Fixed GLGridItem.setSize, added setSpacing
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@ -76,6 +76,7 @@ pyqtgraph-0.9.9 [unreleased]
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- Allow images with NaN in ImageView
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- Allow images with NaN in ImageView
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- MeshData can generate edges from face-indexed vertexes
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- MeshData can generate edges from face-indexed vertexes
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- Fixed multiprocess deadlocks on windows
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- Fixed multiprocess deadlocks on windows
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- Fixed GLGridItem.setSize
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pyqtgraph-0.9.8 2013-11-24
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pyqtgraph-0.9.8 2013-11-24
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@ -1,3 +1,5 @@
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import numpy as np
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from OpenGL.GL import *
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from OpenGL.GL import *
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from .. GLGraphicsItem import GLGraphicsItem
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from .. GLGraphicsItem import GLGraphicsItem
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from ... import QtGui
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from ... import QtGui
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@ -16,8 +18,9 @@ class GLGridItem(GLGraphicsItem):
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self.setGLOptions(glOptions)
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self.setGLOptions(glOptions)
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self.antialias = antialias
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self.antialias = antialias
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if size is None:
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if size is None:
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size = QtGui.QVector3D(1,1,1)
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size = QtGui.QVector3D(20,20,1)
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self.setSize(size=size)
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self.setSize(size=size)
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self.setSpacing(1, 1, 1)
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def setSize(self, x=None, y=None, z=None, size=None):
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def setSize(self, x=None, y=None, z=None, size=None):
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"""
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"""
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@ -34,6 +37,20 @@ class GLGridItem(GLGraphicsItem):
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def size(self):
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def size(self):
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return self.__size[:]
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return self.__size[:]
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def setSpacing(self, x=None, y=None, z=None, spacing=None):
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"""
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Set the spacing between grid lines.
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Arguments can be x,y,z or spacing=QVector3D().
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"""
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if spacing is not None:
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x = spacing.x()
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y = spacing.y()
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z = spacing.z()
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self.__spacing = [x,y,z]
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self.update()
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def spacing(self):
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return self.__spacing[:]
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def paint(self):
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def paint(self):
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self.setupGLState()
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self.setupGLState()
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@ -47,12 +64,15 @@ class GLGridItem(GLGraphicsItem):
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glBegin( GL_LINES )
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glBegin( GL_LINES )
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x,y,z = self.size()
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x,y,z = self.size()
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xs,ys,zs = self.spacing()
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xvals = np.arange(-x/2., x/2. + xs*0.001, xs)
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yvals = np.arange(-y/2., y/2. + ys*0.001, ys)
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glColor4f(1, 1, 1, .3)
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glColor4f(1, 1, 1, .3)
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for x in range(-10, 11):
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for x in xvals:
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glVertex3f(x, -10, 0)
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glVertex3f(x, yvals[0], 0)
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glVertex3f(x, 10, 0)
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glVertex3f(x, yvals[-1], 0)
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for y in range(-10, 11):
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for y in yvals:
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glVertex3f(-10, y, 0)
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glVertex3f(xvals[0], y, 0)
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glVertex3f( 10, y, 0)
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glVertex3f(xvals[-1], y, 0)
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glEnd()
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glEnd()
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