pyqtgraph/pyqtgraph/SRTTransform3D.py

317 lines
11 KiB
Python

# -*- coding: utf-8 -*-
from math import atan2, degrees
from .Qt import QtCore, QtGui
from .Vector import Vector
from .Transform3D import Transform3D
from .Vector import Vector
import numpy as np
class SRTTransform3D(Transform3D):
"""4x4 Transform matrix that can always be represented as a combination of 3 matrices: scale * rotate * translate
This transform has no shear; angles are always preserved.
"""
def __init__(self, init=None):
Transform3D.__init__(self)
self.reset()
if init is None:
return
if init.__class__ is QtGui.QTransform:
init = SRTTransform(init)
if isinstance(init, dict):
self.restoreState(init)
elif isinstance(init, SRTTransform3D):
self._state = {
'pos': Vector(init._state['pos']),
'scale': Vector(init._state['scale']),
'angle': init._state['angle'],
'axis': Vector(init._state['axis']),
}
self.update()
elif isinstance(init, SRTTransform):
self._state = {
'pos': Vector(init._state['pos']),
'scale': Vector(init._state['scale']),
'angle': init._state['angle'],
'axis': Vector(0, 0, 1),
}
self._state['scale'][2] = 1.0
self.update()
elif isinstance(init, QtGui.QMatrix4x4):
self.setFromMatrix(init)
else:
raise Exception("Cannot build SRTTransform3D from argument type:", type(init))
def getScale(self):
return Vector(self._state['scale'])
def getRotation(self):
"""Return (angle, axis) of rotation"""
return self._state['angle'], Vector(self._state['axis'])
def getTranslation(self):
return Vector(self._state['pos'])
def reset(self):
self._state = {
'pos': Vector(0,0,0),
'scale': Vector(1,1,1),
'angle': 0.0, ## in degrees
'axis': (0, 0, 1)
}
self.update()
def translate(self, *args):
"""Adjust the translation of this transform"""
t = Vector(*args)
self.setTranslate(self._state['pos']+t)
def setTranslate(self, *args):
"""Set the translation of this transform"""
self._state['pos'] = Vector(*args)
self.update()
def scale(self, *args):
"""adjust the scale of this transform"""
## try to prevent accidentally setting 0 scale on z axis
if len(args) == 1 and hasattr(args[0], '__len__'):
args = args[0]
if len(args) == 2:
args = args + (1,)
s = Vector(*args)
self.setScale(self._state['scale'] * s)
def setScale(self, *args):
"""Set the scale of this transform"""
if len(args) == 1 and hasattr(args[0], '__len__'):
args = args[0]
if len(args) == 2:
args = args + (1,)
self._state['scale'] = Vector(*args)
self.update()
def rotate(self, angle, axis=(0,0,1)):
"""Adjust the rotation of this transform"""
origAxis = self._state['axis']
if axis[0] == origAxis[0] and axis[1] == origAxis[1] and axis[2] == origAxis[2]:
self.setRotate(self._state['angle'] + angle)
else:
m = QtGui.QMatrix4x4()
m.translate(*self._state['pos'])
m.rotate(self._state['angle'], *self._state['axis'])
m.rotate(angle, *axis)
m.scale(*self._state['scale'])
self.setFromMatrix(m)
def setRotate(self, angle, axis=(0,0,1)):
"""Set the transformation rotation to angle (in degrees)"""
self._state['angle'] = angle
self._state['axis'] = Vector(axis)
self.update()
def setFromMatrix(self, m):
"""
Set this transform based on the elements of *m*
The input matrix must be affine AND have no shear,
otherwise the conversion will most likely fail.
"""
import numpy.linalg
for i in range(4):
self.setRow(i, m.row(i))
m = self.matrix().reshape(4,4)
## translation is 4th column
self._state['pos'] = m[:3,3]
## scale is vector-length of first three columns
scale = (m[:3,:3]**2).sum(axis=0)**0.5
## see whether there is an inversion
z = np.cross(m[0, :3], m[1, :3])
if np.dot(z, m[2, :3]) < 0:
scale[1] *= -1 ## doesn't really matter which axis we invert
self._state['scale'] = scale
## rotation axis is the eigenvector with eigenvalue=1
r = m[:3, :3] / scale[np.newaxis, :]
try:
evals, evecs = numpy.linalg.eig(r)
except:
print("Rotation matrix: %s" % str(r))
print("Scale: %s" % str(scale))
print("Original matrix: %s" % str(m))
raise
eigIndex = np.argwhere(np.abs(evals-1) < 1e-6)
if len(eigIndex) < 1:
print("eigenvalues: %s" % str(evals))
print("eigenvectors: %s" % str(evecs))
print("index: %s, %s" % (str(eigIndex), str(evals-1)))
raise Exception("Could not determine rotation axis.")
