don't redefine width() and height()
Qt widgets define width() and height() to be in device independent pixels. Don't change that meaning.
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@ -71,14 +71,13 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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window.screenChanged.connect(self._updateScreen)
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self._updateScreen(window.screen())
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def width(self):
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def deviceWidth(self):
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dpr = self.devicePixelRatio()
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return int(super().width() * dpr)
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return int(self.width() * dpr)
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def height(self):
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def deviceHeight(self):
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dpr = self.devicePixelRatio()
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return int(super().height() * dpr)
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return int(self.height() * dpr)
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def reset(self):
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"""
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@ -143,8 +142,10 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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def getViewport(self):
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vp = self.opts['viewport']
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if vp is None:
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return (0, 0, self.width(), self.height())
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return (0, 0, self.deviceWidth(), self.deviceHeight())
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else:
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# note: the following code means that we have defined opts['viewport']
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# to be in device independent pixels.
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dpr = self.devicePixelRatio()
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return tuple([int(x * dpr) for x in vp])
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@ -165,7 +166,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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def projectionMatrix(self, region=None):
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if region is None:
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region = (0, 0, self.width(), self.height())
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region = (0, 0, self.deviceWidth(), self.deviceHeight())
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x0, y0, w, h = self.getViewport()
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dist = self.opts['distance']
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@ -211,7 +212,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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Return a list of the items displayed in the region (x, y, w, h)
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relative to the widget.
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"""
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region = (region[0], self.height()-(region[1]+region[3]), region[2], region[3])
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region = (region[0], self.deviceHeight()-(region[1]+region[3]), region[2], region[3])
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#buf = np.zeros(100000, dtype=np.uint)
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buf = glSelectBuffer(100000)
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@ -378,7 +379,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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cVec = self.opts['center'] - cPos
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dist = cVec.length() ## distance from camera to center
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xDist = dist * 2. * tan(0.5 * radians(self.opts['fov'])) ## approx. width of view at distance of center point
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xScale = xDist / self.width()
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xScale = xDist / self.deviceWidth()
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zVec = QtGui.QVector3D(0,0,1)
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xVec = QtGui.QVector3D.crossProduct(zVec, cVec).normalized()
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yVec = QtGui.QVector3D.crossProduct(xVec, zVec).normalized()
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@ -403,7 +404,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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fov = radians(self.opts['fov'])
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dist = (self.opts['center'] - self.cameraPosition()).length()
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fov_factor = tan(fov / 2) * 2
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scale_factor = dist * fov_factor / self.width()
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scale_factor = dist * fov_factor / self.deviceWidth()
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z = scale_factor * cos(elev) * dy
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x = scale_factor * (sin(azim) * dx - sin(elev) * cos(azim) * dy)
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y = scale_factor * (cos(azim) * dx + sin(elev) * sin(azim) * dy)
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@ -425,7 +426,7 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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else:
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dist = (pos-cam).length()
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xDist = dist * 2. * tan(0.5 * radians(self.opts['fov']))
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return xDist / self.width()
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return xDist / self.deviceWidth()
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def mousePressEvent(self, ev):
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lpos = ev.position() if hasattr(ev, 'position') else ev.localPos()
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@ -543,8 +544,8 @@ class GLViewWidget(QtWidgets.QOpenGLWidget):
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"""
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Read the current buffer pixels out as a QImage.
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"""
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w = self.width()
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h = self.height()
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w = self.deviceWidth()
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h = self.deviceHeight()
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self.repaint()
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pixels = np.empty((h, w, 4), dtype=np.ubyte)
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pixels[:] = 128
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