Cylinder now generates the correct amount of sides

Before the first and the last vertex was overlapping.
This commit is contained in:
Fekete Imre 2018-02-07 14:25:15 +01:00
parent 5e4d51b5cd
commit f3d5273f81

View File

@ -485,7 +485,7 @@ class MeshData(object):
if isinstance(radius, int):
radius = [radius, radius] # convert to list
## compute vertexes
th = np.linspace(2 * np.pi, 0, cols).reshape(1, cols)
th = np.linspace(2 * np.pi, (2 * np.pi)/cols, cols).reshape(1, cols)
r = np.linspace(radius[0],radius[1],num=rows+1, endpoint=True).reshape(rows+1, 1) # radius as a function of z
verts[...,2] = np.linspace(0, length, num=rows+1, endpoint=True).reshape(rows+1, 1) # z
if offset: