GLGraphicsItem):
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self.update()
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self.update()
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def initializeGL(self):
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def initializeGL(self):
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if self.shader is not None:
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return
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## Generate texture for rendering points
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## Generate texture for rendering points
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w = 64
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w = 64
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