Merge pull request #969 from 2xB/fix-252
Corrected documentation for heightColor shader
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@ -140,9 +140,9 @@ def initShaders():
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## colors fragments by z-value.
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## This is useful for coloring surface plots by height.
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## This shader uses a uniform called "colorMap" to determine how to map the colors:
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## red = pow(z * colorMap[0] + colorMap[1], colorMap[2])
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## green = pow(z * colorMap[3] + colorMap[4], colorMap[5])
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## blue = pow(z * colorMap[6] + colorMap[7], colorMap[8])
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## red = pow(colorMap[0]*(z + colorMap[1]), colorMap[2])
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## green = pow(colorMap[3]*(z + colorMap[4]), colorMap[5])
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## blue = pow(colorMap[6]*(z + colorMap[7]), colorMap[8])
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## (set the values like this: shader['uniformMap'] = array([...])
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ShaderProgram('heightColor', [
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VertexShader("""
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