axis = evecs[:,eigIndex[0,0]].real
axis /= ((axis**2).sum())**0.5
self._state['axis'] = axis
## trace(r) == 2 cos(angle) + 1, so:
cos = (r.trace()-1)*0.5 ## this only gets us abs(angle)
## The off-diagonal values can be used to correct the angle ambiguity,
## but we need to figure out which element to use:
axisInd = np.argmax(np.abs(axis))
rInd,sign = [((1,2), -1), ((0,2), 1), ((0,1), -1)][axisInd]
## Then we have r-r.T = sin(angle) * 2 * sign * axis[axisInd];
## solve for sin(angle)
sin = (r-r.T)[rInd] / (2. * sign * axis[axisInd])
## finally, we get the complete angle from arctan(sin/cos)
self._state['angle'] = degrees(atan2(sin, cos))
if self._state['angle'] == 0:
self._state['axis'] = (0,0,1)
def as2D(self):
"""Return a QTransform representing the x,y portion of this transform (if possible)"""
return SRTTransform(self)
#def __div__(self, t):
#"""A / B == B^-1 * A"""
#dt = t.inverted()[0] * self
#return SRTTransform(dt)
#def __mul__(self, t):
#return SRTTransform(QtGui.QTransform.__mul__(self, t))
def saveState(self):
p = self._state['pos']
s = self._state['scale']
ax = self._state['axis']
#if s[0] == 0:
#raise Exception('Invalid scale: %s' % str(s))
return {
'pos': (p[0], p[1], p[2]),
'scale': (s[0], s[1], s[2]),
'angle': self._state['angle'],
'axis': (ax[0], ax[1], ax[2])
}
def restoreState(self, state):
self._state['pos'] = Vector(state.get('pos', (0.,0.,0.)))
scale = state.get('scale', (1.,1.,1.))
scale = tuple(scale) + (1.,) * (3-len(scale))
self._state['scale'] = Vector(scale)
self._state['angle'] = state.get('angle', 0.)
self._state['axis'] = state.get('axis', (0, 0, 1))
self.update()
def update(self):
Transform3D.setToIdentity(self)
## modifications to the transform are multiplied on the right, so we need to reverse order here.
Transform3D.translate(self, *self._state['pos'])
Transform3D.rotate(self, self._state['angle'], *self._state['axis'])
Transform3D.scale(self, *self._state['scale'])
def __repr__(self):
return str(self.saveState())
def matrix(self, nd=3):
if nd == 3:
return np.array(self.copyDataTo()).reshape(4,4)
elif nd == 2:
m = np.array(self.copyDataTo()).reshape(4,4)
m[2] = m[3]
m[:,2] = m[:,3]
return m[:3,:3]
else:
raise Exception("Argument 'nd' must be 2 or 3")
if __name__ == '__main__':
from . import widgets
import GraphicsView
from .functions import *
app = pg.mkQApp()
win = QtGui.QMainWindow()
win.show()
cw = GraphicsView.GraphicsView()
#cw.enableMouse()
win.setCentralWidget(cw)
s = QtGui.QGraphicsScene()
cw.setScene(s)
win.resize(600,600)
cw.enableMouse()
cw.setRange(QtCore.QRectF(-100., -100., 200., 200.))
class Item(QtGui.QGraphicsItem):
def __init__(self):
QtGui.QGraphicsItem.__init__(self)
self.b = QtGui.QGraphicsRectItem(20, 20, 20, 20, self)
self.b.setPen(QtGui.QPen(mkPen('y')))
self.t1 = QtGui.QGraphicsTextItem(self)
self.t1.setHtml('<span style="color: #F00">R</span>')
self.t1.translate(20, 20)
self.l1 = QtGui.QGraphicsLineItem(10, 0, -10, 0, self)
self.l2 = QtGui.QGraphicsLineItem(0, 10, 0, -10, self)
self.l1.setPen(QtGui.QPen(mkPen('y')))
self.l2.setPen(QtGui.QPen(mkPen('y')))
def boundingRect(self):
return QtCore.QRectF()
def paint(self, *args):
pass
#s.addItem(b)
#s.addItem(t1)
item = Item()
s.addItem(item)
l1 = QtGui.QGraphicsLineItem(10, 0, -10, 0)
l2 = QtGui.QGraphicsLineItem(0, 10, 0, -10)
l1.setPen(QtGui.QPen(mkPen('r')))
l2.setPen(QtGui.QPen(mkPen('r')))
s.addItem(l1)
s.addItem(l2)
tr1 = SRTTransform()
tr2 = SRTTransform()
tr3 = QtGui.QTransform()
tr3.translate(20, 0)
tr3.rotate(45)
print("QTransform -> Transform: %s" % str(SRTTransform(tr3)))
print("tr1: %s" % str(tr1))
tr2.translate(20, 0)
tr2.rotate(45)
print("tr2: %s" % str(tr2))
dt = tr2/tr1
print("tr2 / tr1 = %s" % str(dt))
print("tr2 * tr1 = %s" % str(tr2*tr1))
tr4 = SRTTransform()
tr4.scale(-1, 1)
tr4.rotate(30)
print("tr1 * tr4 = %s" % str(tr1*tr4))
w1 = widgets.TestROI((19,19), (22, 22), invertible=True)
#w2 = widgets.TestROI((0,0), (150, 150))
w1.setZValue(10)
s.addItem(w1)
#s.addItem(w2)
w1Base = w1.getState()
#w2Base = w2.getState()
def update():
tr1 = w1.getGlobalTransform(w1Base)
#tr2 = w2.getGlobalTransform(w2Base)
item.setTransform(tr1)
#def update2():
#tr1 = w1.getGlobalTransform(w1Base)
#tr2 = w2.getGlobalTransform(w2Base)
#t1.setTransform(tr1)
#w1.setState(w1Base)
#w1.applyGlobalTransform(tr2)
w1.sigRegionChanged.connect(update)
#w2.sigRegionChanged.connect(update2)
from .SRTTransform import SRTTransform